Show the on-screen keyboard if we don't have active keyboard input

Active keyboard input is based on the input the user has most recently sent.

Fixes https://github.com/libsdl-org/SDL/issues/12595
This commit is contained in:
Sam Lantinga 2025-03-20 15:10:24 -07:00
parent 67b4c3a156
commit cbb83be895
5 changed files with 44 additions and 1 deletions

View file

@ -70,6 +70,7 @@ typedef struct SDL_Keyboard
static SDL_Keyboard SDL_keyboard;
static int SDL_keyboard_count;
static SDL_KeyboardInstance *SDL_keyboards;
static bool SDL_keyboard_active;
static void SDLCALL SDL_KeycodeOptionsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@ -214,6 +215,20 @@ const char *SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id)
return SDL_GetPersistentString(SDL_keyboards[keyboard_index].name);
}
void SDL_SetKeyboardActive(bool active)
{
SDL_keyboard_active = active;
}
bool SDL_HasActiveKeyboard(void)
{
if (!SDL_HasKeyboard()) {
// No keyboards to be active
return false;
}
return SDL_keyboard_active;
}
void SDL_ResetKeyboard(void)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
@ -556,6 +571,8 @@ static bool SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keyb
}
if (source == KEYBOARD_HARDWARE) {
// Primary input appears to be a keyboard
SDL_SetKeyboardActive(true);
keyboard->hardware_timestamp = SDL_GetTicks();
} else if (source == KEYBOARD_AUTORELEASE) {
keyboard->autorelease_pending = true;

View file

@ -43,6 +43,12 @@ extern void SDL_AddKeyboard(SDL_KeyboardID keyboardID, const char *name, bool se
// A keyboard has been removed from the system
extern void SDL_RemoveKeyboard(SDL_KeyboardID keyboardID, bool send_event);
// Set whether keyboard input is active
extern void SDL_SetKeyboardActive(bool active);
// Get whether keyboard input is active
extern bool SDL_HasActiveKeyboard(void);
// Set the mapping of scancode to key codes
extern void SDL_SetKeymap(SDL_Keymap *keymap, bool send_event);

View file

@ -427,6 +427,13 @@ static SDL_vidpid_list zero_centered_devices = {
return result; \
}
#define CHECK_JOYSTICK_VIRTUAL(joystick, result) \
if (!joystick->is_virtual) { \
SDL_SetError("joystick isn't virtual"); \
SDL_UnlockJoysticks(); \
return result; \
}
bool SDL_JoysticksInitialized(void)
{
return SDL_joysticks_initialized;
@ -1115,6 +1122,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
joystick->attached = true;
joystick->led_expiration = SDL_GetTicks();
joystick->battery_percent = -1;
joystick->is_virtual = (driver == &SDL_VIRTUAL_JoystickDriver);
if (!driver->Open(joystick, device_index)) {
SDL_SetObjectValid(joystick, SDL_OBJECT_TYPE_JOYSTICK, false);
@ -1247,6 +1255,7 @@ bool SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, false);
CHECK_JOYSTICK_VIRTUAL(joystick, false);
#ifdef SDL_JOYSTICK_VIRTUAL
result = SDL_SetJoystickVirtualAxisInner(joystick, axis, value);
@ -1266,6 +1275,7 @@ bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, S
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, false);
CHECK_JOYSTICK_VIRTUAL(joystick, false);
#ifdef SDL_JOYSTICK_VIRTUAL
result = SDL_SetJoystickVirtualBallInner(joystick, ball, xrel, yrel);
@ -1285,6 +1295,7 @@ bool SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down)
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, false);
CHECK_JOYSTICK_VIRTUAL(joystick, false);
#ifdef SDL_JOYSTICK_VIRTUAL
result = SDL_SetJoystickVirtualButtonInner(joystick, button, down);
@ -1304,6 +1315,7 @@ bool SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, false);
CHECK_JOYSTICK_VIRTUAL(joystick, false);
#ifdef SDL_JOYSTICK_VIRTUAL
result = SDL_SetJoystickVirtualHatInner(joystick, hat, value);
@ -1323,6 +1335,7 @@ bool SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int fi
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, false);
CHECK_JOYSTICK_VIRTUAL(joystick, false);
#ifdef SDL_JOYSTICK_VIRTUAL
result = SDL_SetJoystickVirtualTouchpadInner(joystick, touchpad, finger, down, x, y, pressure);
@ -1342,6 +1355,7 @@ bool SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType ty
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, false);
CHECK_JOYSTICK_VIRTUAL(joystick, false);
#ifdef SDL_JOYSTICK_VIRTUAL
result = SDL_SendJoystickVirtualSensorDataInner(joystick, type, sensor_timestamp, data, num_values);
@ -2354,6 +2368,11 @@ void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 butt
return;
}
if (!joystick->is_virtual) {
// Primary input appears to be a joystick
SDL_SetKeyboardActive(false);
}
/* We ignore events if we don't have keyboard focus, except for button
* release. */
if (SDL_PrivateJoystickShouldIgnoreEvent()) {

View file

@ -84,6 +84,7 @@ struct SDL_Joystick
Uint16 firmware_version _guarded; // Firmware version, if available
Uint64 steam_handle _guarded; // Steam controller API handle
bool swap_face_buttons _guarded; // Whether we should swap face buttons
bool is_virtual _guarded; // Whether this is a virtual joystick
int naxes _guarded; // Number of axis controls on the joystick
SDL_JoystickAxisInfo *axes _guarded;

View file

@ -5416,7 +5416,7 @@ bool SDL_GetTextInputMultiline(SDL_PropertiesID props)
static bool AutoShowingScreenKeyboard(void)
{
const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
if (((!hint || SDL_strcasecmp(hint, "auto") == 0) && !SDL_HasKeyboard()) ||
if (((!hint || SDL_strcasecmp(hint, "auto") == 0) && !SDL_HasActiveKeyboard()) ||
SDL_GetStringBoolean(hint, false)) {
return true;
} else {