mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-24 21:49:10 +00:00
Remove redundant casts
This commit is contained in:
parent
2e346d7166
commit
c70f54e28b
22 changed files with 85 additions and 85 deletions
|
@ -113,8 +113,8 @@ DrawComposite(DrawState *s)
|
|||
s->scale_direction = 1;
|
||||
}
|
||||
}
|
||||
s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
|
||||
s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
|
||||
s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
|
||||
s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
|
||||
|
||||
SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);
|
||||
|
||||
|
@ -168,8 +168,8 @@ Draw(DrawState *s)
|
|||
s->scale_direction = 1;
|
||||
}
|
||||
}
|
||||
s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
|
||||
s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
|
||||
s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
|
||||
s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
|
||||
|
||||
SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue