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Add unsupported functions to dynapi
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parent
25ce87979d
commit
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5 changed files with 55 additions and 16 deletions
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@ -332,6 +332,7 @@
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_unsupported.h" />
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<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\default_cursor.h" />
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<ClInclude Include="..\..\src\events\scancodes_windows.h" />
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@ -444,6 +444,9 @@
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
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<Filter>dynapi</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_unsupported.h">
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<Filter>dynapi</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
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<Filter>events</Filter>
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</ClInclude>
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@ -21,6 +21,7 @@
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#include "build_config/SDL_build_config.h"
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#include "SDL_dynapi.h"
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#include "SDL_dynapi_unsupported.h"
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#if SDL_DYNAMIC_API
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@ -65,43 +65,30 @@ SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a,
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SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d),(a,b,c,d),return)
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#endif
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#if defined(__WIN32__) || defined(__GDK__)
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SDL_DYNAPI_PROC(int,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(ID3D12Device*,SDL_RenderGetD3D12Device,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
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#endif
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#if defined(__WIN32__) || defined(__WINGDK__)
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SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(ID3D11Device*,SDL_GetRenderD3D11Device,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_GetRenderD3D9Device,(SDL_Renderer *a),(a),return)
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#endif
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#ifdef __GDK__
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SDL_DYNAPI_PROC(int,SDL_GDKGetTaskQueue,(XTaskQueueHandle *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
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#endif
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#ifdef __WINRT__
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SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return)
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SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
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#endif
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#ifdef __LINUX__
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SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriority,(Sint64 a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriorityAndPolicy,(Sint64 a, int b, int c),(a,b,c),return)
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#endif
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#ifdef __IOS__
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_iPhoneSetAnimationCallback,(SDL_Window *a, int b, void (SDLCALL *c)(void *), void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void,SDL_iPhoneSetEventPump,(SDL_bool a),(a),)
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#endif
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#ifdef __ANDROID__
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SDL_DYNAPI_PROC(void,SDL_AndroidBackButton,(void),(),)
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SDL_DYNAPI_PROC(void*,SDL_AndroidGetActivity,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_AndroidGetExternalStoragePath,(void),(),return)
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@ -115,7 +102,6 @@ SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
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#endif
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SDL_DYNAPI_PROC(void,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
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@ -966,9 +952,9 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS32LE,(SDL_RWops *a, Sint32 b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS32BE,(SDL_RWops *a, Sint32 b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS64LE,(SDL_RWops *a, Sint64 b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS64BE,(SDL_RWops *a, Sint64 b),(a,b),return)
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#ifdef __GDK__
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SDL_DYNAPI_PROC(int,SDL_GDKGetDefaultUser,(XUserHandle *a),(a),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_SetWindowFocusable,(SDL_Window *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_GetAudioStreamFrequencyRatio,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFrequencyRatio,(SDL_AudioStream *a, float b),(a,b),return)
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48
src/dynapi/SDL_dynapi_unsupported.h
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48
src/dynapi/SDL_dynapi_unsupported.h
Normal file
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@ -0,0 +1,48 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_dynapi_unsupported_h_
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#define SDL_dynapi_unsupported_h_
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#if !(defined(__WIN32__) || defined(__GDK__))
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typedef struct ID3D12Device ID3D12Device;
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typedef void *SDL_WindowsMessageHook;
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#endif
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#if !(defined(__WIN32__) || defined(__WINGDK__))
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typedef struct ID3D11Device ID3D11Device;
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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#endif
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#ifndef __GDK__
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typedef struct XTaskQueueHandle XTaskQueueHandle;
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#endif
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#ifndef __WINRT__
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typedef int SDL_WinRT_DeviceFamily;
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typedef int SDL_WinRT_Path;
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#endif
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#ifndef __GDK__
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typedef struct XUserHandle XUserHandle;
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#endif
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#endif
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