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Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
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36 changed files with 533 additions and 186 deletions
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@ -1289,6 +1289,12 @@ RAWINPUT_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 bl
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return SDL_Unsupported();
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}
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static int
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RAWINPUT_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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{
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return SDL_Unsupported();
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}
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static int
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RAWINPUT_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
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{
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@ -1924,6 +1930,7 @@ SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver =
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RAWINPUT_JoystickRumbleTriggers,
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RAWINPUT_JoystickHasLED,
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RAWINPUT_JoystickSetLED,
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RAWINPUT_JoystickSendEffect,
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RAWINPUT_JoystickSetSensorsEnabled,
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RAWINPUT_JoystickUpdate,
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RAWINPUT_JoystickClose,
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