Added SDL_DelayPrecise()

SDL_DelayNS() now passes through to the high precision OS delay function, and SDL_DelayPrecise() tries to busy wait to get as close as possible to the desired wait time.

Fixes https://github.com/libsdl-org/SDL/issues/11141
This commit is contained in:
Sam Lantinga 2024-10-10 07:43:34 -07:00
parent 28a70a5b71
commit c8f5f6d47a
8 changed files with 53 additions and 4 deletions

View file

@ -115,8 +115,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
* Wait a specified number of nanoseconds before returning.
*
* This function waits a specified number of nanoseconds before returning. It
* will attempt to wait as close to the requested time as possible, busy
* waiting if necessary, but could return later due to OS scheduling.
* waits at least the specified time, but possibly longer due to OS
* scheduling.
*
* \param ns the number of nanoseconds to delay.
*
@ -124,6 +124,19 @@ extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
*/
extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns);
/**
* Wait a specified number of nanoseconds before returning.
*
* This function waits a specified number of nanoseconds before returning. It
* will attempt to wait as close to the requested time as possible, busy
* waiting if necessary, but could return later due to OS scheduling.
*
* \param ns the number of nanoseconds to delay.
*
* \since This function is available since SDL 3.1.5.
*/
extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns);
/**
* Definition of the timer ID type.
*

View file

@ -1177,6 +1177,7 @@ SDL3_0.0.0 {
SDL_wcsstr;
SDL_wcstol;
SDL_StepBackUTF8;
SDL_DelayPrecise;
# extra symbols go here (don't modify this line)
local: *;
};

View file

@ -1202,3 +1202,4 @@
#define SDL_wcsstr SDL_wcsstr_REAL
#define SDL_wcstol SDL_wcstol_REAL
#define SDL_StepBackUTF8 SDL_StepBackUTF8_REAL
#define SDL_DelayPrecise SDL_DelayPrecise_REAL

View file

@ -1208,3 +1208,4 @@ SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(Uint32,SDL_StepBackUTF8,(const char *a, const char **b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_DelayPrecise,(Uint64 a),(a),)

View file

@ -65,7 +65,7 @@ int SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit,
} else {
const Uint64 now = SDL_GetTicksNS();
if (next_iteration > now) { // Running faster than the limit, sleep a little.
SDL_DelayNS(next_iteration - now);
SDL_DelayPrecise(next_iteration - now);
} else {
next_iteration = now; // running behind (or just lost the window)...reset the timer.
}

View file

@ -4948,7 +4948,7 @@ static void SDL_SimulateRenderVSync(SDL_Renderer *renderer)
elapsed = (now - renderer->last_present);
if (elapsed < interval) {
Uint64 duration = (interval - elapsed);
SDL_DelayNS(duration);
SDL_DelayPrecise(duration);
now = SDL_GetTicksNS();
}

View file

@ -657,6 +657,11 @@ void SDL_Delay(Uint32 ms)
}
void SDL_DelayNS(Uint64 ns)
{
SDL_SYS_DelayNS(ns);
}
void SDL_DelayPrecise(Uint64 ns)
{
Uint64 current_value = SDL_GetTicksNS();
Uint64 target_value = current_value + ns;

View file

@ -178,6 +178,34 @@ int main(int argc, char *argv[])
/* Wait for the results to be seen */
SDL_Delay(1 * 1000);
/* Check accuracy of nanosecond delay */
{
Uint64 desired_delay = SDL_NS_PER_SECOND / 60;
Uint64 actual_delay;
Uint64 total_overslept = 0;
start = SDL_GetTicksNS();
SDL_DelayNS(1);
now = SDL_GetTicksNS();
actual_delay = (now - start);
SDL_Log("Minimum nanosecond delay: %" SDL_PRIu64 " ns\n", actual_delay);
SDL_Log("Timing 100 frames at 60 FPS\n");
for (i = 0; i < 100; ++i) {
start = SDL_GetTicksNS();
SDL_DelayNS(desired_delay);
now = SDL_GetTicksNS();
actual_delay = (now - start);
if (actual_delay > desired_delay) {
total_overslept += (actual_delay - desired_delay);
}
}
SDL_Log("Overslept %.2f ms\n", (double)total_overslept / SDL_NS_PER_MS);
}
/* Wait for the results to be seen */
SDL_Delay(1 * 1000);
/* Check accuracy of precise delay */
{
Uint64 desired_delay = SDL_NS_PER_SECOND / 60;