Make sure we're actually running on Windows before using D3D renderers

This commit is contained in:
Sam Lantinga 2024-07-08 11:36:11 -07:00
parent 4d5f139f0f
commit d6c8485f28
4 changed files with 17 additions and 5 deletions

View file

@ -58,10 +58,6 @@ static void InitCreateRenderer(void *arg)
return;
}
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
renderer_name = SDL_SOFTWARE_RENDERER;
}
renderer = SDL_CreateRenderer(window, renderer_name);
SDLTest_AssertPass("SDL_CreateRenderer()");
SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());