Renamed Gpu to GPU
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@ -1014,7 +1014,7 @@ extern "C" {
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* force a specific target, such as "d3d11" if, say, your hardware supports
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* D3D12 but want to try using D3D11 instead.
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*
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* This hint should be set before SDL_GpuSelectBackend() is called.
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* This hint should be set before SDL_GPUSelectBackend() is called.
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*
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* \since This hint is available since SDL 3.0.0.
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*/
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