audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback.
Fixes #11529.
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@ -679,6 +679,41 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID
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*/
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extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec);
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/**
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* Determine if an audio device is physical (instead of logical).
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*
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* An SDL_AudioDeviceID that represents physical hardare is a physical device;
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* there is one for each piece of hardware that SDL can see. Logical devices
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* are created by calling SDL_OpenAudioDevice or SDL_OpenAudioDeviceStream,
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* and while each is associated with a physical device, there can be any
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* number of logical devices on one physical device.
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*
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* For the most part, logical and physical IDs are interchangeable--if you
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* try to open a logical device, SDL understands to assign that effort to the
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* underlying physical device, etc. However, it might be useful to know if an
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* arbitrary device ID is physical or logical. This function reports which.
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*
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* This function may return either true or false for invalid device IDs.
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*
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* \param devid the device ID to query.
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* \returns true if devid is a physical device, false if it is logical.
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*
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* \threadsafety It is safe to call this function from any thread.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid);
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/**
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* Determine if an audio device is a playback device (instead of recording).
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*
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* This function may return either true or false for invalid device IDs.
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*
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* \param devid the device ID to query.
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* \returns true if devid is a playback device, false if it is recording.
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*
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* \threadsafety It is safe to call this function from any thread.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid);
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/**
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* Use this function to pause audio playback on a specified device.
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*
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