Sync wiki -> header
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40 changed files with 1001 additions and 9 deletions
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@ -367,6 +367,8 @@ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
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* \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
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* possible; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_MasksToPixelFormatEnum
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
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@ -389,6 +391,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
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* \param Amask the alpha mask for the format
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* \returns one of the SDL_PixelFormatEnum values
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PixelFormatEnumToMasks
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
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@ -408,6 +412,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
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* \returns the new SDL_PixelFormat structure or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_FreeFormat
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*/
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extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
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@ -417,6 +423,8 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
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*
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* \param format the SDL_PixelFormat structure to free
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AllocFormat
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*/
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extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
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@ -431,6 +439,8 @@ extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
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* there wasn't enough memory); call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_FreePalette
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*/
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extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
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@ -443,6 +453,8 @@ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AllocPalette
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* \sa SDL_FreePalette
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*/
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@ -459,6 +471,8 @@ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
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* \returns 0 on success or a negative error code if not all of the colors
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* could be set; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AllocPalette
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* \sa SDL_CreateRGBSurface
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*/
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@ -471,6 +485,8 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
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*
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* \param palette the SDL_Palette structure to be freed
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AllocPalette
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*/
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extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
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@ -499,6 +515,8 @@ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
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* \param b the blue component of the pixel in the range 0-255
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* \returns a pixel value
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetRGB
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* \sa SDL_GetRGBA
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* \sa SDL_MapRGBA
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@ -532,6 +550,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
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* \param a the alpha component of the pixel in the range 0-255
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* \returns a pixel value
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetRGB
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* \sa SDL_GetRGBA
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* \sa SDL_MapRGB
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@ -555,6 +575,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
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* \param g a pointer filled in with the green component
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* \param b a pointer filled in with the blue component
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetRGBA
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* \sa SDL_MapRGB
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* \sa SDL_MapRGBA
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@ -582,6 +604,8 @@ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
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* \param b a pointer filled in with the blue component
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* \param a a pointer filled in with the alpha component
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetRGB
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* \sa SDL_MapRGB
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* \sa SDL_MapRGBA
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@ -597,6 +621,8 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
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* \param gamma a gamma value where 0.0 is black and 1.0 is identity
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* \param ramp an array of 256 values filled in with the gamma ramp
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_SetWindowGammaRamp
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*/
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extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
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