Officially added the concept of window pixel density
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY, and added the function SDL_GetWindowPixelDensity()
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e708674416
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19 changed files with 59 additions and 70 deletions
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@ -191,7 +191,7 @@ static int Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
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wdata->canvas_id = SDL_strdup(selector);
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
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wdata->pixel_ratio = emscripten_get_device_pixel_ratio();
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} else {
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wdata->pixel_ratio = 1.0f;
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@ -245,7 +245,7 @@ static void Emscripten_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
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if (window->driverdata) {
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data = window->driverdata;
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/* update pixel ratio */
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
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data->pixel_ratio = emscripten_get_device_pixel_ratio();
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}
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emscripten_set_canvas_element_size(data->canvas_id, window->w * data->pixel_ratio, window->h * data->pixel_ratio);
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@ -300,7 +300,7 @@ static void Emscripten_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *w
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if (!is_fullscreen_desktop) {
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strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE;
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} else if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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} else if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
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strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
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} else {
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strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
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