Removed stb_image.h from SDL

This adds quite a bit of code size to SDL for a niche use-case. This is easily handled in the application instead.
This commit is contained in:
Sam Lantinga 2025-02-10 16:22:27 -08:00
parent 9308404e9a
commit cf41ccc6ce
12 changed files with 16 additions and 8217 deletions

View file

@ -1282,14 +1282,7 @@ static SDL_PixelFormat GetClosestSupportedFormat(SDL_Renderer *renderer, SDL_Pix
{
int i;
if (format == SDL_PIXELFORMAT_MJPG) {
// We'll decode to SDL_PIXELFORMAT_RGBA32
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (renderer->texture_formats[i] == SDL_PIXELFORMAT_RGBA32) {
return renderer->texture_formats[i];
}
}
} else if (SDL_ISPIXELFORMAT_FOURCC(format)) {
if (SDL_ISPIXELFORMAT_FOURCC(format)) {
// Look for an exact match
for (i = 0; i < renderer->num_texture_formats; ++i) {
if (renderer->texture_formats[i] == format) {
@ -1451,9 +1444,7 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
texture->next = texture->native;
renderer->textures = texture;
if (texture->format == SDL_PIXELFORMAT_MJPG) {
// We have a custom decode + upload path for this
} else if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
#ifdef SDL_HAVE_YUV
texture->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->colorspace, w, h);
#else