From cd45e0a1ed1426961f19b6da75a142bb84eb1feb Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 10 May 2024 14:30:13 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_init.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_init.h b/include/SDL3/SDL_init.h index 974cef49ae..926a33e272 100644 --- a/include/SDL3/SDL_init.h +++ b/include/SDL3/SDL_init.h @@ -84,7 +84,8 @@ typedef Uint32 SDL_InitFlags; * `flags` may be any of the following OR'd together: * * - `SDL_INIT_TIMER`: timer subsystem - * - `SDL_INIT_AUDIO`: audio subsystem + * - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events + * subsystem * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events * subsystem * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the @@ -93,7 +94,10 @@ typedef Uint32 SDL_InitFlags; * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the * joystick subsystem * - `SDL_INIT_EVENTS`: events subsystem - * - `SDL_INIT_SENSOR`: sensor subsystem + * - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events + * subsystem * * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or