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Don't mute the console input if we can't read the keyboard
This makes sure you can hit Ctrl-C if you don't have permission to access the raw keyboard device. Fixes https://github.com/libsdl-org/SDL/issues/4812
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parent
0a1b6b270f
commit
ce9e1bd324
4 changed files with 69 additions and 20 deletions
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@ -84,6 +84,7 @@ static fn_handler_fn *fn_handler[] = {
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struct SDL_EVDEV_keyboard_state
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{
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int console_fd;
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SDL_bool muted;
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int old_kbd_mode;
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unsigned short **key_maps;
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unsigned char shift_down[NR_SHIFT]; /* shift state counters.. */
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@ -332,20 +333,6 @@ SDL_EVDEV_keyboard_state *SDL_EVDEV_kbd_init(void)
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ioctl(kbd->console_fd, KDSKBMODE, K_UNICODE);
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}
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/* Allow inhibiting keyboard mute with env. variable for debugging etc. */
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if (SDL_getenv("SDL_INPUT_LINUX_KEEP_KBD") == NULL) {
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/* Mute the keyboard so keystrokes only generate evdev events
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* and do not leak through to the console
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*/
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ioctl(kbd->console_fd, KDSKBMODE, K_OFF);
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/* Make sure to restore keyboard if application fails to call
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* SDL_Quit before exit or fatal signal is raised.
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*/
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if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
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kbd_register_emerg_cleanup(kbd);
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}
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}
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return kbd;
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}
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@ -355,12 +342,9 @@ void SDL_EVDEV_kbd_quit(SDL_EVDEV_keyboard_state *state)
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return;
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}
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kbd_unregister_emerg_cleanup();
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SDL_EVDEV_kbd_set_muted(state, SDL_FALSE);
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if (state->console_fd >= 0) {
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/* Restore the original keyboard mode */
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ioctl(state->console_fd, KDSKBMODE, state->old_kbd_mode);
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close(state->console_fd);
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state->console_fd = -1;
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}
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@ -378,6 +362,39 @@ void SDL_EVDEV_kbd_quit(SDL_EVDEV_keyboard_state *state)
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SDL_free(state);
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}
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void SDL_EVDEV_kbd_set_muted(SDL_EVDEV_keyboard_state *state, SDL_bool muted)
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{
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if (state == NULL) {
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return;
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}
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if (muted == state->muted) {
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return;
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}
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if (muted) {
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/* Allow inhibiting keyboard mute with env. variable for debugging etc. */
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if (SDL_getenv("SDL_INPUT_LINUX_KEEP_KBD") == NULL) {
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/* Mute the keyboard so keystrokes only generate evdev events
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* and do not leak through to the console
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*/
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ioctl(state->console_fd, KDSKBMODE, K_OFF);
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/* Make sure to restore keyboard if application fails to call
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* SDL_Quit before exit or fatal signal is raised.
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*/
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if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
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kbd_register_emerg_cleanup(state);
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}
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}
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} else {
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kbd_unregister_emerg_cleanup();
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/* Restore the original keyboard mode */
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ioctl(state->console_fd, KDSKBMODE, state->old_kbd_mode);
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}
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}
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/*
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* Helper Functions.
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*/
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