Remove redundant casts

This commit is contained in:
Petar Popovic 2025-02-21 17:30:24 +01:00 committed by Sam Lantinga
parent 2e346d7166
commit c70f54e28b
22 changed files with 85 additions and 85 deletions

View file

@ -113,8 +113,8 @@ DrawComposite(DrawState *s)
s->scale_direction = 1;
}
}
s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);
@ -168,8 +168,8 @@ Draw(DrawState *s)
s->scale_direction = 1;
}
}
s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);