Remove redundant casts
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parent
2e346d7166
commit
c70f54e28b
22 changed files with 85 additions and 85 deletions
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@ -69,7 +69,7 @@ static void iteration(void)
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done = 1;
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}
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} else if (e.type == SDL_EVENT_AUDIO_DEVICE_ADDED) {
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const SDL_AudioDeviceID which = (SDL_AudioDeviceID) e.adevice.which;
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const SDL_AudioDeviceID which = e.adevice.which;
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const bool recording = e.adevice.recording ? true : false;
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const char *name = SDL_GetAudioDeviceName(which);
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if (name) {
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@ -93,7 +93,7 @@ static void iteration(void)
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}
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}
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} else if (e.type == SDL_EVENT_AUDIO_DEVICE_REMOVED) {
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dev = (SDL_AudioDeviceID)e.adevice.which;
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dev = e.adevice.which;
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SDL_Log("%s device %u removed.", devtypestr(e.adevice.recording), (unsigned int)dev);
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/* !!! FIXME: we need to keep track of our streams and destroy them here. */
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}
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@ -1439,8 +1439,8 @@ static int SDLCALL render_testUVWrapping(void *arg)
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rect.w = (float)tface->w * 2;
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rect.h = (float)tface->h * 2;
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rect.x = (float)(TESTRENDER_SCREEN_W - rect.w) / 2;
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rect.y = (float)(TESTRENDER_SCREEN_H - rect.h) / 2;
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rect.x = (TESTRENDER_SCREEN_W - rect.w) / 2;
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rect.y = (TESTRENDER_SCREEN_H - rect.h) / 2;
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/*
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* 0--1
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@ -167,8 +167,8 @@ static void DrawRects(SDL_Renderer *renderer)
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rect.w = (float)SDL_rand(viewport.h / 2);
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rect.h = (float)SDL_rand(viewport.h / 2);
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rect.x = (float)((SDL_rand(viewport.w * 2) - viewport.w) - (rect.w / 2));
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rect.y = (float)((SDL_rand(viewport.h * 2) - viewport.h) - (rect.h / 2));
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rect.x = (SDL_rand(viewport.w * 2) - viewport.w) - (rect.w / 2);
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rect.y = (SDL_rand(viewport.h * 2) - viewport.h) - (rect.h / 2);
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SDL_RenderFillRect(renderer, &rect);
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}
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}
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@ -50,8 +50,8 @@ static void DrawChessBoard(void)
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rect.w = (float)(darea.w / 8);
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rect.h = (float)(darea.h / 8);
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rect.x = (float)(x * rect.w);
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rect.y = (float)(row * rect.h);
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rect.x = x * rect.w;
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rect.y = row * rect.h;
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x = x + 2;
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SDL_RenderFillRect(renderer, &rect);
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@ -75,8 +75,8 @@ static void Draw(DrawState *s)
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s->scale_direction = 1;
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}
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}
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s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
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s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
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s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
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s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
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SDL_RenderTextureRotated(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, SDL_FLIP_NONE);
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@ -113,8 +113,8 @@ DrawComposite(DrawState *s)
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s->scale_direction = 1;
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}
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}
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s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
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s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
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s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
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s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
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SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);
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@ -168,8 +168,8 @@ Draw(DrawState *s)
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s->scale_direction = 1;
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}
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}
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s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
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s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
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s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
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s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
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SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);
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@ -68,8 +68,8 @@ static void Draw(DrawState *s)
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s->scale_direction = 1;
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}
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}
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s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
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s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
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s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
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s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
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SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);
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@ -85,7 +85,7 @@ static void DrawOnViewport(SDL_Renderer *renderer)
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/* Add a box at the top */
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rect.w = 8.0f;
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rect.h = 8.0f;
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rect.x = (float)((viewport.w - rect.w) / 2);
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rect.x = (viewport.w - rect.w) / 2;
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rect.y = 0.0f;
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SDL_RenderFillRect(renderer, &rect);
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