Fixed bug 3744 - missing SDLCALL in several functions

Ozkan Sezer

The attached patch adds missing SDLCALL to several functions, so that
they properly match the headers as intended.
This commit is contained in:
Sam Lantinga 2017-08-13 21:06:52 -07:00
parent e54eede265
commit ca5c304814
11 changed files with 18 additions and 18 deletions

View file

@ -333,7 +333,7 @@ static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8
/*
* Event filter to fire controller events from joystick ones
*/
static int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
switch(event->type) {
case SDL_JOYAXISMOTION: