Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers

Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
This commit is contained in:
Sam Lantinga 2024-01-22 19:07:33 -08:00
parent c88c12148d
commit cd231a65f6
36 changed files with 133 additions and 226 deletions

View file

@ -475,13 +475,13 @@ static Uint32 VIRTUAL_JoystickGetCapabilities(SDL_Joystick *joystick)
hwdata = joystick->hwdata;
if (hwdata) {
if (hwdata->desc.Rumble) {
caps |= SDL_JOYCAP_RUMBLE;
caps |= SDL_JOYSTICK_CAP_RUMBLE;
}
if (hwdata->desc.RumbleTriggers) {
caps |= SDL_JOYCAP_RUMBLE_TRIGGERS;
caps |= SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
}
if (hwdata->desc.SetLED) {
caps |= SDL_JOYCAP_LED;
caps |= SDL_JOYSTICK_CAP_RGB_LED;
}
}
return caps;