mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-31 08:57:40 +00:00
Fix C89 build errors in Windows builds
This commit is contained in:
parent
0cca71a846
commit
c8eea02071
3 changed files with 27 additions and 8 deletions
|
@ -1079,7 +1079,13 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
|
|||
|
||||
if (data->drawstate.viewport_dirty) {
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
const D3DVIEWPORT9 d3dviewport = { viewport->x, viewport->y, viewport->w, viewport->h, 0.0f, 1.0f };
|
||||
D3DVIEWPORT9 d3dviewport;
|
||||
d3dviewport.X = viewport->x;
|
||||
d3dviewport.Y = viewport->y;
|
||||
d3dviewport.Width = viewport->w;
|
||||
d3dviewport.Height = viewport->h;
|
||||
d3dviewport.MinZ = 0.0f;
|
||||
d3dviewport.MaxZ = 1.0f;
|
||||
IDirect3DDevice9_SetViewport(data->device, &d3dviewport);
|
||||
|
||||
/* Set an orthographic projection matrix */
|
||||
|
@ -1106,7 +1112,11 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
|
|||
if (data->drawstate.cliprect_dirty) {
|
||||
const SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
const SDL_Rect *rect = &data->drawstate.cliprect;
|
||||
const RECT d3drect = { viewport->x + rect->x, viewport->y + rect->y, viewport->x + rect->x + rect->w, viewport->y + rect->y + rect->h };
|
||||
RECT d3drect;
|
||||
d3drect.left = viewport->x + rect->x;
|
||||
d3drect.top = viewport->y + rect->y;
|
||||
d3drect.right = viewport->x + rect->x + rect->w;
|
||||
d3drect.bottom = viewport->y + rect->y + rect->h;
|
||||
IDirect3DDevice9_SetScissorRect(data->device, &d3drect);
|
||||
data->drawstate.cliprect_dirty = SDL_FALSE;
|
||||
}
|
||||
|
@ -1221,7 +1231,9 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
|||
IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
|
||||
} else {
|
||||
/* Clear is defined to clear the entire render target */
|
||||
const D3DVIEWPORT9 wholeviewport = { 0, 0, backw, backh, 0.0f, 1.0f };
|
||||
D3DVIEWPORT9 wholeviewport = { 0, 0, 0, 0, 0.0f, 1.0f };
|
||||
wholeviewport.Width = backw;
|
||||
wholeviewport.Height = backh;
|
||||
IDirect3DDevice9_SetViewport(data->device, &wholeviewport);
|
||||
data->drawstate.viewport_dirty = SDL_TRUE; /* we still need to (re)set orthographic projection, so always mark it dirty. */
|
||||
IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue