Sync wiki -> header.

This commit is contained in:
Ryan C. Gordon 2021-07-14 17:07:04 -04:00
parent f8c1fc49d9
commit c88eb7a896
No known key found for this signature in database
GPG key ID: FA148B892AB48044
31 changed files with 635 additions and 654 deletions

View file

@ -993,8 +993,7 @@ extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
/**
* Get the number of effects a haptic device can play at
* the same time.
* Get the number of effects a haptic device can play at the same time.
*
* This is not supported on all platforms, but will always return a value.
*
@ -1038,8 +1037,7 @@ extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
/**
* Check to see if an effect is supported by a haptic
* device.
* Check to see if an effect is supported by a haptic device.
*
* \param haptic the SDL_Haptic device to query
* \param effect the desired effect to query
@ -1125,7 +1123,9 @@ extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
/**
* Stop the haptic effect on its associated haptic device.
*
* *
*
* \param haptic the SDL_Haptic device to stop the effect on
* \param effect the ID of the haptic effect to stop
* \returns 0 on success or a negative error code on failure; call
@ -1156,8 +1156,7 @@ extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
int effect);
/**
* Get the status of the current effect on the specified
* haptic device.
* Get the status of the current effect on the specified haptic device.
*
* Device must support the SDL_HAPTIC_STATUS feature.
*