The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver.
This commit is contained in:
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b2c3237b75
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cdaafcec0d
15 changed files with 247 additions and 238 deletions
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@ -302,229 +302,6 @@ typedef struct {
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} SDL_DriverSwitch_Context;
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static SDL_bool
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HasHomeLED(SDL_DriverSwitch_Context *ctx)
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{
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Uint16 vendor_id = ctx->device->vendor_id;
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Uint16 product_id = ctx->device->product_id;
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/* The Power A Nintendo Switch Pro controllers don't have a Home LED */
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if (vendor_id == 0 && product_id == 0) {
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return SDL_FALSE;
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}
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/* HORI Wireless Switch Pad */
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if (vendor_id == 0x0f0d && product_id == 0x00f6) {
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return SDL_FALSE;
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}
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/* The Nintendo Online classic controllers don't have a Home LED */
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if (vendor_id == USB_VENDOR_NINTENDO &&
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ctx->m_eControllerType > k_eSwitchDeviceInfoControllerType_ProController) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static SDL_bool
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AlwaysUsesLabels(int vendor_id, int product_id, ESwitchDeviceInfoControllerType eControllerType)
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{
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/* These controllers don't have a diamond button configuration, so always use labels */
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switch (eControllerType) {
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case k_eSwitchDeviceInfoControllerType_NESLeft:
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case k_eSwitchDeviceInfoControllerType_NESRight:
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case k_eSwitchDeviceInfoControllerType_N64:
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case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
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return SDL_TRUE;
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default:
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return SDL_FALSE;
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}
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}
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static SDL_bool
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IsGameCubeFormFactor(int vendor_id, int product_id)
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{
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static Uint32 gamecube_formfactor[] = {
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MAKE_VIDPID(0x0e6f, 0x0185), /* PDP Wired Fight Pad Pro for Nintendo Switch */
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MAKE_VIDPID(0x20d6, 0xa711), /* Core (Plus) Wired Controller */
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};
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Uint32 id = MAKE_VIDPID(vendor_id, product_id);
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int i;
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for (i = 0; i < SDL_arraysize(gamecube_formfactor); ++i) {
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if (id == gamecube_formfactor[i]) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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HIDAPI_DriverNintendoClassic_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
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}
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static void
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HIDAPI_DriverNintendoClassic_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
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}
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static SDL_bool
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HIDAPI_DriverNintendoClassic_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPI_DEFAULT));
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}
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static SDL_bool
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HIDAPI_DriverNintendoClassic_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
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if (SDL_strncmp(name, "NES Controller", 14) == 0) {
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return SDL_TRUE;
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}
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}
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if (product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
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return SDL_TRUE;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER) {
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return SDL_TRUE;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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HIDAPI_DriverJoyCons_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, callback, userdata);
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}
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static void
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HIDAPI_DriverJoyCons_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, callback, userdata);
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}
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static SDL_bool
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HIDAPI_DriverJoyCons_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPI_DEFAULT));
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}
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static SDL_bool
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HIDAPI_DriverJoyCons_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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HIDAPI_DriverSwitch_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, callback, userdata);
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}
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static void
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HIDAPI_DriverSwitch_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, callback, userdata);
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}
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static SDL_bool
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HIDAPI_DriverSwitch_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPI_DEFAULT));
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}
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static SDL_bool
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HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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/* The HORI Wireless Switch Pad enumerates as a HID device when connected via USB
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with the same VID/PID as when connected over Bluetooth but doesn't actually
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support communication over USB. The most reliable way to block this without allowing the
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controller to continually attempt to reconnect is to filter it out by manufactuer/product string.
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Note that the controller does have a different product string when connected over Bluetooth.
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*/
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if (SDL_strcmp(name, "HORI Wireless Switch Pad") == 0) {
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return SDL_FALSE;
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}
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/* If it's handled by another driver, it's not handled here */
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if (HIDAPI_DriverNintendoClassic_IsSupportedDevice(name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol) ||
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HIDAPI_DriverJoyCons_IsSupportedDevice(name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol)) {
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return SDL_FALSE;
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}
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ? SDL_TRUE : SDL_FALSE;
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}
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static const char *
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HIDAPI_DriverSwitch_GetDeviceName(const char *name, Uint16 vendor_id, Uint16 product_id)
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{
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/* Give a user friendly name for this controller */
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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/* We don't know if this is left or right, just leave it alone */
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return NULL;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
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return "Nintendo Switch Joy-Con (L)";
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
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if (SDL_strncmp(name, "NES Controller", 14) == 0) {
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if (SDL_strstr(name, "(L)") != 0) {
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return "Nintendo NES Controller (L)";
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} else if (SDL_strstr(name, "(R)") != 0) {
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return "Nintendo NES Controller (R)";
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} else {
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/* Not sure what this is, just leave it alone */
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return NULL;
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}
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}
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return "Nintendo Switch Joy-Con (R)";
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}
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if (product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
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return "Nintendo N64 Controller";
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}
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if (product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER) {
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return "Nintendo SEGA Genesis Controller";
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}
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if (product_id == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
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return "Nintendo SNES Controller";
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}
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}
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return "Nintendo Switch Pro Controller";
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}
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static int ReadInput(SDL_DriverSwitch_Context *ctx)
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{
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/* Make sure we don't try to read at the same time a write is happening */
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@ -1180,6 +957,238 @@ ReadJoyConControllerType(SDL_HIDAPI_Device *device)
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return eControllerType;
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}
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static SDL_bool
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HasHomeLED(SDL_DriverSwitch_Context *ctx)
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{
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Uint16 vendor_id = ctx->device->vendor_id;
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Uint16 product_id = ctx->device->product_id;
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/* The Power A Nintendo Switch Pro controllers don't have a Home LED */
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if (vendor_id == 0 && product_id == 0) {
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return SDL_FALSE;
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}
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/* HORI Wireless Switch Pad */
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if (vendor_id == 0x0f0d && product_id == 0x00f6) {
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return SDL_FALSE;
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}
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/* The Nintendo Online classic controllers don't have a Home LED */
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if (vendor_id == USB_VENDOR_NINTENDO &&
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ctx->m_eControllerType > k_eSwitchDeviceInfoControllerType_ProController) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static SDL_bool
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AlwaysUsesLabels(int vendor_id, int product_id, ESwitchDeviceInfoControllerType eControllerType)
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{
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/* These controllers don't have a diamond button configuration, so always use labels */
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switch (eControllerType) {
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case k_eSwitchDeviceInfoControllerType_NESLeft:
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case k_eSwitchDeviceInfoControllerType_NESRight:
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case k_eSwitchDeviceInfoControllerType_N64:
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case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
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return SDL_TRUE;
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default:
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return SDL_FALSE;
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}
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}
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static SDL_bool
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IsGameCubeFormFactor(int vendor_id, int product_id)
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{
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static Uint32 gamecube_formfactor[] = {
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MAKE_VIDPID(0x0e6f, 0x0185), /* PDP Wired Fight Pad Pro for Nintendo Switch */
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MAKE_VIDPID(0x20d6, 0xa711), /* Core (Plus) Wired Controller */
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};
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Uint32 id = MAKE_VIDPID(vendor_id, product_id);
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int i;
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for (i = 0; i < SDL_arraysize(gamecube_formfactor); ++i) {
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if (id == gamecube_formfactor[i]) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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HIDAPI_DriverNintendoClassic_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
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}
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static void
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HIDAPI_DriverNintendoClassic_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
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}
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static SDL_bool
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HIDAPI_DriverNintendoClassic_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPI_DEFAULT));
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}
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static SDL_bool
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HIDAPI_DriverNintendoClassic_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
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if (SDL_strncmp(name, "NES Controller", 14) == 0) {
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return SDL_TRUE;
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}
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}
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if (product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
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return SDL_TRUE;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER) {
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return SDL_TRUE;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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HIDAPI_DriverJoyCons_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, callback, userdata);
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}
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static void
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HIDAPI_DriverJoyCons_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, callback, userdata);
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}
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static SDL_bool
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HIDAPI_DriverJoyCons_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPI_DEFAULT));
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}
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static SDL_bool
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HIDAPI_DriverJoyCons_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_PRO && device) {
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/* This might be a Kinvoca Joy-Con that reports VID/PID as a Switch Pro controller */
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ESwitchDeviceInfoControllerType eControllerType = ReadJoyConControllerType(device);
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if (eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
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eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
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return SDL_TRUE;
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}
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static void
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HIDAPI_DriverSwitch_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, callback, userdata);
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}
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static void
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HIDAPI_DriverSwitch_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, callback, userdata);
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}
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static SDL_bool
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HIDAPI_DriverSwitch_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH,
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
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SDL_HIDAPI_DEFAULT));
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}
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static SDL_bool
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HIDAPI_DriverSwitch_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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/* The HORI Wireless Switch Pad enumerates as a HID device when connected via USB
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with the same VID/PID as when connected over Bluetooth but doesn't actually
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support communication over USB. The most reliable way to block this without allowing the
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controller to continually attempt to reconnect is to filter it out by manufactuer/product string.
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Note that the controller does have a different product string when connected over Bluetooth.
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*/
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if (SDL_strcmp(name, "HORI Wireless Switch Pad") == 0) {
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return SDL_FALSE;
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}
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/* If it's handled by another driver, it's not handled here */
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if (HIDAPI_DriverNintendoClassic_IsSupportedDevice(device, name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol) ||
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HIDAPI_DriverJoyCons_IsSupportedDevice(device, name, type, vendor_id, product_id, version, interface_number, interface_class, interface_subclass, interface_protocol)) {
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return SDL_FALSE;
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}
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ? SDL_TRUE : SDL_FALSE;
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}
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static const char *
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HIDAPI_DriverSwitch_GetDeviceName(const char *name, Uint16 vendor_id, Uint16 product_id)
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{
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/* Give a user friendly name for this controller */
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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/* We don't know if this is left or right, just leave it alone */
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return NULL;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
|
||||
return "Nintendo Switch Joy-Con (L)";
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
|
||||
if (SDL_strncmp(name, "NES Controller", 14) == 0) {
|
||||
if (SDL_strstr(name, "(L)") != 0) {
|
||||
return "Nintendo NES Controller (L)";
|
||||
} else if (SDL_strstr(name, "(R)") != 0) {
|
||||
return "Nintendo NES Controller (R)";
|
||||
} else {
|
||||
/* Not sure what this is, just leave it alone */
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return "Nintendo Switch Joy-Con (R)";
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_N64_CONTROLLER) {
|
||||
return "Nintendo N64 Controller";
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER) {
|
||||
return "Nintendo SEGA Genesis Controller";
|
||||
}
|
||||
|
||||
if (product_id == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
|
||||
return "Nintendo SNES Controller";
|
||||
}
|
||||
}
|
||||
|
||||
return "Nintendo Switch Pro Controller";
|
||||
}
|
||||
|
||||
static void
|
||||
UpdateDeviceIdentity(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue