Sync wiki -> header.

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Ryan C. Gordon 2021-07-14 17:07:04 -04:00
parent f8c1fc49d9
commit c88eb7a896
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GPG key ID: FA148B892AB48044
31 changed files with 635 additions and 654 deletions

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@ -65,8 +65,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
* Get a snapshot of the current state of the keyboard.
*
* The pointer returned is a pointer to an internal SDL array. It will be
* valid for the whole lifetime of the application and should not be freed
* by the caller.
* valid for the whole lifetime of the application and should not be freed by
* the caller.
*
* A array element with a value of 1 means that the key is pressed and a value
* of 0 means that it is not. Indexes into this array are obtained by using
@ -118,8 +118,8 @@ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
/**
* Get the key code corresponding to the given scancode
* according to the current keyboard layout.
* Get the key code corresponding to the given scancode according to the
* current keyboard layout.
*
* See SDL_Keycode for details.
*
@ -132,8 +132,8 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
/**
* Get the scancode corresponding to the given key code
* according to the current keyboard layout.
* Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
* See SDL_Scancode for details.
*
@ -220,8 +220,8 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
*
* This function will start accepting Unicode text input events in the focused
* SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and
* SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function
* in pair with SDL_StopTextInput().
* SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in
* pair with SDL_StopTextInput().
*
* On some platforms using this function activates the screen keyboard.
*