Use SDL_WindowFlags
in public headers
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4 changed files with 8 additions and 8 deletions
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@ -192,7 +192,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetRenderDriver(int index);
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateWindow
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*/
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extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer);
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extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer);
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/**
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* Create a 2D rendering context for a window.
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