audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback.

Fixes #11529.
This commit is contained in:
Ryan C. Gordon 2024-11-28 01:21:42 -05:00
parent d53241a299
commit ce573b01f8
5 changed files with 51 additions and 0 deletions

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@ -679,6 +679,41 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID
*/ */
extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec);
/**
* Determine if an audio device is physical (instead of logical).
*
* An SDL_AudioDeviceID that represents physical hardare is a physical device;
* there is one for each piece of hardware that SDL can see. Logical devices
* are created by calling SDL_OpenAudioDevice or SDL_OpenAudioDeviceStream,
* and while each is associated with a physical device, there can be any
* number of logical devices on one physical device.
*
* For the most part, logical and physical IDs are interchangeable--if you
* try to open a logical device, SDL understands to assign that effort to the
* underlying physical device, etc. However, it might be useful to know if an
* arbitrary device ID is physical or logical. This function reports which.
*
* This function may return either true or false for invalid device IDs.
*
* \param devid the device ID to query.
* \returns true if devid is a physical device, false if it is logical.
*
* \threadsafety It is safe to call this function from any thread.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid);
/**
* Determine if an audio device is a playback device (instead of recording).
*
* This function may return either true or false for invalid device IDs.
*
* \param devid the device ID to query.
* \returns true if devid is a playback device, false if it is recording.
*
* \threadsafety It is safe to call this function from any thread.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid);
/** /**
* Use this function to pause audio playback on a specified device. * Use this function to pause audio playback on a specified device.
* *

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@ -346,6 +346,16 @@ static SDL_AudioDeviceID AssignAudioDeviceInstanceId(bool recording, bool islogi
return instance_id; return instance_id;
} }
bool SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid)
{
return (devid & (1 << 1)) != 0;
}
bool SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid)
{
return (devid & (1 << 0)) != 0;
}
static void ObtainPhysicalAudioDeviceObj(SDL_AudioDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXMEL SDL_ACQUIRE static void ObtainPhysicalAudioDeviceObj(SDL_AudioDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXMEL SDL_ACQUIRE
{ {
if (device) { if (device) {

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@ -1187,6 +1187,8 @@ SDL3_0.0.0 {
SDL_SaveFile_IO; SDL_SaveFile_IO;
SDL_SaveFile; SDL_SaveFile;
SDL_GetCurrentDirectory; SDL_GetCurrentDirectory;
SDL_IsAudioDevicePhysical;
SDL_IsAudioDevicePlayback;
# extra symbols go here (don't modify this line) # extra symbols go here (don't modify this line)
local: *; local: *;
}; };

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@ -1212,3 +1212,5 @@
#define SDL_SaveFile_IO SDL_SaveFile_IO_REAL #define SDL_SaveFile_IO SDL_SaveFile_IO_REAL
#define SDL_SaveFile SDL_SaveFile_REAL #define SDL_SaveFile SDL_SaveFile_REAL
#define SDL_GetCurrentDirectory SDL_GetCurrentDirectory_REAL #define SDL_GetCurrentDirectory SDL_GetCurrentDirectory_REAL
#define SDL_IsAudioDevicePhysical SDL_IsAudioDevicePhysical_REAL
#define SDL_IsAudioDevicePlayback SDL_IsAudioDevicePlayback_REAL

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@ -1218,3 +1218,5 @@ SDL_DYNAPI_PROC(bool,SDL_CancelGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),re
SDL_DYNAPI_PROC(bool,SDL_SaveFile_IO,(SDL_IOStream *a,const void *b,size_t c,bool d),(a,b,c,d),return) SDL_DYNAPI_PROC(bool,SDL_SaveFile_IO,(SDL_IOStream *a,const void *b,size_t c,bool d),(a,b,c,d),return)
SDL_DYNAPI_PROC(bool,SDL_SaveFile,(const char *a,const void *b,size_t c),(a,b,c),return) SDL_DYNAPI_PROC(bool,SDL_SaveFile,(const char *a,const void *b,size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(char*,SDL_GetCurrentDirectory,(void),(),return) SDL_DYNAPI_PROC(char*,SDL_GetCurrentDirectory,(void),(),return)
SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePhysical,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePlayback,(SDL_AudioDeviceID a),(a),return)