Sync SDL3 wiki -> header

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SDL Wiki Bot 2025-01-17 23:11:30 +00:00
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@ -516,13 +516,18 @@ typedef struct SDL_GPUFence SDL_GPUFence;
* Specifies the primitive topology of a graphics pipeline.
*
* If you are using POINTLIST you must include a point size output in the
* vertex shader. For HLSL compiling to SPIRV you must decorate a float output
* with [[vk::builtin("PointSize")]]. FOR GLSL you must set the gl_PointSize
* builtin. For MSL you must include a float output with the [[point_size]]
* decorator. Note that sized point topology is totally unsupported on D3D12.
* Any size other than 1 will be ignored. In general, you should avoid using
* point topology for both compatibility and performance reasons. You WILL
* regret using it.
* vertex shader.
*
* - For HLSL compiling to SPIRV you must decorate a float output with
* [[vk::builtin("PointSize")]].
* - For GLSL you must set the gl_PointSize builtin.
* - For MSL you must include a float output with the [[point_size]]
* decorator.
*
* Note that sized point topology is totally unsupported on D3D12. Any size
* other than 1 will be ignored. In general, you should avoid using point
* topology for both compatibility and performance reasons. You WILL regret
* using it.
*
* \since This enum is available since SDL 3.1.3
*