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SDL_atomic.h: Documentation updates.
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1 changed files with 42 additions and 17 deletions
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@ -26,15 +26,8 @@
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*
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*
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* IMPORTANT:
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* IMPORTANT:
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* If you are not an expert in concurrent lockless programming, you should
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* If you are not an expert in concurrent lockless programming, you should
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* only be using the atomic lock and reference counting functions in this
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* not be using any functions in this file. You should be protecting your
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* file. In all other cases you should be protecting your data structures
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* data structures with full mutexes instead.
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* with full mutexes.
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*
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* The list of "safe" functions to use are:
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* SDL_LockSpinlock()
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* SDL_UnlockSpinlock()
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* SDL_AtomicIncRef()
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* SDL_AtomicDecRef()
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*
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*
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* Seriously, here be dragons!
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* Seriously, here be dragons!
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* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
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* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
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@ -70,7 +63,7 @@ extern "C" {
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#endif
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#endif
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/**
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/**
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* \name SDL AtomicLock
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* An atomic spinlock.
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*
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*
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* The atomic locks are efficient spinlocks using CPU instructions,
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* The atomic locks are efficient spinlocks using CPU instructions,
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* but are vulnerable to starvation and can spin forever if a thread
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* but are vulnerable to starvation and can spin forever if a thread
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@ -89,8 +82,6 @@ extern "C" {
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* The spin lock functions and type are required and can not be
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* The spin lock functions and type are required and can not be
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* emulated because they are used in the atomic emulation code.
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* emulated because they are used in the atomic emulation code.
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*/
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*/
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/* @{ */
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typedef int SDL_SpinLock;
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typedef int SDL_SpinLock;
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/**
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/**
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@ -142,8 +133,6 @@ extern DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock);
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock);
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extern DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock);
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/* @} *//* SDL AtomicLock */
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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@ -274,8 +263,25 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
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#endif
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#endif
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/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
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/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
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/* !!! FIXME: this should have documentation! */
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
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/**
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* A macro to insert a CPU-specific "pause" instruction into the program.
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*
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* This can be useful in busy-wait loops, as it serves as a hint to the CPU
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* as to the program's intent; some CPUs can use this to do more efficient
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* processing. On some platforms, this doesn't do anything, so using this
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* macro might just be a harmless no-op.
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*
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* Note that if you are busy-waiting, there are often more-efficient
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* approaches with other synchronization primitives: mutexes, semaphores,
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* condition variables, etc.
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*
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* \threadsafety This macro is safe to use from any thread.
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay
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#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
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#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__)
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#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__)
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
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#define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
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@ -298,9 +304,28 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
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/**
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/**
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* A type representing an atomic integer value.
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* A type representing an atomic integer value.
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*
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*
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* It is a struct so people don't accidentally use numeric operations on it.
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* This can be used to manage a value that is synchronized across multiple
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* CPUs without a race condition; when an app sets a value with SDL_AtomicSet
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* all other threads, regardless of the CPU it is running on, will see that
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* value when retrieved with SDL_AtomicGet, regardless of CPU caches, etc.
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*
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* This is also useful for atomic compare-and-swap operations: a thread
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* can change the value as long as its current value matches expectations.
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* When done in a loop, one can guarantee data consistency across threads
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* without a lock (but the usual warnings apply: if you don't know what
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* you're doing, or you don't do it carefully, you can confidently cause
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* any number of disasters with this, so in most cases, you _should_
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* use a mutex instead of this!).
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*
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* This is a struct so people don't accidentally use numeric operations on
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* it directly. You have to use SDL_Atomic* functions.
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*
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*
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* \since This struct is available since SDL 3.0.0.
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* \since This struct is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicCompareAndSwap
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* \sa SDL_AtomicGet
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* \sa SDL_AtomicSet
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* \sa SDL_AtomicAdd
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*/
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*/
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typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
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typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
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