Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam. Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
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42 changed files with 779 additions and 40 deletions
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@ -965,6 +965,7 @@ SDL3_0.0.0 {
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SDL_SyncWindow;
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SDL_SetSurfaceScaleMode;
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SDL_GetSurfaceScaleMode;
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SDL_GetGamepadSteamHandle;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -990,3 +990,4 @@
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#define SDL_SyncWindow SDL_SyncWindow_REAL
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#define SDL_SetSurfaceScaleMode SDL_SetSurfaceScaleMode_REAL
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#define SDL_GetSurfaceScaleMode SDL_GetSurfaceScaleMode_REAL
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#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
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@ -1015,3 +1015,4 @@ SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t
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SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetSurfaceScaleMode,(SDL_Surface *a, SDL_ScaleMode b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetSurfaceScaleMode,(SDL_Surface *a, SDL_ScaleMode *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
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