dynapi: remove duplicated SDL_LoadWAV entries

This commit is contained in:
Ozkan Sezer 2023-11-05 20:32:50 +03:00
parent 21ff699251
commit d2e005ee13
3 changed files with 1 additions and 3 deletions

View file

@ -879,7 +879,6 @@ SDL3_0.0.0 {
SDL_MixAudioFormat; SDL_MixAudioFormat;
SDL_ConvertAudioSamples; SDL_ConvertAudioSamples;
SDL_GetSilenceValueForFormat; SDL_GetSilenceValueForFormat;
SDL_LoadWAV;
SDL_PauseAudioDevice; SDL_PauseAudioDevice;
SDL_ResumeAudioDevice; SDL_ResumeAudioDevice;
SDL_AudioDevicePaused; SDL_AudioDevicePaused;

View file

@ -904,7 +904,6 @@
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL #define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL #define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL #define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
#define SDL_LoadWAV SDL_LoadWAV_REAL
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL #define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL #define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL #define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL

View file

@ -932,10 +932,10 @@ SDL_DYNAPI_PROC(int,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_Audio
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),) SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return) SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_LoadWAV_RW,(SDL_RWops *a, SDL_bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(int,SDL_LoadWAV_RW,(SDL_RWops *a, SDL_bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return) SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return) SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return) SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
SDL_DYNAPI_PROC(int,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return) SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return) SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)