Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers

Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
This commit is contained in:
Sam Lantinga 2024-01-22 19:07:33 -08:00
parent c88c12148d
commit cd231a65f6
36 changed files with 133 additions and 226 deletions

View file

@ -986,11 +986,11 @@ static void HandleGamepadAdded(SDL_JoystickID id, SDL_bool verbose)
SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
}
if (SDL_GamepadHasRumble(gamepad)) {
if (SDL_GetGamepadCaps(gamepad) & SDL_GAMEPAD_CAP_RUMBLE) {
SDL_Log("Rumble supported");
}
if (SDL_GamepadHasRumbleTriggers(gamepad)) {
if (SDL_GetGamepadCaps(gamepad) & SDL_GAMEPAD_CAP_TRIGGER_RUMBLE) {
SDL_Log("Trigger rumble supported");
}