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wasapi: Don't crash/hang if transitioning to/from a Remote Desktop Connection.
Fixes #9673.
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parent
742f2a2fad
commit
d16f76e3d4
2 changed files with 13 additions and 6 deletions
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@ -353,14 +353,18 @@ static void WASAPI_DetectDevices(SDL_AudioDevice **default_playback, SDL_AudioDe
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static bool mgmtthrtask_DisconnectDevice(void *userdata)
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{
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SDL_AudioDeviceDisconnected((SDL_AudioDevice *)userdata);
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SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
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SDL_AudioDeviceDisconnected(device);
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UnrefPhysicalAudioDevice(device);
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return true;
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}
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void WASAPI_DisconnectDevice(SDL_AudioDevice *device)
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{
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bool rc; // block on this; don't disconnect while holding the device lock!
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WASAPI_ProxyToManagementThread(mgmtthrtask_DisconnectDevice, device, &rc);
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if (SDL_CompareAndSwapAtomicInt(&device->hidden->device_disconnecting, 0, 1)) {
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RefPhysicalAudioDevice(device); // will unref when the task ends.
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WASAPI_ProxyToManagementThread(mgmtthrtask_DisconnectDevice, device, NULL);
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}
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}
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static bool WasapiFailed(SDL_AudioDevice *device, const HRESULT err)
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@ -503,8 +507,10 @@ static bool RecoverWasapiDevice(SDL_AudioDevice *device)
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static bool RecoverWasapiIfLost(SDL_AudioDevice *device)
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{
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if (SDL_GetAtomicInt(&device->shutdown)) {
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return false; // already failed.
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} else if (device->hidden->device_dead) { // had a fatal error elsewhere, clean up and quit
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return false; // closing, stop trying.
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} else if (SDL_GetAtomicInt(&device->hidden->device_disconnecting)) {
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return false; // failing via the WASAPI management thread, stop trying.
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} else if (device->hidden->device_dead) { // had a fatal error elsewhere, clean up and quit
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IAudioClient_Stop(device->hidden->client);
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WASAPI_DisconnectDevice(device);
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SDL_assert(SDL_GetAtomicInt(&device->shutdown)); // so we don't come back through here.
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@ -541,7 +547,7 @@ static Uint8 *WASAPI_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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static bool WASAPI_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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if (device->hidden->render) { // definitely activated?
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if (device->hidden->render && !SDL_GetAtomicInt(&device->hidden->device_disconnecting)) { // definitely activated?
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// WasapiFailed() will mark the device for reacquisition or removal elsewhere.
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WasapiFailed(device, IAudioRenderClient_ReleaseBuffer(device->hidden->render, device->sample_frames, 0));
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}
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@ -40,6 +40,7 @@ struct SDL_PrivateAudioData
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HANDLE task;
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bool coinitialized;
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int framesize;
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SDL_AtomicInt device_disconnecting;
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bool device_lost;
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bool device_dead;
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};
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