Merged default into iOS-improvements

This commit is contained in:
Alex Szpakowski 2014-12-02 02:52:45 -04:00
commit cc0631a095
320 changed files with 605 additions and 20465 deletions

View file

@ -492,6 +492,36 @@ extern "C" {
*/
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
/**
* \brief A variable that dictates what SDL_GetPrefPath() returns in WinRT apps.
*
* The variable can be set to the following values:
* * "local" - Use the app's 'local' folder to store data.
* * "roaming" - Use the app's 'roaming' folder to store data.
* On Windows Phone 8.0, this setting is not supported due to
* limitations in the OS itself. Attempts to use this (via
* SDL_GetPrefPath()) on Windows Phone 8.0 will fail, with
* SDL_GetPrefPath() returning NULL. (Windows Phone 8.1 does,
* however, support roaming folders.)
* * "old" - Use the app's 'local' folder on Windows Phone, and 'roaming'
* on non-Phone versions of WinRT. This mimics behavior found
* in SDL 2.0.3's implementation of SDL_GetPrefPath() for WinRT
* (and was changed for SDL 2.0.4, further details of which are
* in the "Caveats" section of SDL's
* [WinRT README file](README-winrt.md).
*
* The default is to use the app's "local" folder.
*
* Details on 'local' verses 'roaming' folders can be found on MSDN, in
* the documentation for WinRT's Windows.Storage.ApplicationData class,
* (available at http://msdn.microsoft.com/en-us/library/windows/apps/windows.storage.applicationdata ).
*
* The application's local and roaming paths may, alternatively, be retrieved
* via the SDL_WinRTGetFSPathUTF8() and SDL_WinRTGetFSPathUNICODE() functions,
* which are defined in SDL_system.h.
*/
#define SDL_HINT_WINRT_PREF_PATH_ROOT "SDL_WINRT_PREF_PATH_ROOT"
/**
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
*