Added SDL_EVENT_FINGER_CANCELED

Fixes https://github.com/libsdl-org/SDL/issues/10528
This commit is contained in:
Sam Lantinga 2024-12-30 18:43:09 -08:00
parent 8704ab8422
commit d4d5faedab
19 changed files with 90 additions and 40 deletions

View file

@ -287,8 +287,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
p = 1.0f; p = 1.0f;
} }
SDLActivity.onNativeTouch(touchDevId, pointerId, SDLActivity.onNativeTouch(touchDevId, pointerId, action, x, y, p);
action == MotionEvent.ACTION_CANCEL ? MotionEvent.ACTION_UP : action, x, y, p);
} }
// Non-primary up/down // Non-primary up/down

View file

@ -212,6 +212,7 @@ typedef enum SDL_EventType
SDL_EVENT_FINGER_DOWN = 0x700, SDL_EVENT_FINGER_DOWN = 0x700,
SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_UP,
SDL_EVENT_FINGER_MOTION, SDL_EVENT_FINGER_MOTION,
SDL_EVENT_FINGER_CANCELED,
/* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */ /* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */
@ -764,7 +765,7 @@ typedef struct SDL_RenderEvent
*/ */
typedef struct SDL_TouchFingerEvent typedef struct SDL_TouchFingerEvent
{ {
SDL_EventType type; /**< SDL_EVENT_FINGER_MOTION or SDL_EVENT_FINGER_DOWN or SDL_EVENT_FINGER_UP */ SDL_EventType type; /**< SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_TouchID touchID; /**< The touch device id */ SDL_TouchID touchID; /**< The touch device id */

View file

@ -546,11 +546,11 @@ void SDL_EVDEV_Poll(void)
* be window-relative in that case. */ * be window-relative in that case. */
switch (item->touchscreen_data->slots[j].delta) { switch (item->touchscreen_data->slots[j].delta) {
case EVDEV_TOUCH_SLOTDELTA_DOWN: case EVDEV_TOUCH_SLOTDELTA_DOWN:
SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, true, norm_x, norm_y, norm_pressure); SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_EVENT_FINGER_DOWN, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE; item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break; break;
case EVDEV_TOUCH_SLOTDELTA_UP: case EVDEV_TOUCH_SLOTDELTA_UP:
SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, false, norm_x, norm_y, norm_pressure); SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_EVENT_FINGER_UP, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].tracking_id = 0; item->touchscreen_data->slots[j].tracking_id = 0;
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE; item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break; break;

View file

@ -136,6 +136,7 @@ SDL_EventCategory SDL_GetEventCategory(Uint32 type)
case SDL_EVENT_FINGER_DOWN: case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP: case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
case SDL_EVENT_FINGER_MOTION: case SDL_EVENT_FINGER_MOTION:
return SDL_EVENTCATEGORY_TFINGER; return SDL_EVENTCATEGORY_TFINGER;

View file

@ -705,6 +705,9 @@ static void SDL_LogEvent(const SDL_Event *event)
SDL_EVENT_CASE(SDL_EVENT_FINGER_UP) SDL_EVENT_CASE(SDL_EVENT_FINGER_UP)
PRINT_FINGER_EVENT(event); PRINT_FINGER_EVENT(event);
break; break;
SDL_EVENT_CASE(SDL_EVENT_FINGER_CANCELED)
PRINT_FINGER_EVENT(event);
break;
SDL_EVENT_CASE(SDL_EVENT_FINGER_MOTION) SDL_EVENT_CASE(SDL_EVENT_FINGER_MOTION)
PRINT_FINGER_EVENT(event); PRINT_FINGER_EVENT(event);
break; break;

View file

@ -827,7 +827,7 @@ static SDL_MouseClickState *GetMouseClickState(SDL_MouseInputSource *source, Uin
static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks) static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks)
{ {
SDL_Mouse *mouse = SDL_GetMouse(); SDL_Mouse *mouse = SDL_GetMouse();
Uint32 type; SDL_EventType type;
Uint32 buttonstate; Uint32 buttonstate;
SDL_MouseInputSource *source; SDL_MouseInputSource *source;
@ -851,9 +851,10 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
track_mouse_down = false; track_mouse_down = false;
} }
if (window) { if (window) {
type = track_mouse_down ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP;
float normalized_x = mouse->x / (float)window->w; float normalized_x = mouse->x / (float)window->w;
float normalized_y = mouse->y / (float)window->h; float normalized_y = mouse->y / (float)window->h;
SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, track_mouse_down, normalized_x, normalized_y, 1.0f); SDL_SendTouch(timestamp, SDL_MOUSE_TOUCHID, SDL_BUTTON_LEFT, window, type, normalized_x, normalized_y, 1.0f);
} }
} }
} }

View file

@ -254,10 +254,11 @@ static void SDL_DelFinger(SDL_Touch *touch, SDL_FingerID fingerid)
} }
} }
void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, bool down, float x, float y, float pressure) void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, SDL_EventType type, float x, float y, float pressure)
{ {
SDL_Finger *finger; SDL_Finger *finger;
SDL_Mouse *mouse; SDL_Mouse *mouse;
bool down = (type == SDL_EVENT_FINGER_DOWN);
SDL_Touch *touch = SDL_GetTouch(id); SDL_Touch *touch = SDL_GetTouch(id);
if (!touch) { if (!touch) {
@ -331,16 +332,16 @@ void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_
if (finger) { if (finger) {
/* This finger is already down. /* This finger is already down.
Assume the finger-up for the previous touch was lost, and send it. */ Assume the finger-up for the previous touch was lost, and send it. */
SDL_SendTouch(timestamp, id, fingerid, window, false, x, y, pressure); SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_CANCELED, x, y, pressure);
} }
if (!SDL_AddFinger(touch, fingerid, x, y, pressure)) { if (!SDL_AddFinger(touch, fingerid, x, y, pressure)) {
return; return;
} }
if (SDL_EventEnabled(SDL_EVENT_FINGER_DOWN)) { if (SDL_EventEnabled(type)) {
SDL_Event event; SDL_Event event;
event.type = SDL_EVENT_FINGER_DOWN; event.type = type;
event.common.timestamp = timestamp; event.common.timestamp = timestamp;
event.tfinger.touchID = id; event.tfinger.touchID = id;
event.tfinger.fingerID = fingerid; event.tfinger.fingerID = fingerid;
@ -358,9 +359,9 @@ void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_
return; return;
} }
if (SDL_EventEnabled(SDL_EVENT_FINGER_UP)) { if (SDL_EventEnabled(type)) {
SDL_Event event; SDL_Event event;
event.type = SDL_EVENT_FINGER_UP; event.type = type;
event.common.timestamp = timestamp; event.common.timestamp = timestamp;
event.tfinger.touchID = id; event.tfinger.touchID = id;
event.tfinger.fingerID = fingerid; event.tfinger.fingerID = fingerid;
@ -431,7 +432,7 @@ void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid
finger = SDL_GetFinger(touch, fingerid); finger = SDL_GetFinger(touch, fingerid);
if (!finger) { if (!finger) {
SDL_SendTouch(timestamp, id, fingerid, window, true, x, y, pressure); SDL_SendTouch(timestamp, id, fingerid, window, SDL_EVENT_FINGER_DOWN, x, y, pressure);
return; return;
} }

View file

@ -46,7 +46,7 @@ extern int SDL_AddTouch(SDL_TouchID id, SDL_TouchDeviceType type, const char *na
extern SDL_Touch *SDL_GetTouch(SDL_TouchID id); extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);
// Send a touch down/up event for a touch // Send a touch down/up event for a touch
extern void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, bool down, float x, float y, float pressure); extern void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, SDL_EventType type, float x, float y, float pressure);
// Send a touch motion event for a touch // Send a touch motion event for a touch
extern void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, float x, float y, float pressure); extern void SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_Window *window, float x, float y, float pressure);

View file

@ -2897,6 +2897,7 @@ bool SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *even
} }
} else if (event->type == SDL_EVENT_FINGER_DOWN || } else if (event->type == SDL_EVENT_FINGER_DOWN ||
event->type == SDL_EVENT_FINGER_UP || event->type == SDL_EVENT_FINGER_UP ||
event->type == SDL_EVENT_FINGER_CANCELED ||
event->type == SDL_EVENT_FINGER_MOTION) { event->type == SDL_EVENT_FINGER_MOTION) {
// FIXME: Are these events guaranteed to be window relative? // FIXME: Are these events guaranteed to be window relative?
if (renderer->window) { if (renderer->window) {

View file

@ -1910,8 +1910,10 @@ void SDLTest_PrintEvent(const SDL_Event *event)
break; break;
case SDL_EVENT_FINGER_DOWN: case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP: case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
SDL_Log("SDL EVENT: Finger: %s touch=%" SDL_PRIu64 ", finger=%" SDL_PRIu64 ", x=%f, y=%f, dx=%f, dy=%f, pressure=%f", SDL_Log("SDL EVENT: Finger: %s touch=%" SDL_PRIu64 ", finger=%" SDL_PRIu64 ", x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
(event->type == SDL_EVENT_FINGER_DOWN) ? "down" : "up", (event->type == SDL_EVENT_FINGER_DOWN) ? "down" :
(event->type == SDL_EVENT_FINGER_UP) ? "up" : "cancel",
event->tfinger.touchID, event->tfinger.touchID,
event->tfinger.fingerID, event->tfinger.fingerID,
event->tfinger.x, event->tfinger.y, event->tfinger.x, event->tfinger.y,

View file

@ -32,7 +32,7 @@
#define ACTION_DOWN 0 #define ACTION_DOWN 0
#define ACTION_UP 1 #define ACTION_UP 1
#define ACTION_MOVE 2 #define ACTION_MOVE 2
// #define ACTION_CANCEL 3 #define ACTION_CANCEL 3
// #define ACTION_OUTSIDE 4 // #define ACTION_OUTSIDE 4
#define ACTION_POINTER_DOWN 5 #define ACTION_POINTER_DOWN 5
#define ACTION_POINTER_UP 6 #define ACTION_POINTER_UP 6
@ -72,7 +72,7 @@ void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_fin
switch (action) { switch (action) {
case ACTION_DOWN: case ACTION_DOWN:
case ACTION_POINTER_DOWN: case ACTION_POINTER_DOWN:
SDL_SendTouch(0, touchDeviceId, fingerId, window, true, x, y, p); SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_EVENT_FINGER_DOWN, x, y, p);
break; break;
case ACTION_MOVE: case ACTION_MOVE:
@ -81,7 +81,11 @@ void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_fin
case ACTION_UP: case ACTION_UP:
case ACTION_POINTER_UP: case ACTION_POINTER_UP:
SDL_SendTouch(0, touchDeviceId, fingerId, window, false, x, y, p); SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_EVENT_FINGER_UP, x, y, p);
break;
case ACTION_CANCEL:
SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_EVENT_FINGER_CANCELED, x, y, p);
break; break;
default: default:

View file

@ -1844,7 +1844,7 @@ static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL
* events from being generated from touch events. * events from being generated from touch events.
*/ */
SDL_Window *window = NULL; SDL_Window *window = NULL;
SDL_SendTouch(Cocoa_GetEventTimestamp([theEvent timestamp]), touchID, finger->id, window, false, 0, 0, 0); SDL_SendTouch(Cocoa_GetEventTimestamp([theEvent timestamp]), touchID, finger->id, window, SDL_EVENT_FINGER_CANCELED, 0, 0, 0);
} }
SDL_free(fingers); SDL_free(fingers);
} }
@ -1914,11 +1914,13 @@ static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL
switch (phase) { switch (phase) {
case NSTouchPhaseBegan: case NSTouchPhaseBegan:
SDL_SendTouch(Cocoa_GetEventTimestamp([theEvent timestamp]), touchId, fingerId, window, true, x, y, 1.0f); SDL_SendTouch(Cocoa_GetEventTimestamp([theEvent timestamp]), touchId, fingerId, window, SDL_EVENT_FINGER_DOWN, x, y, 1.0f);
break; break;
case NSTouchPhaseEnded: case NSTouchPhaseEnded:
SDL_SendTouch(Cocoa_GetEventTimestamp([theEvent timestamp]), touchId, fingerId, window, SDL_EVENT_FINGER_UP, x, y, 1.0f);
break;
case NSTouchPhaseCancelled: case NSTouchPhaseCancelled:
SDL_SendTouch(Cocoa_GetEventTimestamp([theEvent timestamp]), touchId, fingerId, window, false, x, y, 1.0f); SDL_SendTouch(Cocoa_GetEventTimestamp([theEvent timestamp]), touchId, fingerId, window, SDL_EVENT_FINGER_CANCELED, x, y, 1.0f);
break; break;
case NSTouchPhaseMoved: case NSTouchPhaseMoved:
SDL_SendTouchMotion(Cocoa_GetEventTimestamp([theEvent timestamp]), touchId, fingerId, window, x, y, 1.0f); SDL_SendTouchMotion(Cocoa_GetEventTimestamp([theEvent timestamp]), touchId, fingerId, window, x, y, 1.0f);

View file

@ -433,7 +433,7 @@ static EM_BOOL Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent
} }
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) { if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
SDL_SendTouch(0, deviceId, id, window_data->window, true, x, y, 1.0f); SDL_SendTouch(0, deviceId, id, window_data->window, SDL_EVENT_FINGER_DOWN, x, y, 1.0f);
// disable browser scrolling/pinch-to-zoom if app handles touch events // disable browser scrolling/pinch-to-zoom if app handles touch events
if (!preventDefault && SDL_EventEnabled(SDL_EVENT_FINGER_DOWN)) { if (!preventDefault && SDL_EventEnabled(SDL_EVENT_FINGER_DOWN)) {
@ -441,11 +441,13 @@ static EM_BOOL Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent
} }
} else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) { } else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
SDL_SendTouchMotion(0, deviceId, id, window_data->window, x, y, 1.0f); SDL_SendTouchMotion(0, deviceId, id, window_data->window, x, y, 1.0f);
} else { } else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) {
SDL_SendTouch(0, deviceId, id, window_data->window, false, x, y, 1.0f); SDL_SendTouch(0, deviceId, id, window_data->window, SDL_EVENT_FINGER_UP, x, y, 1.0f);
// block browser's simulated mousedown/mouseup on touchscreen devices // block browser's simulated mousedown/mouseup on touchscreen devices
preventDefault = 1; preventDefault = 1;
} else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) {
SDL_SendTouch(0, deviceId, id, window_data->window, SDL_EVENT_FINGER_CANCELED, x, y, 1.0f);
} }
} }

View file

@ -70,7 +70,7 @@ void N3DS_PollTouch(SDL_VideoDevice *_this)
was_pressed = pressed; was_pressed = pressed;
SDL_SendTouch(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER, SDL_SendTouch(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER,
window, window,
pressed, pressed ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP,
touch.px * TOUCHSCREEN_SCALE_X, touch.px * TOUCHSCREEN_SCALE_X,
touch.py * TOUCHSCREEN_SCALE_Y, touch.py * TOUCHSCREEN_SCALE_Y,
pressed ? 1.0f : 0.0f); pressed ? 1.0f : 0.0f);

View file

@ -353,7 +353,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
} }
} }
#endif #endif
#if defined(__IPHONE_13_4) #if defined(__IPHONE_13_4)
if (@available(iOS 13.4, *)) { if (@available(iOS 13.4, *)) {
if (touch.type == UITouchTypeIndirectPointer) { if (touch.type == UITouchTypeIndirectPointer) {
@ -377,7 +377,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(UIKit_GetEventTimestamp([event timestamp]), SDL_SendTouch(UIKit_GetEventTimestamp([event timestamp]),
touchId, (SDL_FingerID)(uintptr_t)touch, sdlwindow, touchId, (SDL_FingerID)(uintptr_t)touch, sdlwindow,
true, locationInView.x, locationInView.y, pressure); SDL_EVENT_FINGER_DOWN, locationInView.x, locationInView.y, pressure);
} }
} }
@ -393,7 +393,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
} }
} }
#endif #endif
#if defined(__IPHONE_13_4) #if defined(__IPHONE_13_4)
if (@available(iOS 13.4, *)) { if (@available(iOS 13.4, *)) {
if (touch.type == UITouchTypeIndirectPointer) { if (touch.type == UITouchTypeIndirectPointer) {
@ -417,13 +417,46 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(UIKit_GetEventTimestamp([event timestamp]), SDL_SendTouch(UIKit_GetEventTimestamp([event timestamp]),
touchId, (SDL_FingerID)(uintptr_t)touch, sdlwindow, touchId, (SDL_FingerID)(uintptr_t)touch, sdlwindow,
false, locationInView.x, locationInView.y, pressure); SDL_EVENT_FINGER_UP, locationInView.x, locationInView.y, pressure);
} }
} }
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{ {
[self touchesEnded:touches withEvent:event]; for (UITouch *touch in touches) {
#if !defined(SDL_PLATFORM_TVOS)
#if defined(__IPHONE_13_0)
if (@available(iOS 13.0, *)) {
if (touch.type == UITouchTypePencil) {
[self pencilReleased:touch];
continue;
}
}
#endif
#if defined(__IPHONE_13_4)
if (@available(iOS 13.4, *)) {
if (touch.type == UITouchTypeIndirectPointer) {
[self indirectPointerReleased:touch fromEvent:event];
continue;
}
}
#endif
#endif // !defined(SDL_PLATFORM_TVOS)
SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
SDL_TouchID touchId = [self touchIdForType:touchType];
float pressure = [self pressureForTouch:touch];
if (SDL_AddTouch(touchId, touchType, "") < 0) {
continue;
}
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(UIKit_GetEventTimestamp([event timestamp]),
touchId, (SDL_FingerID)(uintptr_t)touch, sdlwindow,
SDL_EVENT_FINGER_CANCELED, locationInView.x, locationInView.y, pressure);
}
} }
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event

View file

@ -125,7 +125,7 @@ void VITA_PollTouch(void)
// Skip if finger was already previously down // Skip if finger was already previously down
if (!finger_down) { if (!finger_down) {
// Send an initial touch // Send an initial touch
SDL_SendTouch(0, touch_id, finger_id, Vita_Window, true, x, y, force); SDL_SendTouch(0, touch_id, finger_id, Vita_Window, SDL_EVENT_FINGER_DOWN, x, y, force);
} }
// Always send the motion // Always send the motion
@ -151,7 +151,7 @@ void VITA_PollTouch(void)
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port); VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
finger_id = (SDL_FingerID)(touch_old[port].report[i].id + 1); finger_id = (SDL_FingerID)(touch_old[port].report[i].id + 1);
// Finger released from screen // Finger released from screen
SDL_SendTouch(0, touch_id, finger_id, Vita_Window, false, x, y, force); SDL_SendTouch(0, touch_id, finger_id, Vita_Window, SDL_EVENT_FINGER_UP, x, y, force);
} }
} }
} }

View file

@ -1148,7 +1148,7 @@ static void touch_handler_down(void *data, struct wl_touch *touch, uint32_t seri
SDL_SetMouseFocus(window_data->sdlwindow); SDL_SetMouseFocus(window_data->sdlwindow);
SDL_SendTouch(Wayland_GetTouchTimestamp(input, timestamp), (SDL_TouchID)(uintptr_t)touch, SDL_SendTouch(Wayland_GetTouchTimestamp(input, timestamp), (SDL_TouchID)(uintptr_t)touch,
(SDL_FingerID)(id + 1), window_data->sdlwindow, true, x, y, 1.0f); (SDL_FingerID)(id + 1), window_data->sdlwindow, SDL_EVENT_FINGER_DOWN, x, y, 1.0f);
} }
} }
@ -1169,7 +1169,7 @@ static void touch_handler_up(void *data, struct wl_touch *touch, uint32_t serial
const float y = (float)wl_fixed_to_double(fy) / window_data->current.logical_height; const float y = (float)wl_fixed_to_double(fy) / window_data->current.logical_height;
SDL_SendTouch(Wayland_GetTouchTimestamp(input, timestamp), (SDL_TouchID)(uintptr_t)touch, SDL_SendTouch(Wayland_GetTouchTimestamp(input, timestamp), (SDL_TouchID)(uintptr_t)touch,
(SDL_FingerID)(id + 1), window_data->sdlwindow, false, x, y, 0.0f); (SDL_FingerID)(id + 1), window_data->sdlwindow, SDL_EVENT_FINGER_UP, x, y, 0.0f);
/* If the seat lacks pointer focus, the seat's keyboard focus is another window or NULL, this window currently /* If the seat lacks pointer focus, the seat's keyboard focus is another window or NULL, this window currently
* has mouse focus, and the surface has no active touch events, consider mouse focus to be lost. * has mouse focus, and the surface has no active touch events, consider mouse focus to be lost.
@ -1223,7 +1223,7 @@ static void touch_handler_cancel(void *data, struct wl_touch *touch)
const float y = (float)(wl_fixed_to_double(tp->fy) / window_data->current.logical_height); const float y = (float)(wl_fixed_to_double(tp->fy) / window_data->current.logical_height);
SDL_SendTouch(0, (SDL_TouchID)(uintptr_t)touch, SDL_SendTouch(0, (SDL_TouchID)(uintptr_t)touch,
(SDL_FingerID)(tp->id + 1), window_data->sdlwindow, false, x, y, 0.0f); (SDL_FingerID)(tp->id + 1), window_data->sdlwindow, SDL_EVENT_FINGER_CANCELED, x, y, 0.0f);
// Remove the touch from the list before checking for still-active touches on the surface. // Remove the touch from the list before checking for still-active touches on the surface.
WAYLAND_wl_list_remove(&tp->link); WAYLAND_wl_list_remove(&tp->link);

View file

@ -1811,13 +1811,13 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
// FIXME: Should we use the input->dwTime field for the tick source of the timestamp? // FIXME: Should we use the input->dwTime field for the tick source of the timestamp?
if (input->dwFlags & TOUCHEVENTF_DOWN) { if (input->dwFlags & TOUCHEVENTF_DOWN) {
SDL_SendTouch(WIN_GetEventTimestamp(), touchId, fingerId, data->window, true, x, y, 1.0f); SDL_SendTouch(WIN_GetEventTimestamp(), touchId, fingerId, data->window, SDL_EVENT_FINGER_DOWN, x, y, 1.0f);
} }
if (input->dwFlags & TOUCHEVENTF_MOVE) { if (input->dwFlags & TOUCHEVENTF_MOVE) {
SDL_SendTouchMotion(WIN_GetEventTimestamp(), touchId, fingerId, data->window, x, y, 1.0f); SDL_SendTouchMotion(WIN_GetEventTimestamp(), touchId, fingerId, data->window, x, y, 1.0f);
} }
if (input->dwFlags & TOUCHEVENTF_UP) { if (input->dwFlags & TOUCHEVENTF_UP) {
SDL_SendTouch(WIN_GetEventTimestamp(), touchId, fingerId, data->window, false, x, y, 1.0f); SDL_SendTouch(WIN_GetEventTimestamp(), touchId, fingerId, data->window, SDL_EVENT_FINGER_UP, x, y, 1.0f);
} }
} }
} }

View file

@ -482,7 +482,7 @@ void X11_HandleXinput2Event(SDL_VideoDevice *_this, XGenericEventCookie *cookie)
float x, y; float x, y;
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event); SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y); xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
SDL_SendTouch(0, xev->sourceid, xev->detail, window, true, x, y, 1.0); SDL_SendTouch(0, xev->sourceid, xev->detail, window, SDL_EVENT_FINGER_DOWN, x, y, 1.0);
} break; } break;
case XI_TouchEnd: case XI_TouchEnd:
@ -491,7 +491,7 @@ void X11_HandleXinput2Event(SDL_VideoDevice *_this, XGenericEventCookie *cookie)
float x, y; float x, y;
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event); SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y); xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
SDL_SendTouch(0, xev->sourceid, xev->detail, window, false, x, y, 1.0); SDL_SendTouch(0, xev->sourceid, xev->detail, window, SDL_EVENT_FINGER_UP, x, y, 1.0);
} break; } break;
case XI_TouchUpdate: case XI_TouchUpdate: