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Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
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36 changed files with 533 additions and 186 deletions
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@ -526,7 +526,7 @@ WINDOWS_JoystickGetDeviceInstanceID(int device_index)
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It returns 0, or -1 if there is an error.
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*/
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static int
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WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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WINDOWS_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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JoyStick_DeviceData *device = SYS_Joystick;
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int index;
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@ -552,7 +552,7 @@ WINDOWS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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}
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static int
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WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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WINDOWS_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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if (joystick->hwdata->bXInputDevice) {
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return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble);
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@ -562,19 +562,25 @@ WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
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}
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static int
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WINDOWS_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
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WINDOWS_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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WINDOWS_JoystickHasLED(SDL_Joystick * joystick)
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WINDOWS_JoystickHasLED(SDL_Joystick *joystick)
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{
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return SDL_FALSE;
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}
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static int
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WINDOWS_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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WINDOWS_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static int
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WINDOWS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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{
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return SDL_Unsupported();
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}
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@ -586,7 +592,7 @@ WINDOWS_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
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}
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static void
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WINDOWS_JoystickUpdate(SDL_Joystick * joystick)
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WINDOWS_JoystickUpdate(SDL_Joystick *joystick)
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{
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if (!joystick->hwdata) {
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return;
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@ -601,7 +607,7 @@ WINDOWS_JoystickUpdate(SDL_Joystick * joystick)
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/* Function to close a joystick after use */
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static void
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WINDOWS_JoystickClose(SDL_Joystick * joystick)
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WINDOWS_JoystickClose(SDL_Joystick *joystick)
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{
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if (joystick->hwdata->bXInputDevice) {
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SDL_XINPUT_JoystickClose(joystick);
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@ -659,6 +665,7 @@ SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
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WINDOWS_JoystickRumbleTriggers,
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WINDOWS_JoystickHasLED,
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WINDOWS_JoystickSetLED,
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WINDOWS_JoystickSendEffect,
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WINDOWS_JoystickSetSensorsEnabled,
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WINDOWS_JoystickUpdate,
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WINDOWS_JoystickClose,
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