Added Steam Input API support for game controllers

Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
This commit is contained in:
Sam Lantinga 2023-12-09 23:05:34 -08:00
parent a8f4f40d08
commit c981a597dc
42 changed files with 779 additions and 40 deletions

View file

@ -1376,6 +1376,11 @@ static const char *HIDAPI_JoystickGetDevicePath(int device_index)
return path;
}
static int HIDAPI_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
{
return -1;
}
static int HIDAPI_JoystickGetDevicePlayerIndex(int device_index)
{
SDL_HIDAPI_Device *device;
@ -1654,6 +1659,7 @@ SDL_JoystickDriver SDL_HIDAPI_JoystickDriver = {
HIDAPI_JoystickDetect,
HIDAPI_JoystickGetDeviceName,
HIDAPI_JoystickGetDevicePath,
HIDAPI_JoystickGetDeviceSteamVirtualGamepadSlot,
HIDAPI_JoystickGetDevicePlayerIndex,
HIDAPI_JoystickSetDevicePlayerIndex,
HIDAPI_JoystickGetDeviceGUID,