mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-18 02:38:27 +00:00
Renamed *FromInstanceID() to *FromID()
This commit is contained in:
parent
cad9e6ea20
commit
d154b37b41
29 changed files with 62 additions and 62 deletions
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@ -574,7 +574,7 @@ The following functions have been renamed:
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* SDL_GameControllerAddMappingsFromFile() => SDL_AddGamepadMappingsFromFile()
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* SDL_GameControllerAddMappingsFromFile() => SDL_AddGamepadMappingsFromFile()
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* SDL_GameControllerAddMappingsFromRW() => SDL_AddGamepadMappingsFromIO()
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* SDL_GameControllerAddMappingsFromRW() => SDL_AddGamepadMappingsFromIO()
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* SDL_GameControllerClose() => SDL_CloseGamepad()
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* SDL_GameControllerClose() => SDL_CloseGamepad()
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* SDL_GameControllerFromInstanceID() => SDL_GetGamepadFromInstanceID()
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* SDL_GameControllerFromInstanceID() => SDL_GetGamepadFromID()
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* SDL_GameControllerFromPlayerIndex() => SDL_GetGamepadFromPlayerIndex()
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* SDL_GameControllerFromPlayerIndex() => SDL_GetGamepadFromPlayerIndex()
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* SDL_GameControllerGetAppleSFSymbolsNameForAxis() => SDL_GetGamepadAppleSFSymbolsNameForAxis()
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* SDL_GameControllerGetAppleSFSymbolsNameForAxis() => SDL_GetGamepadAppleSFSymbolsNameForAxis()
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* SDL_GameControllerGetAppleSFSymbolsNameForButton() => SDL_GetGamepadAppleSFSymbolsNameForButton()
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* SDL_GameControllerGetAppleSFSymbolsNameForButton() => SDL_GetGamepadAppleSFSymbolsNameForButton()
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@ -743,7 +743,7 @@ The following functions have been renamed:
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The following functions have been removed:
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The following functions have been removed:
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* SDL_HapticIndex() - replaced with SDL_GetHapticID()
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* SDL_HapticIndex() - replaced with SDL_GetHapticID()
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* SDL_HapticName() - replaced with SDL_GetHapticNameFromID()
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* SDL_HapticName() - replaced with SDL_GetHapticNameFromID()
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* SDL_HapticOpened() - replaced with SDL_GetHapticFromInstanceID()
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* SDL_HapticOpened() - replaced with SDL_GetHapticFromID()
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* SDL_NumHaptics() - replaced with SDL_GetHaptics()
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* SDL_NumHaptics() - replaced with SDL_GetHaptics()
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## SDL_hints.h
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## SDL_hints.h
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@ -855,7 +855,7 @@ The following functions have been renamed:
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* SDL_JoystickAttachVirtualEx() => SDL_AttachVirtualJoystick()
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* SDL_JoystickAttachVirtualEx() => SDL_AttachVirtualJoystick()
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* SDL_JoystickClose() => SDL_CloseJoystick()
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* SDL_JoystickClose() => SDL_CloseJoystick()
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* SDL_JoystickDetachVirtual() => SDL_DetachVirtualJoystick()
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* SDL_JoystickDetachVirtual() => SDL_DetachVirtualJoystick()
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* SDL_JoystickFromInstanceID() => SDL_GetJoystickFromInstanceID()
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* SDL_JoystickFromInstanceID() => SDL_GetJoystickFromID()
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* SDL_JoystickFromPlayerIndex() => SDL_GetJoystickFromPlayerIndex()
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* SDL_JoystickFromPlayerIndex() => SDL_GetJoystickFromPlayerIndex()
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* SDL_JoystickGetAttached() => SDL_JoystickConnected()
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* SDL_JoystickGetAttached() => SDL_JoystickConnected()
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* SDL_JoystickGetAxis() => SDL_GetJoystickAxis()
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* SDL_JoystickGetAxis() => SDL_GetJoystickAxis()
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@ -1587,7 +1587,7 @@ Removed SDL_SensorGetDataWithTimestamp(), if you want timestamps for the sensor
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The following functions have been renamed:
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The following functions have been renamed:
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* SDL_SensorClose() => SDL_CloseSensor()
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* SDL_SensorClose() => SDL_CloseSensor()
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* SDL_SensorFromInstanceID() => SDL_GetSensorFromInstanceID()
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* SDL_SensorFromInstanceID() => SDL_GetSensorFromID()
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* SDL_SensorGetData() => SDL_GetSensorData()
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* SDL_SensorGetData() => SDL_GetSensorData()
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* SDL_SensorGetInstanceID() => SDL_GetSensorID()
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* SDL_SensorGetInstanceID() => SDL_GetSensorID()
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* SDL_SensorGetName() => SDL_GetSensorName()
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* SDL_SensorGetName() => SDL_GetSensorName()
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@ -626,7 +626,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_Joysti
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*
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*
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* \sa SDL_GetGamepadType
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* \sa SDL_GetGamepadType
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* \sa SDL_GetGamepads
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* \sa SDL_GetGamepads
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* \sa SDL_GetRealGamepadInstanceType
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* \sa SDL_GetRealGamepadTypeFromID
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*/
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id);
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@ -644,7 +644,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_Joystic
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* \sa SDL_GetGamepads
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* \sa SDL_GetGamepads
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* \sa SDL_GetRealGamepadType
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* \sa SDL_GetRealGamepadType
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*/
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id);
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/**
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/**
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* Get the mapping of a gamepad.
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* Get the mapping of a gamepad.
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@ -686,7 +686,7 @@ extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromInstanceID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id);
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/**
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/**
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* Get the SDL_Gamepad associated with a player index.
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* Get the SDL_Gamepad associated with a player index.
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@ -800,7 +800,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *game
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_GetRealGamepadInstanceType
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* \sa SDL_GetRealGamepadTypeFromID
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*/
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
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@ -998,7 +998,7 @@ extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id)
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_GetHapticFromInstanceID(SDL_HapticID instance_id);
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extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id);
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/**
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/**
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* Get the instance ID of an opened haptic device.
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* Get the instance ID of an opened haptic device.
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@ -382,7 +382,7 @@ extern SDL_DECLSPEC SDL_Joystick *SDLCALL SDL_OpenJoystick(SDL_JoystickID instan
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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extern SDL_DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromInstanceID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id);
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/**
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/**
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* Get the SDL_Joystick associated with a player index.
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* Get the SDL_Joystick associated with a player index.
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@ -221,7 +221,7 @@
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#define SDL_GameControllerBindType SDL_GamepadBindingType
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#define SDL_GameControllerBindType SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GamepadButton
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#define SDL_GameControllerButton SDL_GamepadButton
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#define SDL_GameControllerClose SDL_CloseGamepad
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#define SDL_GameControllerClose SDL_CloseGamepad
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#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID
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#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
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@ -307,7 +307,7 @@
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#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick
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#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick
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#define SDL_JoystickClose SDL_CloseJoystick
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#define SDL_JoystickClose SDL_CloseJoystick
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#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
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#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
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#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
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#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID
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#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickGetAttached SDL_JoystickConnected
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#define SDL_JoystickGetAttached SDL_JoystickConnected
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#define SDL_JoystickGetAxis SDL_GetJoystickAxis
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#define SDL_JoystickGetAxis SDL_GetJoystickAxis
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@ -564,7 +564,7 @@
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/* ##SDL_sensor.h */
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/* ##SDL_sensor.h */
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#define SDL_SensorClose SDL_CloseSensor
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#define SDL_SensorClose SDL_CloseSensor
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#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
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#define SDL_SensorFromInstanceID SDL_GetSensorFromID
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#define SDL_SensorGetData SDL_GetSensorData
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#define SDL_SensorGetData SDL_GetSensorData
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#define SDL_SensorGetInstanceID SDL_GetSensorID
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#define SDL_SensorGetInstanceID SDL_GetSensorID
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#define SDL_SensorGetName SDL_GetSensorName
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#define SDL_SensorGetName SDL_GetSensorName
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@ -818,7 +818,7 @@
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#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
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#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
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#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
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#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
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#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID
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#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
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@ -905,7 +905,7 @@
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#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick
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#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick
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#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
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#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
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#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
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#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
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#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
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#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID
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#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
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#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
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#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
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#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
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/* ##SDL_sensor.h */
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/* ##SDL_sensor.h */
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#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
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#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
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#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
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#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID
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#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
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#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
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#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID
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#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID
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#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
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#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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extern SDL_DECLSPEC SDL_Sensor *SDLCALL SDL_GetSensorFromInstanceID(SDL_SensorID instance_id);
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extern SDL_DECLSPEC SDL_Sensor *SDLCALL SDL_GetSensorFromID(SDL_SensorID instance_id);
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/**
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/**
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* Get the properties associated with a sensor.
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* Get the properties associated with a sensor.
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SDL_GetGamepadButtonLabelForType;
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SDL_GetGamepadButtonLabelForType;
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SDL_GetGamepadConnectionState;
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SDL_GetGamepadConnectionState;
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SDL_GetGamepadFirmwareVersion;
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SDL_GetGamepadFirmwareVersion;
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SDL_GetGamepadFromInstanceID;
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SDL_GetGamepadFromID;
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SDL_GetGamepadFromPlayerIndex;
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SDL_GetGamepadFromPlayerIndex;
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SDL_GetGamepadGUIDFromID;
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SDL_GetGamepadGUIDFromID;
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SDL_GetGamepadID;
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SDL_GetGamepadID;
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SDL_GetGrabbedWindow;
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SDL_GetGrabbedWindow;
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SDL_GetHapticEffectStatus;
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SDL_GetHapticEffectStatus;
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SDL_GetHapticFeatures;
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SDL_GetHapticFeatures;
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SDL_GetHapticFromInstanceID;
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SDL_GetHapticFromID;
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SDL_GetHapticID;
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SDL_GetHapticID;
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SDL_GetHapticName;
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SDL_GetHapticName;
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SDL_GetHapticNameFromID;
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SDL_GetHapticNameFromID;
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SDL_GetJoystickButton;
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SDL_GetJoystickButton;
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SDL_GetJoystickConnectionState;
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SDL_GetJoystickConnectionState;
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SDL_GetJoystickFirmwareVersion;
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SDL_GetJoystickFirmwareVersion;
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SDL_GetJoystickFromInstanceID;
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SDL_GetJoystickFromID;
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SDL_GetJoystickFromPlayerIndex;
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SDL_GetJoystickFromPlayerIndex;
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SDL_GetJoystickGUID;
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SDL_GetJoystickGUID;
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SDL_GetJoystickGUIDFromID;
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SDL_GetJoystickGUIDFromID;
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SDL_GetPropertyType;
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SDL_GetPropertyType;
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SDL_GetRGB;
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SDL_GetRGB;
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SDL_GetRGBA;
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SDL_GetRGBA;
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SDL_GetRealGamepadInstanceType;
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SDL_GetRealGamepadTypeFromID;
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SDL_GetRealGamepadType;
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SDL_GetRealGamepadType;
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SDL_GetRectAndLineIntersection;
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SDL_GetRectAndLineIntersection;
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SDL_GetRectAndLineIntersectionFloat;
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SDL_GetRectAndLineIntersectionFloat;
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SDL_GetScancodeName;
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SDL_GetScancodeName;
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SDL_GetSemaphoreValue;
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SDL_GetSemaphoreValue;
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SDL_GetSensorData;
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SDL_GetSensorData;
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SDL_GetSensorFromInstanceID;
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SDL_GetSensorFromID;
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SDL_GetSensorID;
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SDL_GetSensorID;
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SDL_GetSensorName;
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SDL_GetSensorName;
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SDL_GetSensorNameFromID;
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SDL_GetSensorNameFromID;
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#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
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#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
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#define SDL_GetGamepadConnectionState SDL_GetGamepadConnectionState_REAL
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#define SDL_GetGamepadConnectionState SDL_GetGamepadConnectionState_REAL
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#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
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#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
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#define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL
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#define SDL_GetGamepadFromID SDL_GetGamepadFromID_REAL
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#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
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#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
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#define SDL_GetGamepadGUIDFromID SDL_GetGamepadGUIDFromID_REAL
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#define SDL_GetGamepadGUIDFromID SDL_GetGamepadGUIDFromID_REAL
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#define SDL_GetGamepadID SDL_GetGamepadID_REAL
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#define SDL_GetGamepadID SDL_GetGamepadID_REAL
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#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
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#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
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#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
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#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
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#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
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#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
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#define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
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#define SDL_GetHapticFromID SDL_GetHapticFromID_REAL
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#define SDL_GetHapticID SDL_GetHapticID_REAL
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#define SDL_GetHapticID SDL_GetHapticID_REAL
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#define SDL_GetHapticName SDL_GetHapticName_REAL
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#define SDL_GetHapticName SDL_GetHapticName_REAL
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#define SDL_GetHapticNameFromID SDL_GetHapticNameFromID_REAL
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#define SDL_GetHapticNameFromID SDL_GetHapticNameFromID_REAL
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#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL
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#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL
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#define SDL_GetJoystickConnectionState SDL_GetJoystickConnectionState_REAL
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#define SDL_GetJoystickConnectionState SDL_GetJoystickConnectionState_REAL
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#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL
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#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL
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#define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL
|
#define SDL_GetJoystickFromID SDL_GetJoystickFromID_REAL
|
||||||
#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
|
#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
|
||||||
#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
|
#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
|
||||||
#define SDL_GetJoystickGUIDFromID SDL_GetJoystickGUIDFromID_REAL
|
#define SDL_GetJoystickGUIDFromID SDL_GetJoystickGUIDFromID_REAL
|
||||||
|
@ -404,7 +404,7 @@
|
||||||
#define SDL_GetPropertyType SDL_GetPropertyType_REAL
|
#define SDL_GetPropertyType SDL_GetPropertyType_REAL
|
||||||
#define SDL_GetRGB SDL_GetRGB_REAL
|
#define SDL_GetRGB SDL_GetRGB_REAL
|
||||||
#define SDL_GetRGBA SDL_GetRGBA_REAL
|
#define SDL_GetRGBA SDL_GetRGBA_REAL
|
||||||
#define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
|
#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL
|
||||||
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
|
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
|
||||||
#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
|
#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
|
||||||
#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
|
#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
|
||||||
|
@ -443,7 +443,7 @@
|
||||||
#define SDL_GetScancodeName SDL_GetScancodeName_REAL
|
#define SDL_GetScancodeName SDL_GetScancodeName_REAL
|
||||||
#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
|
#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
|
||||||
#define SDL_GetSensorData SDL_GetSensorData_REAL
|
#define SDL_GetSensorData SDL_GetSensorData_REAL
|
||||||
#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
|
#define SDL_GetSensorFromID SDL_GetSensorFromID_REAL
|
||||||
#define SDL_GetSensorID SDL_GetSensorID_REAL
|
#define SDL_GetSensorID SDL_GetSensorID_REAL
|
||||||
#define SDL_GetSensorName SDL_GetSensorName_REAL
|
#define SDL_GetSensorName SDL_GetSensorName_REAL
|
||||||
#define SDL_GetSensorNameFromID SDL_GetSensorNameFromID_REAL
|
#define SDL_GetSensorNameFromID SDL_GetSensorNameFromID_REAL
|
||||||
|
|
|
@ -285,7 +285,7 @@ SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a
|
||||||
SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return)
|
SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_Gamepad *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_Gamepad *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
|
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromInstanceID,(SDL_JoystickID a),(a),return)
|
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
|
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return)
|
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
|
||||||
|
@ -325,7 +325,7 @@ SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
|
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
|
SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromInstanceID,(SDL_HapticID a),(a),return)
|
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
|
SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return)
|
SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return)
|
||||||
|
@ -341,7 +341,7 @@ SDL_DYNAPI_PROC(int,SDL_GetJoystickBall,(SDL_Joystick *a, int b, int *c, int *d)
|
||||||
SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return)
|
SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return)
|
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromInstanceID,(SDL_JoystickID a),(a),return)
|
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
|
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return)
|
SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return)
|
||||||
|
@ -424,7 +424,7 @@ SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
|
SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
|
SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
|
SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
|
||||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadInstanceType,(SDL_JoystickID a),(a),return)
|
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
|
||||||
|
@ -463,7 +463,7 @@ SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
|
SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
|
||||||
SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
|
SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
|
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
|
SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return)
|
SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return)
|
||||||
|
|
|
@ -166,7 +166,7 @@ SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
|
||||||
return haptic;
|
return haptic;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Haptic *SDL_GetHapticFromInstanceID(SDL_HapticID instance_id)
|
SDL_Haptic *SDL_GetHapticFromID(SDL_HapticID instance_id)
|
||||||
{
|
{
|
||||||
SDL_Haptic *haptic;
|
SDL_Haptic *haptic;
|
||||||
|
|
||||||
|
|
|
@ -558,7 +558,7 @@ static void PopMappingChangeTracking(void)
|
||||||
for (i = 0; tracker->joysticks[i]; ++i) {
|
for (i = 0; tracker->joysticks[i]; ++i) {
|
||||||
/* Looking up the new mapping might create one and associate it with the gamepad (and generate events) */
|
/* Looking up the new mapping might create one and associate it with the gamepad (and generate events) */
|
||||||
SDL_JoystickID joystick = tracker->joysticks[i];
|
SDL_JoystickID joystick = tracker->joysticks[i];
|
||||||
SDL_Gamepad *gamepad = SDL_GetGamepadFromInstanceID(joystick);
|
SDL_Gamepad *gamepad = SDL_GetGamepadFromID(joystick);
|
||||||
GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick, SDL_FALSE);
|
GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick, SDL_FALSE);
|
||||||
GamepadMapping_t *old_mapping = gamepad ? gamepad->mapping : tracker->joystick_mappings[i];
|
GamepadMapping_t *old_mapping = gamepad ? gamepad->mapping : tracker->joystick_mappings[i];
|
||||||
|
|
||||||
|
@ -1324,7 +1324,7 @@ static void SDL_UpdateGamepadType(SDL_Gamepad *gamepad)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (gamepad->type == SDL_GAMEPAD_TYPE_UNKNOWN) {
|
if (gamepad->type == SDL_GAMEPAD_TYPE_UNKNOWN) {
|
||||||
gamepad->type = SDL_GetRealGamepadInstanceType(gamepad->joystick->instance_id);
|
gamepad->type = SDL_GetRealGamepadTypeFromID(gamepad->joystick->instance_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2497,10 +2497,10 @@ SDL_GamepadType SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id)
|
||||||
if (type != SDL_GAMEPAD_TYPE_UNKNOWN) {
|
if (type != SDL_GAMEPAD_TYPE_UNKNOWN) {
|
||||||
return type;
|
return type;
|
||||||
}
|
}
|
||||||
return SDL_GetRealGamepadInstanceType(instance_id);
|
return SDL_GetRealGamepadTypeFromID(instance_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_GamepadType SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id)
|
SDL_GamepadType SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id)
|
||||||
{
|
{
|
||||||
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
|
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||||
const SDL_SteamVirtualGamepadInfo *info;
|
const SDL_SteamVirtualGamepadInfo *info;
|
||||||
|
@ -3506,7 +3506,7 @@ SDL_Joystick *SDL_GetGamepadJoystick(SDL_Gamepad *gamepad)
|
||||||
/*
|
/*
|
||||||
* Return the SDL_Gamepad associated with an instance id.
|
* Return the SDL_Gamepad associated with an instance id.
|
||||||
*/
|
*/
|
||||||
SDL_Gamepad *SDL_GetGamepadFromInstanceID(SDL_JoystickID joyid)
|
SDL_Gamepad *SDL_GetGamepadFromID(SDL_JoystickID joyid)
|
||||||
{
|
{
|
||||||
SDL_Gamepad *gamepad;
|
SDL_Gamepad *gamepad;
|
||||||
|
|
||||||
|
@ -3534,7 +3534,7 @@ SDL_Gamepad *SDL_GetGamepadFromPlayerIndex(int player_index)
|
||||||
{
|
{
|
||||||
SDL_Joystick *joystick = SDL_GetJoystickFromPlayerIndex(player_index);
|
SDL_Joystick *joystick = SDL_GetJoystickFromPlayerIndex(player_index);
|
||||||
if (joystick) {
|
if (joystick) {
|
||||||
retval = SDL_GetGamepadFromInstanceID(joystick->instance_id);
|
retval = SDL_GetGamepadFromID(joystick->instance_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
SDL_UnlockJoysticks();
|
SDL_UnlockJoysticks();
|
||||||
|
|
|
@ -1585,7 +1585,7 @@ SDL_JoystickID SDL_GetJoystickID(SDL_Joystick *joystick)
|
||||||
/*
|
/*
|
||||||
* Return the SDL_Joystick associated with an instance id.
|
* Return the SDL_Joystick associated with an instance id.
|
||||||
*/
|
*/
|
||||||
SDL_Joystick *SDL_GetJoystickFromInstanceID(SDL_JoystickID instance_id)
|
SDL_Joystick *SDL_GetJoystickFromID(SDL_JoystickID instance_id)
|
||||||
{
|
{
|
||||||
SDL_Joystick *joystick;
|
SDL_Joystick *joystick;
|
||||||
|
|
||||||
|
|
|
@ -220,7 +220,7 @@ static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device
|
||||||
return; /* How do we handle this packet? */
|
return; /* How do we handle this packet? */
|
||||||
}
|
}
|
||||||
|
|
||||||
joystick = SDL_GetJoystickFromInstanceID(ctx->joysticks[i]);
|
joystick = SDL_GetJoystickFromID(ctx->joysticks[i]);
|
||||||
if (!joystick) {
|
if (!joystick) {
|
||||||
/* Hasn't been opened yet, skip */
|
/* Hasn't been opened yet, skip */
|
||||||
return;
|
return;
|
||||||
|
@ -295,7 +295,7 @@ static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device
|
||||||
ResetAxisRange(ctx, i);
|
ResetAxisRange(ctx, i);
|
||||||
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
|
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
|
||||||
}
|
}
|
||||||
joystick = SDL_GetJoystickFromInstanceID(ctx->joysticks[i]);
|
joystick = SDL_GetJoystickFromID(ctx->joysticks[i]);
|
||||||
|
|
||||||
/* Hasn't been opened yet, skip */
|
/* Hasn't been opened yet, skip */
|
||||||
if (!joystick) {
|
if (!joystick) {
|
||||||
|
|
|
@ -356,7 +356,7 @@ static SDL_bool HIDAPI_DriverLuna_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
} else {
|
} else {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -520,7 +520,7 @@ static SDL_bool HIDAPI_DriverPS3_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
int size;
|
int size;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
} else {
|
} else {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
@ -958,7 +958,7 @@ static SDL_bool HIDAPI_DriverPS3ThirdParty_UpdateDevice(SDL_HIDAPI_Device *devic
|
||||||
int size;
|
int size;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
} else {
|
} else {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
@ -1297,7 +1297,7 @@ static SDL_bool HIDAPI_DriverPS3SonySixaxis_UpdateDevice(SDL_HIDAPI_Device *devi
|
||||||
int size;
|
int size;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
} else {
|
} else {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1256,7 +1256,7 @@ static SDL_bool HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
Uint64 now = SDL_GetTicks();
|
Uint64 now = SDL_GetTicks();
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||||
|
|
|
@ -1492,7 +1492,7 @@ static SDL_bool HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
Uint64 now = SDL_GetTicks();
|
Uint64 now = SDL_GetTicks();
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||||
|
|
|
@ -471,7 +471,7 @@ static SDL_bool HIDAPI_DriverShield_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
ShieldCommandReport_t *cmd_resp_report;
|
ShieldCommandReport_t *cmd_resp_report;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
} else {
|
} else {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -266,7 +266,7 @@ static SDL_bool HIDAPI_DriverStadia_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
} else {
|
} else {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1092,7 +1092,7 @@ static SDL_bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
SDL_Joystick *joystick = NULL;
|
SDL_Joystick *joystick = NULL;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
} else {
|
} else {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -317,7 +317,7 @@ static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
ValveInReport_t *pInReport = (ValveInReport_t *)data;
|
ValveInReport_t *pInReport = (ValveInReport_t *)data;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
if (joystick == NULL) {
|
if (joystick == NULL) {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2562,7 +2562,7 @@ static SDL_bool HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
Uint64 now = SDL_GetTicks();
|
Uint64 now = SDL_GetTicks();
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
while ((size = ReadInput(ctx)) > 0) {
|
while ((size = ReadInput(ctx)) > 0) {
|
||||||
|
|
|
@ -1517,7 +1517,7 @@ static SDL_bool HIDAPI_DriverWii_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
Uint64 now;
|
Uint64 now;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
} else {
|
} else {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -337,7 +337,7 @@ static SDL_bool HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
int size = 0;
|
int size = 0;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
} else {
|
} else {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -294,7 +294,7 @@ static SDL_bool HIDAPI_DriverXbox360W_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
int size;
|
int size;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||||
|
|
|
@ -1574,7 +1574,7 @@ static SDL_bool HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||||
int size;
|
int size;
|
||||||
|
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||||
} else {
|
} else {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -679,7 +679,7 @@ static void HIDAPI_UpdateJoystickSerial(SDL_HIDAPI_Device *device)
|
||||||
SDL_AssertJoysticksLocked();
|
SDL_AssertJoysticksLocked();
|
||||||
|
|
||||||
for (i = 0; i < device->num_joysticks; ++i) {
|
for (i = 0; i < device->num_joysticks; ++i) {
|
||||||
SDL_Joystick *joystick = SDL_GetJoystickFromInstanceID(device->joysticks[i]);
|
SDL_Joystick *joystick = SDL_GetJoystickFromID(device->joysticks[i]);
|
||||||
if (joystick && device->serial) {
|
if (joystick && device->serial) {
|
||||||
SDL_free(joystick->serial);
|
SDL_free(joystick->serial);
|
||||||
joystick->serial = SDL_strdup(device->serial);
|
joystick->serial = SDL_strdup(device->serial);
|
||||||
|
@ -834,7 +834,7 @@ void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joyst
|
||||||
|
|
||||||
for (i = 0; i < device->num_joysticks; ++i) {
|
for (i = 0; i < device->num_joysticks; ++i) {
|
||||||
if (device->joysticks[i] == joystickID) {
|
if (device->joysticks[i] == joystickID) {
|
||||||
SDL_Joystick *joystick = SDL_GetJoystickFromInstanceID(joystickID);
|
SDL_Joystick *joystick = SDL_GetJoystickFromID(joystickID);
|
||||||
if (joystick) {
|
if (joystick) {
|
||||||
HIDAPI_JoystickClose(joystick);
|
HIDAPI_JoystickClose(joystick);
|
||||||
}
|
}
|
||||||
|
@ -899,7 +899,7 @@ void HIDAPI_UpdateDeviceProperties(SDL_HIDAPI_Device *device)
|
||||||
SDL_LockJoysticks();
|
SDL_LockJoysticks();
|
||||||
|
|
||||||
for (i = 0; i < device->num_joysticks; ++i) {
|
for (i = 0; i < device->num_joysticks; ++i) {
|
||||||
SDL_Joystick *joystick = SDL_GetJoystickFromInstanceID(device->joysticks[i]);
|
SDL_Joystick *joystick = SDL_GetJoystickFromID(device->joysticks[i]);
|
||||||
if (joystick) {
|
if (joystick) {
|
||||||
HIDAPI_UpdateJoystickProperties(device, joystick);
|
HIDAPI_UpdateJoystickProperties(device, joystick);
|
||||||
}
|
}
|
||||||
|
|
|
@ -361,7 +361,7 @@ SDL_Sensor *SDL_OpenSensor(SDL_SensorID instance_id)
|
||||||
/*
|
/*
|
||||||
* Find the SDL_Sensor that owns this instance id
|
* Find the SDL_Sensor that owns this instance id
|
||||||
*/
|
*/
|
||||||
SDL_Sensor *SDL_GetSensorFromInstanceID(SDL_SensorID instance_id)
|
SDL_Sensor *SDL_GetSensorFromID(SDL_SensorID instance_id)
|
||||||
{
|
{
|
||||||
SDL_Sensor *sensor;
|
SDL_Sensor *sensor;
|
||||||
|
|
||||||
|
|
|
@ -37,7 +37,7 @@ static const char *GetSensorTypeString(SDL_SensorType type)
|
||||||
|
|
||||||
static void HandleSensorEvent(SDL_SensorEvent *event)
|
static void HandleSensorEvent(SDL_SensorEvent *event)
|
||||||
{
|
{
|
||||||
SDL_Sensor *sensor = SDL_GetSensorFromInstanceID(event->which);
|
SDL_Sensor *sensor = SDL_GetSensorFromID(event->which);
|
||||||
if (!sensor) {
|
if (!sensor) {
|
||||||
SDL_Log("Couldn't get sensor for sensor event\n");
|
SDL_Log("Couldn't get sensor for sensor event\n");
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue