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Added missing parentheses
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2 changed files with 2 additions and 2 deletions
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@ -30,7 +30,7 @@
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*
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* These strings are maintained per-thread, and apps are welcome to set their
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* own errors, which is popular when building libraries on top of SDL for
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* other apps to consume. These strings are set by calling SDL_SetError.
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* other apps to consume. These strings are set by calling SDL_SetError().
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*
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* A common usage pattern is to have a function that returns true for success
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* and false for failure, and do this when something fails:
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@ -38,7 +38,7 @@
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* make sure that the display's resolution is back to what the user expects if
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* you had previously changed it for your game.
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*
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* SDL3 apps are strongly encouraged to call SDL_SetAppMetadata at startup to
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* SDL3 apps are strongly encouraged to call SDL_SetAppMetadata() at startup to
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* fill in details about the program. This is completely optional, but it
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* helps in small ways (we can provide an About dialog box for the macOS menu,
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* we can name the app in the system's audio mixer, etc). Those that want to
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