Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
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83 changed files with 291 additions and 296 deletions
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@ -1130,7 +1130,7 @@ static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
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SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
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SDL_memcpy(&pchGUID[0], "03000000", 8);
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}
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#elif __MACOSX__
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#elif __MACOS__
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if (SDL_strlen(pchGUID) == 32 &&
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SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
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SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
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@ -2030,7 +2030,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
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SDL_bool bSteamVirtualGamepad = SDL_FALSE;
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#if defined(__LINUX__)
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bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
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#elif defined(__MACOSX__)
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#elif defined(__MACOS__)
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bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1);
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#elif defined(__WIN32__)
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/* We can't tell on Windows, but Steam will block others in input hooks */
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