From c983c1da9776b7f536fb6391a3dc9d40d79c166c Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 28 Jun 2024 22:35:57 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- docs/README-migration.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/README-migration.md b/docs/README-migration.md index 9512b2592c..63399f7dc9 100644 --- a/docs/README-migration.md +++ b/docs/README-migration.md @@ -759,7 +759,7 @@ The following hints have been removed: * SDL_HINT_IDLE_TIMER_DISABLED - use SDL_DisableScreenSaver() instead * SDL_HINT_IME_SUPPORT_EXTENDED_TEXT - the normal text editing event has extended text * SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer -* SDL_HINT_PS2_DYNAMIC_VSYNC - use SDL_SetRendererVSync(renderer, -1) instead +* SDL_HINT_PS2_DYNAMIC_VSYNC - use SDL_SetRenderVSync(renderer, -1) instead * SDL_HINT_RENDER_BATCHING - Render batching is always enabled, apps should call SDL_FlushRenderer() before calling into a lower-level graphics API. * SDL_HINT_RENDER_LOGICAL_SIZE_MODE - the logical size mode is explicitly set with SDL_SetRenderLogicalPresentation() * SDL_HINT_RENDER_OPENGL_SHADERS - shaders are always used if they are available