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Handle global mouse state for Emscripten (#12669)
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2 changed files with 66 additions and 0 deletions
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@ -196,6 +196,26 @@ static bool Emscripten_SetRelativeMouseMode(bool enabled)
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return false;
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return false;
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}
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}
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static SDL_MouseButtonFlags Emscripten_GetGlobalMouseState(float *x, float *y)
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{
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*x = MAIN_THREAD_EM_ASM_DOUBLE({
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return Module['SDL3']['mouse_x'];
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});
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*y = MAIN_THREAD_EM_ASM_DOUBLE({
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return Module['SDL3']['mouse_y'];
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});
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SDL_MouseButtonFlags flags = 0;
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for (int i = 0; i < 5; ++i) {
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const bool button_down = MAIN_THREAD_EM_ASM_INT({
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return Module['SDL3']['mouse_buttons'][$0];
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}, i);
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if (button_down) {
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flags |= 1 << i;
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}
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}
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return flags;
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}
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void Emscripten_InitMouse(void)
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void Emscripten_InitMouse(void)
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{
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_Mouse *mouse = SDL_GetMouse();
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@ -206,6 +226,46 @@ void Emscripten_InitMouse(void)
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mouse->CreateSystemCursor = Emscripten_CreateSystemCursor;
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mouse->CreateSystemCursor = Emscripten_CreateSystemCursor;
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mouse->SetRelativeMouseMode = Emscripten_SetRelativeMouseMode;
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mouse->SetRelativeMouseMode = Emscripten_SetRelativeMouseMode;
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// Add event listeners to track mouse events on the document
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MAIN_THREAD_EM_ASM({
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if (!Module['SDL3']) {
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Module['SDL3'] = {};
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}
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var SDL3 = Module['SDL3'];
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SDL3['mouse_x'] = 0;
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SDL3['mouse_y'] = 0;
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/*
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Based on https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button
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Possible value for button in the event object is [0, 5)
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NOTE: Some browsers do not allow handling the forwards and backwards buttons
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*/
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SDL3['mouse_buttons'] = [];
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for (var i = 0; i < 5; ++i) {
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SDL3['mouse_buttons'][i] = false;
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}
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document.addEventListener('mousemove', function(e) {
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// Reacquire from object in case it changed for some reason
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var SDL3 = Module['SDL3'];
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SDL3['mouse_x'] = e.clientX;
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SDL3['mouse_y'] = e.clientY;
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});
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document.addEventListener('mousedown', function(e) {
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// Reacquire from object in case it changed for some reason
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var SDL3 = Module['SDL3'];
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if (0 <= e.button && e.button < SDL3['mouse_buttons'].length) {
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SDL3['mouse_buttons'][e.button] = true;
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}
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});
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document.addEventListener('mouseup', function(e) {
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// Reacquire from object in case it changed for some reason
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var SDL3 = Module['SDL3'];
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if (0 <= e.button && e.button < SDL3['mouse_buttons'].length) {
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SDL3['mouse_buttons'][e.button] = false;
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}
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});
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});
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mouse->GetGlobalMouseState = Emscripten_GetGlobalMouseState;
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SDL_SetDefaultCursor(Emscripten_CreateDefaultCursor());
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SDL_SetDefaultCursor(Emscripten_CreateDefaultCursor());
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}
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}
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@ -117,6 +117,8 @@ static void loop(void *arg)
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struct mouse_loop_data *loop_data = (struct mouse_loop_data *)arg;
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struct mouse_loop_data *loop_data = (struct mouse_loop_data *)arg;
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SDL_Event event;
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SDL_Event event;
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SDL_Renderer *renderer = loop_data->renderer;
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SDL_Renderer *renderer = loop_data->renderer;
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float fx, fy;
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SDL_MouseButtonFlags flags;
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/* Check for events */
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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while (SDL_PollEvent(&event)) {
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@ -265,6 +267,10 @@ static void loop(void *arg)
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DrawObject(renderer, active);
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DrawObject(renderer, active);
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}
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}
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flags = SDL_GetGlobalMouseState(&fx, &fy);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderDebugTextFormat(renderer, 0, 0, "Global Mouse State: x=%f y=%f flags=%" SDL_PRIu32, fx, fy, flags);
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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