Add missing \returns, change "return" to "returns" to have same naming
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b728de788e
commit
ce366facaa
16 changed files with 81 additions and 35 deletions
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@ -580,7 +580,7 @@ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_Sc
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*
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* \param texture the texture to query.
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* \param scaleMode a pointer filled in with the current scale mode.
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* \return 0 on success, or -1 if the texture is not valid.
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* \returns 0 on success, or -1 if the texture is not valid.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -605,7 +605,7 @@ extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture *texture, void *u
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* Get the user-specified pointer associated with a texture
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*
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* \param texture the texture to query.
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* \return the pointer associated with the texture, or NULL if the texture is
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* \returns the pointer associated with the texture, or NULL if the texture is
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* not valid.
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*
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* \since This function is available since SDL 3.0.0.
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@ -694,7 +694,7 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture,
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* \param UVplane the raw pixel data for the UV plane.
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* \param UVpitch the number of bytes between rows of pixel data for the UV
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* plane.
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* \return 0 on success, or -1 if the texture is not valid.
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* \returns 0 on success, or -1 if the texture is not valid.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1161,7 +1161,7 @@ extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer *renderer);
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* \param renderer The renderer which should draw a point.
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* \param x The x coordinate of the point.
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* \param y The y coordinate of the point.
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* \return 0 on success, or -1 on error
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* \returns 0 on success, or -1 on error
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1173,7 +1173,7 @@ extern DECLSPEC int SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x, flo
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* \param renderer The renderer which should draw multiple points.
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* \param points The points to draw
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* \param count The number of points to draw
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* \return 0 on success, or -1 on error
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* \returns 0 on success, or -1 on error
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1187,7 +1187,7 @@ extern DECLSPEC int SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const SDL_F
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* \param y1 The y coordinate of the start point.
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* \param x2 The x coordinate of the end point.
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* \param y2 The y coordinate of the end point.
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* \return 0 on success, or -1 on error
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* \returns 0 on success, or -1 on error
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1200,7 +1200,7 @@ extern DECLSPEC int SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, flo
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* \param renderer The renderer which should draw multiple lines.
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* \param points The points along the lines
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* \param count The number of points, drawing count-1 lines
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* \return 0 on success, or -1 on error
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* \returns 0 on success, or -1 on error
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1212,7 +1212,7 @@ extern DECLSPEC int SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const SDL_FP
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* \param renderer The renderer which should draw a rectangle.
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* \param rect A pointer to the destination rectangle, or NULL to outline the
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* entire rendering target.
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* \return 0 on success, or -1 on error
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* \returns 0 on success, or -1 on error
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1225,7 +1225,7 @@ extern DECLSPEC int SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRe
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* \param renderer The renderer which should draw multiple rectangles.
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* \param rects A pointer to an array of destination rectangles.
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* \param count The number of rectangles.
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* \return 0 on success, or -1 on error
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* \returns 0 on success, or -1 on error
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1238,7 +1238,7 @@ extern DECLSPEC int SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SDL_FR
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* \param renderer The renderer which should fill a rectangle.
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* \param rect A pointer to the destination rectangle, or NULL for the entire
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* rendering target.
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* \return 0 on success, or -1 on error
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* \returns 0 on success, or -1 on error
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1251,7 +1251,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL
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* \param renderer The renderer which should fill multiple rectangles.
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* \param rects A pointer to an array of destination rectangles.
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* \param count The number of rectangles.
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* \return 0 on success, or -1 on error
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* \returns 0 on success, or -1 on error
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1267,7 +1267,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, const SD
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* texture.
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* \param dstrect A pointer to the destination rectangle, or NULL for the
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* entire rendering target.
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* \return 0 on success, or -1 on error
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* \returns 0 on success, or -1 on error
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1290,7 +1290,7 @@ extern DECLSPEC int SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Textur
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* around dstrect.w/2, dstrect.h/2).
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* \param flip An SDL_RendererFlip value stating which flipping actions should
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* be performed on the texture
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* \return 0 on success, or -1 on error
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* \returns 0 on success, or -1 on error
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1312,7 +1312,7 @@ extern DECLSPEC int SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL
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* array, if NULL all vertices will be rendered in sequential
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* order.
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* \param num_indices Number of indices.
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* \return 0 on success, or -1 if the operation is not supported
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* \returns 0 on success, or -1 if the operation is not supported
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -1342,7 +1342,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
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* if NULL all vertices will be rendered in sequential order.
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* \param num_indices Number of indices.
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* \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
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* \return 0 on success, or -1 if the operation is not supported
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* \returns 0 on success, or -1 if the operation is not supported
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*
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* \since This function is available since SDL 3.0.0.
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*
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