Fix C89 build errors in Windows builds

This commit is contained in:
Cameron Cawley 2022-05-18 21:14:20 +01:00 committed by Sam Lantinga
parent 0cca71a846
commit c8eea02071
3 changed files with 27 additions and 8 deletions

View file

@ -1079,7 +1079,13 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
if (data->drawstate.viewport_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const D3DVIEWPORT9 d3dviewport = { viewport->x, viewport->y, viewport->w, viewport->h, 0.0f, 1.0f };
D3DVIEWPORT9 d3dviewport;
d3dviewport.X = viewport->x;
d3dviewport.Y = viewport->y;
d3dviewport.Width = viewport->w;
d3dviewport.Height = viewport->h;
d3dviewport.MinZ = 0.0f;
d3dviewport.MaxZ = 1.0f;
IDirect3DDevice9_SetViewport(data->device, &d3dviewport);
/* Set an orthographic projection matrix */
@ -1106,7 +1112,11 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
if (data->drawstate.cliprect_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const SDL_Rect *rect = &data->drawstate.cliprect;
const RECT d3drect = { viewport->x + rect->x, viewport->y + rect->y, viewport->x + rect->x + rect->w, viewport->y + rect->y + rect->h };
RECT d3drect;
d3drect.left = viewport->x + rect->x;
d3drect.top = viewport->y + rect->y;
d3drect.right = viewport->x + rect->x + rect->w;
d3drect.bottom = viewport->y + rect->y + rect->h;
IDirect3DDevice9_SetScissorRect(data->device, &d3drect);
data->drawstate.cliprect_dirty = SDL_FALSE;
}
@ -1221,7 +1231,9 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
} else {
/* Clear is defined to clear the entire render target */
const D3DVIEWPORT9 wholeviewport = { 0, 0, backw, backh, 0.0f, 1.0f };
D3DVIEWPORT9 wholeviewport = { 0, 0, 0, 0, 0.0f, 1.0f };
wholeviewport.Width = backw;
wholeviewport.Height = backh;
IDirect3DDevice9_SetViewport(data->device, &wholeviewport);
data->drawstate.viewport_dirty = SDL_TRUE; /* we still need to (re)set orthographic projection, so always mark it dirty. */
IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);