The MSVC compiler determines the encoding of the source code based on the BOM of the source code when reading it. If there is no BOM, it defaults to the local encoding, which is gb2312, codepage 936, on Simplified Chinese Windows. This can cause errors such as newline characters in strings.
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
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<Midl />
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -117,6 +118,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
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<Midl />
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -131,6 +133,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
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<Midl />
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -145,6 +148,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
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<Midl />
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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@ -159,6 +163,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
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<Midl />
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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@ -173,6 +178,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
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<Midl />
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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@ -186,6 +192,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
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</ClCompile>
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</ItemDefinitionGroup>
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