Renamed *FromInstanceID() to *FromID()
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cad9e6ea20
commit
d154b37b41
29 changed files with 62 additions and 62 deletions
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@ -626,7 +626,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_Joysti
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*
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* \sa SDL_GetGamepadType
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* \sa SDL_GetGamepads
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* \sa SDL_GetRealGamepadInstanceType
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* \sa SDL_GetRealGamepadTypeFromID
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id);
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@ -644,7 +644,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_Joystic
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* \sa SDL_GetGamepads
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* \sa SDL_GetRealGamepadType
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id);
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/**
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* Get the mapping of a gamepad.
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@ -686,7 +686,7 @@ extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromInstanceID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id);
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/**
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* Get the SDL_Gamepad associated with a player index.
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@ -800,7 +800,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *game
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetRealGamepadInstanceType
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* \sa SDL_GetRealGamepadTypeFromID
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*/
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extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
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