Use SDL_WindowFlags in public headers

This commit is contained in:
Susko3 2024-03-03 19:25:13 +01:00 committed by Sam Lantinga
parent 4f58d18373
commit ce44eff3d2
4 changed files with 8 additions and 8 deletions

View file

@ -192,7 +192,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetRenderDriver(int index);
* \sa SDL_CreateRenderer
* \sa SDL_CreateWindow
*/
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer);
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer);
/**
* Create a 2D rendering context for a window.