diff --git a/include/SDL3/SDL_init.h b/include/SDL3/SDL_init.h index 974cef49a..926a33e27 100644 --- a/include/SDL3/SDL_init.h +++ b/include/SDL3/SDL_init.h @@ -84,7 +84,8 @@ typedef Uint32 SDL_InitFlags; * `flags` may be any of the following OR'd together: * * - `SDL_INIT_TIMER`: timer subsystem - * - `SDL_INIT_AUDIO`: audio subsystem + * - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events + * subsystem * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events * subsystem * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the @@ -93,7 +94,10 @@ typedef Uint32 SDL_InitFlags; * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the * joystick subsystem * - `SDL_INIT_EVENTS`: events subsystem - * - `SDL_INIT_SENSOR`: sensor subsystem + * - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events + * subsystem * * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or