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camera: Massive code reworking.
- Simplified public API, simplified backend interface. - Camera device hotplug events. - Thread code is split up so it backends that provide own threads can use it. - Added "dummy" backend. Note that CoreMedia (Apple) and Android backends need to be updated, as does the testcamera app (testcameraminimal works).
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14 changed files with 1772 additions and 1587 deletions
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@ -1007,19 +1007,16 @@ SDL_DYNAPI_PROC(int,SDL_RenderGeometryRawFloat,(SDL_Renderer *a, SDL_Texture *b,
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SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumCameraDrivers,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetCurrentCameraDriver,(void),(),return)
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SDL_DYNAPI_PROC(SDL_CameraDeviceID*,SDL_GetCameraDevices,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_CameraDevice*,SDL_OpenCamera,(SDL_CameraDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetCameraSpec,(SDL_CameraDevice *a, const SDL_CameraSpec *b, SDL_CameraSpec *c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_CameraDevice*,SDL_OpenCameraWithSpec,(SDL_CameraDeviceID a, const SDL_CameraSpec *b, SDL_CameraSpec *c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetCameraDeviceName,(SDL_CameraDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetCameraSpec,(SDL_CameraDevice *a, SDL_CameraSpec *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetCameraFormat,(SDL_CameraDevice *a, int b, Uint32 *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumCameraFormats,(SDL_CameraDevice *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetCameraFrameSize,(SDL_CameraDevice *a, Uint32 b, int c, int *d, int *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumCameraFrameSizes,(SDL_CameraDevice *a, Uint32 b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_CameraStatus,SDL_GetCameraStatus,(SDL_CameraDevice *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_StartCamera,(SDL_CameraDevice *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_AcquireCameraFrame,(SDL_CameraDevice *a, SDL_CameraFrame *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_ReleaseCameraFrame,(SDL_CameraDevice *a, SDL_CameraFrame *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_StopCamera,(SDL_CameraDevice *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_CameraDevice *a),(a),)
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SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraDeviceSupportedSpecs,(SDL_CameraDeviceID a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(char*,SDL_GetCameraDeviceName,(SDL_CameraDeviceID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Camera*,SDL_OpenCameraDevice,(SDL_CameraDeviceID a, const SDL_CameraSpec *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_CameraDeviceID,SDL_GetCameraInstanceID,(SDL_Camera *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetCameraSpec,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_Camera *a),(a),)
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