mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-19 03:08:27 +00:00
Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam()) Update prototype to forward errors to generic layer, for the functions: MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes. Check invalid parameter in SDL_SetTextInputRect() generic layer.
This commit is contained in:
parent
6c37d5b57f
commit
c5c94a6be6
100 changed files with 472 additions and 389 deletions
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@ -851,10 +851,12 @@ extern DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream);
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* \param len the length of the audio buffer in bytes
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* \param len the length of the audio buffer in bytes
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* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
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* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
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* for full audio volume
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* for full audio volume
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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extern DECLSPEC int SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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const Uint8 * src,
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const Uint8 * src,
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SDL_AudioFormat format,
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SDL_AudioFormat format,
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Uint32 len, int volume);
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Uint32 len, int volume);
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@ -377,10 +377,12 @@ extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsi
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* Close a HID device.
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* Close a HID device.
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*
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*
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* \param dev A device handle returned from SDL_hid_open().
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* \param dev A device handle returned from SDL_hid_open().
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
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extern DECLSPEC int SDLCALL SDL_hid_close(SDL_hid_device *dev);
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/**
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/**
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* Get The Manufacturer String from a HID device.
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* Get The Manufacturer String from a HID device.
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@ -493,10 +493,12 @@ extern DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick);
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* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
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* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
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* \param player_index Player index to assign to this joystick, or -1 to clear
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* \param player_index Player index to assign to this joystick, or -1 to clear
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* the player index and turn off player LEDs.
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* the player index and turn off player LEDs.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);
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extern DECLSPEC int SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);
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/**
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/**
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* Get the implementation-dependent GUID for the joystick.
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* Get the implementation-dependent GUID for the joystick.
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@ -966,12 +968,14 @@ extern DECLSPEC int SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const
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* Close a joystick previously opened with SDL_OpenJoystick().
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* Close a joystick previously opened with SDL_OpenJoystick().
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*
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*
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* \param joystick The joystick device to close
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* \param joystick The joystick device to close
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_OpenJoystick
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* \sa SDL_OpenJoystick
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
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extern DECLSPEC int SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
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/**
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/**
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* Get the battery level of a joystick as SDL_JoystickPowerLevel.
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* Get the battery level of a joystick as SDL_JoystickPowerLevel.
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@ -310,12 +310,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
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*
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*
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* \param rect the SDL_Rect structure representing the rectangle to receive
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* \param rect the SDL_Rect structure representing the rectangle to receive
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* text (ignored if NULL)
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* text (ignored if NULL)
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_StartTextInput
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* \sa SDL_StartTextInput
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
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extern DECLSPEC int SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
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/**
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/**
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* Check whether the platform has screen keyboard support.
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* Check whether the platform has screen keyboard support.
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@ -364,13 +364,15 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
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* this is desired for any reason.
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* this is desired for any reason.
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*
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*
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* \param cursor a cursor to make active
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* \param cursor a cursor to make active
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_CreateCursor
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* \sa SDL_CreateCursor
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* \sa SDL_GetCursor
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* \sa SDL_GetCursor
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
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extern DECLSPEC int SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
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/**
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/**
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* Get the active cursor.
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* Get the active cursor.
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@ -416,12 +416,14 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_CreatePixelFormat(Uint32 pixel_for
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* Free an SDL_PixelFormat structure allocated by SDL_CreatePixelFormat().
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* Free an SDL_PixelFormat structure allocated by SDL_CreatePixelFormat().
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*
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*
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* \param format the SDL_PixelFormat structure to free
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* \param format the SDL_PixelFormat structure to free
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_CreatePixelFormat
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* \sa SDL_CreatePixelFormat
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
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extern DECLSPEC int SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
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/**
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/**
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* Create a palette structure with the specified number of color entries.
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* Create a palette structure with the specified number of color entries.
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@ -478,12 +480,14 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
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* Free a palette created with SDL_CreatePalette().
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* Free a palette created with SDL_CreatePalette().
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*
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*
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* \param palette the SDL_Palette structure to be freed
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* \param palette the SDL_Palette structure to be freed
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_CreatePalette
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* \sa SDL_CreatePalette
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
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extern DECLSPEC int SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
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/**
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/**
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* Map an RGB triple to an opaque pixel value for a given pixel format.
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* Map an RGB triple to an opaque pixel value for a given pixel format.
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@ -172,10 +172,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersection(const SDL_Rect * A,
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* \param B an SDL_Rect structure representing the second rectangle
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* \param B an SDL_Rect structure representing the second rectangle
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* \param result an SDL_Rect structure filled in with the union of rectangles
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* \param result an SDL_Rect structure filled in with the union of rectangles
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* `A` and `B`
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* `A` and `B`
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_GetRectUnion(const SDL_Rect * A,
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extern DECLSPEC int SDLCALL SDL_GetRectUnion(const SDL_Rect * A,
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const SDL_Rect * B,
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const SDL_Rect * B,
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SDL_Rect * result);
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SDL_Rect * result);
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@ -311,10 +313,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *
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* \param B an SDL_FRect structure representing the second rectangle
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* \param B an SDL_FRect structure representing the second rectangle
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* \param result an SDL_FRect structure filled in with the union of rectangles
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* \param result an SDL_FRect structure filled in with the union of rectangles
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* `A` and `B`
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* `A` and `B`
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
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extern DECLSPEC int SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
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const SDL_FRect * B,
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const SDL_FRect * B,
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SDL_FRect * result);
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SDL_FRect * result);
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@ -783,11 +783,14 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
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*
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*
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* \param texture a texture locked by SDL_LockTexture()
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* \param texture a texture locked by SDL_LockTexture()
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*
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*
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_LockTexture
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* \sa SDL_LockTexture
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
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extern DECLSPEC int SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
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/**
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/**
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* Set a texture as the current rendering target.
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* Set a texture as the current rendering target.
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@ -1408,6 +1411,8 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer,
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* pixel.
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* pixel.
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*
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*
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* \param renderer the rendering context
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* \param renderer the rendering context
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \threadsafety You may only call this function on the main thread.
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* \threadsafety You may only call this function on the main thread.
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*
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*
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@ -1425,7 +1430,7 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer,
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* \sa SDL_SetRenderDrawBlendMode
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* \sa SDL_SetRenderDrawBlendMode
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* \sa SDL_SetRenderDrawColor
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* \sa SDL_SetRenderDrawColor
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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extern DECLSPEC int SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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/**
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/**
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* Destroy the specified texture.
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* Destroy the specified texture.
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@ -1434,13 +1439,15 @@ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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* to "Invalid texture".
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* to "Invalid texture".
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*
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*
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* \param texture the texture to destroy
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* \param texture the texture to destroy
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_CreateTexture
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* \sa SDL_CreateTexture
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* \sa SDL_CreateTextureFromSurface
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* \sa SDL_CreateTextureFromSurface
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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extern DECLSPEC int SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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/**
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/**
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* Destroy the rendering context for a window and free associated textures.
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* Destroy the rendering context for a window and free associated textures.
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* the SDL error message to "Invalid renderer". See SDL_GetError().
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* the SDL error message to "Invalid renderer". See SDL_GetError().
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*
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*
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* \param renderer the rendering context
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* \param renderer the rendering context
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateRenderer
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
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extern DECLSPEC int SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
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/**
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/**
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* Force the rendering context to flush any pending commands to the underlying
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* Force the rendering context to flush any pending commands to the underlying
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@ -821,12 +821,14 @@ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window *window, const char *
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* `SDL_WINDOWPOS_UNDEFINED`
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* `SDL_WINDOWPOS_UNDEFINED`
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* \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
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* \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
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* `SDL_WINDOWPOS_UNDEFINED`
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* `SDL_WINDOWPOS_UNDEFINED`
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_GetWindowPosition
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* \sa SDL_GetWindowPosition
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
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extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
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/**
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/**
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* Get the position of a window, in screen coordinates.
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* Get the position of a window, in screen coordinates.
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@ -837,12 +839,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, in
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* \param window the window to query
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* \param window the window to query
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* \param x a pointer filled in with the x position of the window, may be NULL
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* \param x a pointer filled in with the x position of the window, may be NULL
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* \param y a pointer filled in with the y position of the window, may be NULL
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* \param y a pointer filled in with the y position of the window, may be NULL
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_SetWindowPosition
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* \sa SDL_SetWindowPosition
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
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extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
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/**
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/**
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* Set the size of a window's client area, in screen coordinates.
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* Set the size of a window's client area, in screen coordinates.
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@ -880,6 +884,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
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* \param window the window to query the width and height from
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* \param window the window to query the width and height from
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* \param w a pointer filled in with the width of the window, may be NULL
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* \param w a pointer filled in with the width of the window, may be NULL
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* \param h a pointer filled in with the height of the window, may be NULL
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* \param h a pointer filled in with the height of the window, may be NULL
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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@ -887,7 +893,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
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* \sa SDL_GetWindowSizeInPixels
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* \sa SDL_GetWindowSizeInPixels
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* \sa SDL_SetWindowSize
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* \sa SDL_SetWindowSize
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
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extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
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/**
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/**
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* Get the size of a window's borders (decorations) around the client area, in
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* Get the size of a window's borders (decorations) around the client area, in
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@ -934,13 +940,15 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *to
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* \param w a pointer to variable for storing the width in pixels, may be NULL
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* \param w a pointer to variable for storing the width in pixels, may be NULL
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* \param h a pointer to variable for storing the height in pixels, may be
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* \param h a pointer to variable for storing the height in pixels, may be
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* NULL
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* NULL
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_CreateWindow
|
* \sa SDL_CreateWindow
|
||||||
* \sa SDL_GetWindowSize
|
* \sa SDL_GetWindowSize
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
|
extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the minimum size of a window's client area, in screen coordinates.
|
* Set the minimum size of a window's client area, in screen coordinates.
|
||||||
|
@ -966,13 +974,15 @@ extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min
|
||||||
* NULL
|
* NULL
|
||||||
* \param h a pointer filled in with the minimum height of the window, may be
|
* \param h a pointer filled in with the minimum height of the window, may be
|
||||||
* NULL
|
* NULL
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetWindowMaximumSize
|
* \sa SDL_GetWindowMaximumSize
|
||||||
* \sa SDL_SetWindowMinimumSize
|
* \sa SDL_SetWindowMinimumSize
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
|
extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the maximum size of a window's client area, in screen coordinates.
|
* Set the maximum size of a window's client area, in screen coordinates.
|
||||||
|
@ -998,13 +1008,15 @@ extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max
|
||||||
* NULL
|
* NULL
|
||||||
* \param h a pointer filled in with the maximum height of the window, may be
|
* \param h a pointer filled in with the maximum height of the window, may be
|
||||||
* NULL
|
* NULL
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetWindowMinimumSize
|
* \sa SDL_GetWindowMinimumSize
|
||||||
* \sa SDL_SetWindowMaximumSize
|
* \sa SDL_SetWindowMaximumSize
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
|
extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the border state of a window.
|
* Set the border state of a window.
|
||||||
|
@ -1017,12 +1029,14 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w
|
||||||
*
|
*
|
||||||
* \param window the window of which to change the border state
|
* \param window the window of which to change the border state
|
||||||
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
|
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetWindowFlags
|
* \sa SDL_GetWindowFlags
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
|
extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the user-resizable state of a window.
|
* Set the user-resizable state of a window.
|
||||||
|
@ -1035,12 +1049,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool
|
||||||
*
|
*
|
||||||
* \param window the window of which to change the resizable state
|
* \param window the window of which to change the resizable state
|
||||||
* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
|
* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetWindowFlags
|
* \sa SDL_GetWindowFlags
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
|
extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the window to always be above the others.
|
* Set the window to always be above the others.
|
||||||
|
@ -1051,80 +1067,94 @@ extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool
|
||||||
* \param window The window of which to change the always on top state
|
* \param window The window of which to change the always on top state
|
||||||
* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
|
* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
|
||||||
* disable
|
* disable
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetWindowFlags
|
* \sa SDL_GetWindowFlags
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
|
extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Show a window.
|
* Show a window.
|
||||||
*
|
*
|
||||||
* \param window the window to show
|
* \param window the window to show
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_HideWindow
|
* \sa SDL_HideWindow
|
||||||
* \sa SDL_RaiseWindow
|
* \sa SDL_RaiseWindow
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window *window);
|
extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Hide a window.
|
* Hide a window.
|
||||||
*
|
*
|
||||||
* \param window the window to hide
|
* \param window the window to hide
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_ShowWindow
|
* \sa SDL_ShowWindow
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window *window);
|
extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Raise a window above other windows and set the input focus.
|
* Raise a window above other windows and set the input focus.
|
||||||
*
|
*
|
||||||
* \param window the window to raise
|
* \param window the window to raise
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window *window);
|
extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Make a window as large as possible.
|
* Make a window as large as possible.
|
||||||
*
|
*
|
||||||
* \param window the window to maximize
|
* \param window the window to maximize
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_MinimizeWindow
|
* \sa SDL_MinimizeWindow
|
||||||
* \sa SDL_RestoreWindow
|
* \sa SDL_RestoreWindow
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window *window);
|
extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Minimize a window to an iconic representation.
|
* Minimize a window to an iconic representation.
|
||||||
*
|
*
|
||||||
* \param window the window to minimize
|
* \param window the window to minimize
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_MaximizeWindow
|
* \sa SDL_MaximizeWindow
|
||||||
* \sa SDL_RestoreWindow
|
* \sa SDL_RestoreWindow
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window *window);
|
extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Restore the size and position of a minimized or maximized window.
|
* Restore the size and position of a minimized or maximized window.
|
||||||
*
|
*
|
||||||
* \param window the window to restore
|
* \param window the window to restore
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_MaximizeWindow
|
* \sa SDL_MaximizeWindow
|
||||||
* \sa SDL_MinimizeWindow
|
* \sa SDL_MinimizeWindow
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window *window);
|
extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set a window's fullscreen state.
|
* Set a window's fullscreen state.
|
||||||
|
@ -1222,13 +1252,15 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, con
|
||||||
*
|
*
|
||||||
* \param window the window for which the input grab mode should be set
|
* \param window the window for which the input grab mode should be set
|
||||||
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
|
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GetGrabbedWindow
|
* \sa SDL_GetGrabbedWindow
|
||||||
* \sa SDL_GetWindowGrab
|
* \sa SDL_GetWindowGrab
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
|
extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set a window's keyboard grab mode.
|
* Set a window's keyboard grab mode.
|
||||||
|
@ -1251,6 +1283,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grab
|
||||||
*
|
*
|
||||||
* \param window The window for which the keyboard grab mode should be set.
|
* \param window The window for which the keyboard grab mode should be set.
|
||||||
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
|
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
|
@ -1258,7 +1292,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grab
|
||||||
* \sa SDL_SetWindowMouseGrab
|
* \sa SDL_SetWindowMouseGrab
|
||||||
* \sa SDL_SetWindowGrab
|
* \sa SDL_SetWindowGrab
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
|
extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set a window's mouse grab mode.
|
* Set a window's mouse grab mode.
|
||||||
|
@ -1267,6 +1301,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_b
|
||||||
*
|
*
|
||||||
* \param window The window for which the mouse grab mode should be set.
|
* \param window The window for which the mouse grab mode should be set.
|
||||||
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
|
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
|
@ -1274,7 +1310,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_b
|
||||||
* \sa SDL_SetWindowKeyboardGrab
|
* \sa SDL_SetWindowKeyboardGrab
|
||||||
* \sa SDL_SetWindowGrab
|
* \sa SDL_SetWindowGrab
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
|
extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get a window's input grab mode.
|
* Get a window's input grab mode.
|
||||||
|
@ -1521,13 +1557,15 @@ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperati
|
||||||
* the SDL error message to "Invalid window". See SDL_GetError().
|
* the SDL error message to "Invalid window". See SDL_GetError().
|
||||||
*
|
*
|
||||||
* \param window the window to destroy
|
* \param window the window to destroy
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_CreateWindow
|
* \sa SDL_CreateWindow
|
||||||
* \sa SDL_CreateWindowFrom
|
* \sa SDL_CreateWindowFrom
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
|
extern DECLSPEC int SDLCALL SDL_DestroyWindow(SDL_Window *window);
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1933,12 +1971,14 @@ extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
|
||||||
* Delete an OpenGL context.
|
* Delete an OpenGL context.
|
||||||
*
|
*
|
||||||
* \param context the OpenGL context to be deleted
|
* \param context the OpenGL context to be deleted
|
||||||
|
* \returns 0 on success or a negative error code on failure; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.0.0.
|
* \since This function is available since SDL 3.0.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_GL_CreateContext
|
* \sa SDL_GL_CreateContext
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
||||||
|
|
||||||
/* @} *//* OpenGL support functions */
|
/* @} *//* OpenGL support functions */
|
||||||
|
|
||||||
|
|
|
@ -564,7 +564,7 @@ static void SDL_ResampleCVT_SRC(SDL_AudioCVT *cvt, const int chans, const SDL_Au
|
||||||
|
|
||||||
#endif /* HAVE_LIBSAMPLERATE_H */
|
#endif /* HAVE_LIBSAMPLERATE_H */
|
||||||
|
|
||||||
static void SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioFormat format)
|
static int SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioFormat format)
|
||||||
{
|
{
|
||||||
/* !!! FIXME in 2.1: there are ten slots in the filter list, and the theoretical maximum we use is six (seven with NULL terminator).
|
/* !!! FIXME in 2.1: there are ten slots in the filter list, and the theoretical maximum we use is six (seven with NULL terminator).
|
||||||
!!! FIXME in 2.1: We need to store data for this resampler, because the cvt structure doesn't store the original sample rates,
|
!!! FIXME in 2.1: We need to store data for this resampler, because the cvt structure doesn't store the original sample rates,
|
||||||
|
@ -592,8 +592,7 @@ static void SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioF
|
||||||
/* we keep no streaming state here, so pad with silence on both ends. */
|
/* we keep no streaming state here, so pad with silence on both ends. */
|
||||||
padding = (float *)SDL_calloc(paddingsamples ? paddingsamples : 1, sizeof(float));
|
padding = (float *)SDL_calloc(paddingsamples ? paddingsamples : 1, sizeof(float));
|
||||||
if (padding == NULL) {
|
if (padding == NULL) {
|
||||||
SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
cvt->len_cvt = SDL_ResampleAudio(chans, inrate, outrate, padding, padding, src, srclen, dst, dstlen);
|
cvt->len_cvt = SDL_ResampleAudio(chans, inrate, outrate, padding, padding, src, srclen, dst, dstlen);
|
||||||
|
@ -605,6 +604,7 @@ static void SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioF
|
||||||
if (cvt->filters[++cvt->filter_index]) {
|
if (cvt->filters[++cvt->filter_index]) {
|
||||||
cvt->filters[cvt->filter_index](cvt, format);
|
cvt->filters[cvt->filter_index](cvt, format);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* !!! FIXME: We only have this macro salsa because SDL_AudioCVT doesn't
|
/* !!! FIXME: We only have this macro salsa because SDL_AudioCVT doesn't
|
||||||
|
|
|
@ -82,11 +82,11 @@ static const Uint8 mix8[] = {
|
||||||
#define ADJUST_VOLUME_U8(s, v) ((s) = ((((s) - 128) * (v)) / SDL_MIX_MAXVOLUME) + 128)
|
#define ADJUST_VOLUME_U8(s, v) ((s) = ((((s) - 128) * (v)) / SDL_MIX_MAXVOLUME) + 128)
|
||||||
#define ADJUST_VOLUME_U16(s, v) ((s) = ((((s) - 32768) * (v)) / SDL_MIX_MAXVOLUME) + 32768)
|
#define ADJUST_VOLUME_U16(s, v) ((s) = ((((s) - 32768) * (v)) / SDL_MIX_MAXVOLUME) + 32768)
|
||||||
|
|
||||||
void SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
|
int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
|
||||||
Uint32 len, int volume)
|
Uint32 len, int volume)
|
||||||
{
|
{
|
||||||
if (volume == 0) {
|
if (volume == 0) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (format) {
|
switch (format) {
|
||||||
|
@ -334,7 +334,8 @@ void SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
default: /* If this happens... FIXME! */
|
default: /* If this happens... FIXME! */
|
||||||
SDL_SetError("SDL_MixAudioFormat(): unknown audio format");
|
return SDL_SetError("SDL_MixAudioFormat(): unknown audio format");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -184,21 +184,20 @@ void SDL_UDEV_Quit(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_UDEV_Scan(void)
|
int SDL_UDEV_Scan(void)
|
||||||
{
|
{
|
||||||
struct udev_enumerate *enumerate = NULL;
|
struct udev_enumerate *enumerate = NULL;
|
||||||
struct udev_list_entry *devs = NULL;
|
struct udev_list_entry *devs = NULL;
|
||||||
struct udev_list_entry *item = NULL;
|
struct udev_list_entry *item = NULL;
|
||||||
|
|
||||||
if (_this == NULL) {
|
if (_this == NULL) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
enumerate = _this->syms.udev_enumerate_new(_this->udev);
|
enumerate = _this->syms.udev_enumerate_new(_this->udev);
|
||||||
if (enumerate == NULL) {
|
if (enumerate == NULL) {
|
||||||
SDL_UDEV_Quit();
|
SDL_UDEV_Quit();
|
||||||
SDL_SetError("udev_enumerate_new() failed");
|
return SDL_SetError("udev_enumerate_new() failed");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_this->syms.udev_enumerate_add_match_subsystem(enumerate, "input");
|
_this->syms.udev_enumerate_add_match_subsystem(enumerate, "input");
|
||||||
|
@ -216,6 +215,7 @@ void SDL_UDEV_Scan(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
_this->syms.udev_enumerate_unref(enumerate);
|
_this->syms.udev_enumerate_unref(enumerate);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_bool
|
SDL_bool
|
||||||
|
|
|
@ -100,7 +100,7 @@ extern void SDL_UDEV_Quit(void);
|
||||||
extern void SDL_UDEV_UnloadLibrary(void);
|
extern void SDL_UDEV_UnloadLibrary(void);
|
||||||
extern int SDL_UDEV_LoadLibrary(void);
|
extern int SDL_UDEV_LoadLibrary(void);
|
||||||
extern void SDL_UDEV_Poll(void);
|
extern void SDL_UDEV_Poll(void);
|
||||||
extern void SDL_UDEV_Scan(void);
|
extern int SDL_UDEV_Scan(void);
|
||||||
extern SDL_bool SDL_UDEV_GetProductInfo(const char *device_path, Uint16 *vendor, Uint16 *product, Uint16 *version);
|
extern SDL_bool SDL_UDEV_GetProductInfo(const char *device_path, Uint16 *vendor, Uint16 *product, Uint16 *version);
|
||||||
extern int SDL_UDEV_AddCallback(SDL_UDEV_Callback cb);
|
extern int SDL_UDEV_AddCallback(SDL_UDEV_Callback cb);
|
||||||
extern void SDL_UDEV_DelCallback(SDL_UDEV_Callback cb);
|
extern void SDL_UDEV_DelCallback(SDL_UDEV_Callback cb);
|
||||||
|
|
|
@ -146,7 +146,7 @@ SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_CloseJoystick,(SDL_Joystick *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
|
||||||
SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
|
SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return)
|
||||||
|
@ -184,13 +184,13 @@ SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroyCond,(SDL_cond *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_DestroyCond,(SDL_cond *a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_mutex *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_mutex *a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_DestroyPalette,(SDL_Palette *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_DestroyRenderer,(SDL_Renderer *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_sem *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_sem *a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_DestroyTexture,(SDL_Texture *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_DestroyWindow,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
|
||||||
SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DisableScreenSaver,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_DisableScreenSaver,(void),(),)
|
||||||
|
@ -214,7 +214,7 @@ SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),)
|
||||||
SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_GL_DeleteContext,(SDL_GLContext a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
|
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
|
||||||
|
@ -384,8 +384,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b,
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPointsFloat,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPointsFloat,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),)
|
SDL_DYNAPI_PROC(int,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),)
|
SDL_DYNAPI_PROC(int,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRelativeMouseMode,(void),(),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRelativeMouseMode,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(Uint32,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return)
|
SDL_DYNAPI_PROC(Uint32,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
|
||||||
|
@ -447,15 +447,15 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
|
SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return)
|
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
|
SDL_DYNAPI_PROC(int,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
|
SDL_DYNAPI_PROC(int,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return)
|
SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
|
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),)
|
SDL_DYNAPI_PROC(int,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
|
SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),)
|
SDL_DYNAPI_PROC(int,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
|
SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32 c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32 c),(a,b,c),return)
|
||||||
|
@ -511,7 +511,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE41,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE42,(void),(),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE42,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_HideCursor,(void),(),return)
|
SDL_DYNAPI_PROC(int,SDL_HideCursor,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_HideWindow,(SDL_Window *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_HideWindow,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
|
||||||
|
@ -545,14 +545,14 @@ SDL_DYNAPI_PROC(void,SDL_LogSetOutputFunction,(SDL_LogOutputFunction a, void *b)
|
||||||
SDL_DYNAPI_PROC(void,SDL_LogSetPriority,(int a, SDL_LogPriority b),(a,b),)
|
SDL_DYNAPI_PROC(void,SDL_LogSetPriority,(int a, SDL_LogPriority b),(a,b),)
|
||||||
SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
|
SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_MaximizeWindow,(SDL_Window *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_MaximizeWindow,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
|
||||||
SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
|
||||||
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
|
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_MinimizeWindow,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),)
|
SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return)
|
SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
|
SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),)
|
||||||
|
@ -586,7 +586,7 @@ SDL_DYNAPI_PROC(Sint64,SDL_RWseek,(SDL_RWops *a, Sint64 b, int c),(a,b,c),return
|
||||||
SDL_DYNAPI_PROC(Sint64,SDL_RWsize,(SDL_RWops *a),(a),return)
|
SDL_DYNAPI_PROC(Sint64,SDL_RWsize,(SDL_RWops *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(Sint64,SDL_RWtell,(SDL_RWops *a),(a),return)
|
SDL_DYNAPI_PROC(Sint64,SDL_RWtell,(SDL_RWops *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(Sint64,SDL_RWwrite,(SDL_RWops *a, const void *b, Sint64 c),(a,b,c),return)
|
SDL_DYNAPI_PROC(Sint64,SDL_RWwrite,(SDL_RWops *a, const void *b, Sint64 c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_RaiseWindow,(SDL_Window *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_RaiseWindow,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(Uint16,SDL_ReadBE16,(SDL_RWops *a),(a),return)
|
SDL_DYNAPI_PROC(Uint16,SDL_ReadBE16,(SDL_RWops *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(Uint32,SDL_ReadBE32,(SDL_RWops *a),(a),return)
|
SDL_DYNAPI_PROC(Uint32,SDL_ReadBE32,(SDL_RWops *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(Uint64,SDL_ReadBE64,(SDL_RWops *a),(a),return)
|
SDL_DYNAPI_PROC(Uint64,SDL_ReadBE64,(SDL_RWops *a),(a),return)
|
||||||
|
@ -608,7 +608,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c
|
||||||
SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
|
SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_RenderPresent,(SDL_Renderer *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_RenderPresent,(SDL_Renderer *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b, Uint32 c, void *d, int e),(a,b,c,d,e),return)
|
SDL_DYNAPI_PROC(int,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b, Uint32 c, void *d, int e),(a,b,c,d,e),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
|
||||||
|
@ -620,7 +620,7 @@ SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_RestoreWindow,(SDL_Window *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_RestoreWindow,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(int,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(int,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
|
||||||
|
@ -639,7 +639,7 @@ SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
|
SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetCursor,(SDL_Cursor *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_SetCursor,(SDL_Cursor *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, SDL_bool b),(a,b),)
|
SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, SDL_bool b),(a,b),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),)
|
SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(SDL_bool a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(SDL_bool a),(a),)
|
||||||
|
@ -650,7 +650,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_SetHint,(const char *a, const char *b),(a,b),return
|
||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetJoystickEventsEnabled,(SDL_bool a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_SetJoystickEventsEnabled,(SDL_bool a),(a),)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(int,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),)
|
SDL_DYNAPI_PROC(int,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
||||||
|
@ -675,31 +675,31 @@ SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorKey,(SDL_Surface *a, int b, Uint32 c),(a,
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetTextInputRect,(const SDL_Rect *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_SetTextInputRect,(const SDL_Rect *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return)
|
SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return)
|
||||||
|
@ -707,7 +707,7 @@ SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),)
|
||||||
SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
|
SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
|
SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_ShowWindow,(SDL_Window *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),)
|
||||||
|
@ -727,7 +727,7 @@ SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
|
||||||
SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_UnlockTexture,(SDL_Texture *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),)
|
||||||
SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
|
SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
|
||||||
|
@ -786,7 +786,7 @@ SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),)
|
||||||
SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return)
|
SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(SDL_bool a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(SDL_bool a),(a),)
|
||||||
SDL_DYNAPI_PROC(void,SDL_hid_close,(SDL_hid_device *a),(a),)
|
SDL_DYNAPI_PROC(int,SDL_hid_close,(SDL_hid_device *a),(a),return)
|
||||||
SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
|
SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return)
|
SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return)
|
SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return)
|
||||||
|
|
|
@ -1256,13 +1256,13 @@ SDL_CreateSystemCursor(SDL_SystemCursor id)
|
||||||
if this is desired for any reason. This is used when setting
|
if this is desired for any reason. This is used when setting
|
||||||
the video mode and when the SDL window gains the mouse focus.
|
the video mode and when the SDL window gains the mouse focus.
|
||||||
*/
|
*/
|
||||||
void SDL_SetCursor(SDL_Cursor *cursor)
|
int SDL_SetCursor(SDL_Cursor *cursor)
|
||||||
{
|
{
|
||||||
SDL_Mouse *mouse = SDL_GetMouse();
|
SDL_Mouse *mouse = SDL_GetMouse();
|
||||||
|
|
||||||
/* Return immediately if setting the cursor to the currently set one (fixes #7151) */
|
/* Return immediately if setting the cursor to the currently set one (fixes #7151) */
|
||||||
if (cursor == mouse->cur_cursor) {
|
if (cursor == mouse->cur_cursor) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Set the new cursor */
|
/* Set the new cursor */
|
||||||
|
@ -1276,8 +1276,7 @@ void SDL_SetCursor(SDL_Cursor *cursor)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (found == NULL) {
|
if (found == NULL) {
|
||||||
SDL_SetError("Cursor not associated with the current mouse");
|
return SDL_SetError("Cursor not associated with the current mouse");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
mouse->cur_cursor = cursor;
|
mouse->cur_cursor = cursor;
|
||||||
|
@ -1298,6 +1297,7 @@ void SDL_SetCursor(SDL_Cursor *cursor)
|
||||||
mouse->ShowCursor(NULL);
|
mouse->ShowCursor(NULL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Cursor *
|
SDL_Cursor *
|
||||||
|
|
|
@ -54,13 +54,13 @@ typedef struct
|
||||||
int (*ShowCursor)(SDL_Cursor *cursor);
|
int (*ShowCursor)(SDL_Cursor *cursor);
|
||||||
|
|
||||||
/* This is called when a mouse motion event occurs */
|
/* This is called when a mouse motion event occurs */
|
||||||
void (*MoveCursor)(SDL_Cursor *cursor);
|
int (*MoveCursor)(SDL_Cursor *cursor);
|
||||||
|
|
||||||
/* Free a window manager cursor */
|
/* Free a window manager cursor */
|
||||||
void (*FreeCursor)(SDL_Cursor *cursor);
|
void (*FreeCursor)(SDL_Cursor *cursor);
|
||||||
|
|
||||||
/* Warp the mouse to (x,y) within a window */
|
/* Warp the mouse to (x,y) within a window */
|
||||||
void (*WarpMouse)(SDL_Window *window, float x, float y);
|
int (*WarpMouse)(SDL_Window *window, float x, float y);
|
||||||
|
|
||||||
/* Warp the mouse to (x,y) in screen space */
|
/* Warp the mouse to (x,y) in screen space */
|
||||||
int (*WarpMouseGlobal)(float x, float y);
|
int (*WarpMouseGlobal)(float x, float y);
|
||||||
|
|
|
@ -1522,12 +1522,13 @@ int SDL_hid_get_feature_report(SDL_hid_device *device, unsigned char *data, size
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_hid_close(SDL_hid_device *device)
|
int SDL_hid_close(SDL_hid_device *device)
|
||||||
{
|
{
|
||||||
CHECK_DEVICE_MAGIC(device, );
|
CHECK_DEVICE_MAGIC(device, -1);
|
||||||
|
|
||||||
device->backend->hid_close(device->device);
|
device->backend->hid_close(device->device);
|
||||||
DeleteHIDDeviceWrapper(device);
|
DeleteHIDDeviceWrapper(device);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SDL_hid_get_manufacturer_string(SDL_hid_device *device, wchar_t *string, size_t maxlen)
|
int SDL_hid_get_manufacturer_string(SDL_hid_device *device, wchar_t *string, size_t maxlen)
|
||||||
|
|
|
@ -936,7 +936,7 @@ const char *SDL_GetGamepadStringForButton(SDL_GamepadButton button)
|
||||||
/*
|
/*
|
||||||
* given a gamepad button name and a joystick name update our mapping structure with it
|
* given a gamepad button name and a joystick name update our mapping structure with it
|
||||||
*/
|
*/
|
||||||
static void SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton)
|
static int SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton)
|
||||||
{
|
{
|
||||||
SDL_ExtendedGamepadBind bind;
|
SDL_ExtendedGamepadBind bind;
|
||||||
SDL_GamepadButton button;
|
SDL_GamepadButton button;
|
||||||
|
@ -975,8 +975,7 @@ static void SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szG
|
||||||
bind.outputType = SDL_GAMEPAD_BINDTYPE_BUTTON;
|
bind.outputType = SDL_GAMEPAD_BINDTYPE_BUTTON;
|
||||||
bind.output.button = button;
|
bind.output.button = button;
|
||||||
} else {
|
} else {
|
||||||
SDL_SetError("Unexpected gamepad element %s", szGameButton);
|
return SDL_SetError("Unexpected gamepad element %s", szGameButton);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (*szJoystickButton == '+' || *szJoystickButton == '-') {
|
if (*szJoystickButton == '+' || *szJoystickButton == '-') {
|
||||||
|
@ -1015,24 +1014,23 @@ static void SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szG
|
||||||
bind.input.hat.hat = hat;
|
bind.input.hat.hat = hat;
|
||||||
bind.input.hat.hat_mask = mask;
|
bind.input.hat.hat_mask = mask;
|
||||||
} else {
|
} else {
|
||||||
SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
|
return SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
++gamepad->num_bindings;
|
++gamepad->num_bindings;
|
||||||
gamepad->bindings = (SDL_ExtendedGamepadBind *)SDL_realloc(gamepad->bindings, gamepad->num_bindings * sizeof(*gamepad->bindings));
|
gamepad->bindings = (SDL_ExtendedGamepadBind *)SDL_realloc(gamepad->bindings, gamepad->num_bindings * sizeof(*gamepad->bindings));
|
||||||
if (!gamepad->bindings) {
|
if (!gamepad->bindings) {
|
||||||
gamepad->num_bindings = 0;
|
gamepad->num_bindings = 0;
|
||||||
SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
gamepad->bindings[gamepad->num_bindings - 1] = bind;
|
gamepad->bindings[gamepad->num_bindings - 1] = bind;
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* given a gamepad mapping string update our mapping object
|
* given a gamepad mapping string update our mapping object
|
||||||
*/
|
*/
|
||||||
static void SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char *pchString)
|
static int SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char *pchString)
|
||||||
{
|
{
|
||||||
char szGameButton[20];
|
char szGameButton[20];
|
||||||
char szJoystickButton[20];
|
char szJoystickButton[20];
|
||||||
|
@ -1058,15 +1056,13 @@ static void SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char
|
||||||
|
|
||||||
} else if (bGameButton) {
|
} else if (bGameButton) {
|
||||||
if (i >= sizeof(szGameButton)) {
|
if (i >= sizeof(szGameButton)) {
|
||||||
SDL_SetError("Button name too large: %s", szGameButton);
|
return SDL_SetError("Button name too large: %s", szGameButton);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
szGameButton[i] = *pchPos;
|
szGameButton[i] = *pchPos;
|
||||||
i++;
|
i++;
|
||||||
} else {
|
} else {
|
||||||
if (i >= sizeof(szJoystickButton)) {
|
if (i >= sizeof(szJoystickButton)) {
|
||||||
SDL_SetError("Joystick button name too large: %s", szJoystickButton);
|
return SDL_SetError("Joystick button name too large: %s", szJoystickButton);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
szJoystickButton[i] = *pchPos;
|
szJoystickButton[i] = *pchPos;
|
||||||
i++;
|
i++;
|
||||||
|
@ -1078,6 +1074,7 @@ static void SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char
|
||||||
if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') {
|
if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') {
|
||||||
SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton);
|
SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -1043,15 +1043,16 @@ int SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick)
|
||||||
/**
|
/**
|
||||||
* Set the player index of an opened joystick
|
* Set the player index of an opened joystick
|
||||||
*/
|
*/
|
||||||
void SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index)
|
int SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index)
|
||||||
{
|
{
|
||||||
SDL_LockJoysticks();
|
SDL_LockJoysticks();
|
||||||
{
|
{
|
||||||
CHECK_JOYSTICK_MAGIC(joystick, );
|
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||||
|
|
||||||
SDL_SetJoystickIDForPlayerIndex(player_index, joystick->instance_id);
|
SDL_SetJoystickIDForPlayerIndex(player_index, joystick->instance_id);
|
||||||
}
|
}
|
||||||
SDL_UnlockJoysticks();
|
SDL_UnlockJoysticks();
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
int SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||||
|
@ -1216,7 +1217,7 @@ int SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||||
/*
|
/*
|
||||||
* Close a joystick previously opened with SDL_OpenJoystick()
|
* Close a joystick previously opened with SDL_OpenJoystick()
|
||||||
*/
|
*/
|
||||||
void SDL_CloseJoystick(SDL_Joystick *joystick)
|
int SDL_CloseJoystick(SDL_Joystick *joystick)
|
||||||
{
|
{
|
||||||
SDL_Joystick *joysticklist;
|
SDL_Joystick *joysticklist;
|
||||||
SDL_Joystick *joysticklistprev;
|
SDL_Joystick *joysticklistprev;
|
||||||
|
@ -1224,12 +1225,12 @@ void SDL_CloseJoystick(SDL_Joystick *joystick)
|
||||||
|
|
||||||
SDL_LockJoysticks();
|
SDL_LockJoysticks();
|
||||||
{
|
{
|
||||||
CHECK_JOYSTICK_MAGIC(joystick, );
|
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||||
|
|
||||||
/* First decrement ref count */
|
/* First decrement ref count */
|
||||||
if (--joystick->ref_count > 0) {
|
if (--joystick->ref_count > 0) {
|
||||||
SDL_UnlockJoysticks();
|
SDL_UnlockJoysticks();
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (joystick->rumble_expiration) {
|
if (joystick->rumble_expiration) {
|
||||||
|
@ -1276,6 +1277,7 @@ void SDL_CloseJoystick(SDL_Joystick *joystick)
|
||||||
SDL_free(joystick);
|
SDL_free(joystick);
|
||||||
}
|
}
|
||||||
SDL_UnlockJoysticks();
|
SDL_UnlockJoysticks();
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_QuitJoysticks(void)
|
void SDL_QuitJoysticks(void)
|
||||||
|
|
|
@ -458,15 +458,15 @@ static SDL_bool RAWINPUT_MissingWindowsGamingInputSlot()
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void RAWINPUT_UpdateWindowsGamingInput()
|
static int RAWINPUT_UpdateWindowsGamingInput()
|
||||||
{
|
{
|
||||||
int ii;
|
int ii;
|
||||||
if (!wgi_state.gamepad_statics) {
|
if (!wgi_state.gamepad_statics) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!wgi_state.dirty) {
|
if (!wgi_state.dirty) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
wgi_state.dirty = SDL_FALSE;
|
wgi_state.dirty = SDL_FALSE;
|
||||||
|
@ -507,13 +507,11 @@ static void RAWINPUT_UpdateWindowsGamingInput()
|
||||||
wgi_state.per_gamepad_count++;
|
wgi_state.per_gamepad_count++;
|
||||||
wgi_state.per_gamepad = SDL_realloc(wgi_state.per_gamepad, sizeof(wgi_state.per_gamepad[0]) * wgi_state.per_gamepad_count);
|
wgi_state.per_gamepad = SDL_realloc(wgi_state.per_gamepad, sizeof(wgi_state.per_gamepad[0]) * wgi_state.per_gamepad_count);
|
||||||
if (!wgi_state.per_gamepad) {
|
if (!wgi_state.per_gamepad) {
|
||||||
SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
gamepad_state = SDL_calloc(1, sizeof(*gamepad_state));
|
gamepad_state = SDL_calloc(1, sizeof(*gamepad_state));
|
||||||
if (gamepad_state == NULL) {
|
if (gamepad_state == NULL) {
|
||||||
SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
wgi_state.per_gamepad[wgi_state.per_gamepad_count - 1] = gamepad_state;
|
wgi_state.per_gamepad[wgi_state.per_gamepad_count - 1] = gamepad_state;
|
||||||
gamepad_state->gamepad = gamepad;
|
gamepad_state->gamepad = gamepad;
|
||||||
|
@ -549,6 +547,7 @@ static void RAWINPUT_UpdateWindowsGamingInput()
|
||||||
wgi_state.per_gamepad[ii]->connected = SDL_FALSE; /* Not used by anything, currently */
|
wgi_state.per_gamepad[ii]->connected = SDL_FALSE; /* Not used by anything, currently */
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
static void RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
|
static void RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
|
||||||
{
|
{
|
||||||
|
@ -1907,7 +1906,7 @@ RAWINPUT_RegisterNotifications(HWND hWnd)
|
||||||
return SDL_TRUE;
|
return SDL_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RAWINPUT_UnregisterNotifications()
|
int RAWINPUT_UnregisterNotifications()
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
RAWINPUTDEVICE rid[SDL_arraysize(subscribed_devices)];
|
RAWINPUTDEVICE rid[SDL_arraysize(subscribed_devices)];
|
||||||
|
@ -1920,9 +1919,9 @@ void RAWINPUT_UnregisterNotifications()
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!RegisterRawInputDevices(rid, SDL_arraysize(rid), sizeof(RAWINPUTDEVICE))) {
|
if (!RegisterRawInputDevices(rid, SDL_arraysize(rid), sizeof(RAWINPUTDEVICE))) {
|
||||||
SDL_SetError("Couldn't unregister for raw input events");
|
return SDL_SetError("Couldn't unregister for raw input events");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
LRESULT CALLBACK
|
LRESULT CALLBACK
|
||||||
|
|
|
@ -29,7 +29,7 @@ extern SDL_bool RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Ui
|
||||||
|
|
||||||
/* Registers for input events */
|
/* Registers for input events */
|
||||||
extern SDL_bool RAWINPUT_RegisterNotifications(HWND hWnd);
|
extern SDL_bool RAWINPUT_RegisterNotifications(HWND hWnd);
|
||||||
extern void RAWINPUT_UnregisterNotifications();
|
extern int RAWINPUT_UnregisterNotifications();
|
||||||
|
|
||||||
/* Returns 0 if message was handled */
|
/* Returns 0 if message was handled */
|
||||||
extern LRESULT CALLBACK RAWINPUT_WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
extern LRESULT CALLBACK RAWINPUT_WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||||
|
|
|
@ -26,7 +26,7 @@
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
extern void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen);
|
extern int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,7 +23,8 @@
|
||||||
#include "../SDL_syslocale.h"
|
#include "../SDL_syslocale.h"
|
||||||
#include "../../core/android/SDL_android.h"
|
#include "../../core/android/SDL_android.h"
|
||||||
|
|
||||||
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
Android_JNI_GetLocale(buf, buflen);
|
Android_JNI_GetLocale(buf, buflen);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,8 +22,8 @@
|
||||||
#include "SDL_internal.h"
|
#include "SDL_internal.h"
|
||||||
#include "../SDL_syslocale.h"
|
#include "../SDL_syslocale.h"
|
||||||
|
|
||||||
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
/* dummy implementation. Caller already zero'd out buffer. */
|
/* dummy implementation. Caller already zero'd out buffer. */
|
||||||
SDL_Unsupported();
|
return SDL_Unsupported();
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
#include "SDL_internal.h"
|
#include "SDL_internal.h"
|
||||||
#include "../SDL_syslocale.h"
|
#include "../SDL_syslocale.h"
|
||||||
|
|
||||||
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
/* *INDENT-OFF* */ /* clang-format off */
|
/* *INDENT-OFF* */ /* clang-format off */
|
||||||
EM_ASM({
|
EM_ASM({
|
||||||
|
@ -67,4 +67,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
}
|
}
|
||||||
}, buf, buflen);
|
}, buf, buflen);
|
||||||
/* *INDENT-ON* */ /* clang-format on */
|
/* *INDENT-ON* */ /* clang-format on */
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,7 +26,7 @@
|
||||||
#include "SDL_internal.h"
|
#include "SDL_internal.h"
|
||||||
#include "../SDL_syslocale.h"
|
#include "../SDL_syslocale.h"
|
||||||
|
|
||||||
void
|
int
|
||||||
SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
BLocaleRoster *roster = BLocaleRoster::Default();
|
BLocaleRoster *roster = BLocaleRoster::Default();
|
||||||
|
@ -34,16 +34,14 @@ SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
|
|
||||||
BMessage msg;
|
BMessage msg;
|
||||||
if (roster->GetPreferredLanguages(&msg) != B_OK) {
|
if (roster->GetPreferredLanguages(&msg) != B_OK) {
|
||||||
SDL_SetError("BLocaleRoster couldn't get preferred languages");
|
return SDL_SetError("BLocaleRoster couldn't get preferred languages");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *key = "language";
|
const char *key = "language";
|
||||||
type_code typ = B_ANY_TYPE;
|
type_code typ = B_ANY_TYPE;
|
||||||
int32 numlangs = 0;
|
int32 numlangs = 0;
|
||||||
if ((msg.GetInfo(key, &typ, &numlangs) != B_OK) || (typ != B_STRING_TYPE)) {
|
if ((msg.GetInfo(key, &typ, &numlangs) != B_OK) || (typ != B_STRING_TYPE)) {
|
||||||
SDL_SetError("BLocaleRoster message was wrong");
|
return SDL_SetError("BLocaleRoster message was wrong");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int32 i = 0; i < numlangs; i++) {
|
for (int32 i = 0; i < numlangs; i++) {
|
||||||
|
@ -71,4 +69,5 @@ SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
buflen--;
|
buflen--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
#import <Foundation/Foundation.h>
|
#import <Foundation/Foundation.h>
|
||||||
|
|
||||||
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
NSArray *languages = NSLocale.preferredLanguages;
|
NSArray *languages = NSLocale.preferredLanguages;
|
||||||
|
@ -72,4 +72,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,7 +29,7 @@
|
||||||
|
|
||||||
SDL_FORCE_INLINE u8 GetLocaleIndex(void);
|
SDL_FORCE_INLINE u8 GetLocaleIndex(void);
|
||||||
|
|
||||||
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
/* The 3DS only supports these 12 languages, only one can be active at a time */
|
/* The 3DS only supports these 12 languages, only one can be active at a time */
|
||||||
static const char AVAILABLE_LOCALES[][6] = { "ja_JP", "en_US", "fr_FR", "de_DE",
|
static const char AVAILABLE_LOCALES[][6] = { "ja_JP", "en_US", "fr_FR", "de_DE",
|
||||||
|
@ -39,6 +39,7 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
if (current_locale != BAD_LOCALE) {
|
if (current_locale != BAD_LOCALE) {
|
||||||
SDL_strlcpy(buf, AVAILABLE_LOCALES[current_locale], buflen);
|
SDL_strlcpy(buf, AVAILABLE_LOCALES[current_locale], buflen);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_FORCE_INLINE u8
|
SDL_FORCE_INLINE u8
|
||||||
|
|
|
@ -62,7 +62,7 @@ static void normalize_locales(char *dst, char *src, size_t buflen)
|
||||||
normalize_locale_str(dst, src, buflen);
|
normalize_locale_str(dst, src, buflen);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
/* !!! FIXME: should we be using setlocale()? Or some D-Bus thing? */
|
/* !!! FIXME: should we be using setlocale()? Or some D-Bus thing? */
|
||||||
SDL_bool isstack;
|
SDL_bool isstack;
|
||||||
|
@ -72,8 +72,7 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
SDL_assert(buflen > 0);
|
SDL_assert(buflen > 0);
|
||||||
tmp = SDL_small_alloc(char, buflen, &isstack);
|
tmp = SDL_small_alloc(char, buflen, &isstack);
|
||||||
if (tmp == NULL) {
|
if (tmp == NULL) {
|
||||||
SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
*tmp = '\0';
|
*tmp = '\0';
|
||||||
|
@ -100,4 +99,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_small_free(tmp, isstack);
|
SDL_small_free(tmp, isstack);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
#include <psp2/apputil.h>
|
#include <psp2/apputil.h>
|
||||||
#include <psp2/system_param.h>
|
#include <psp2/system_param.h>
|
||||||
|
|
||||||
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
const char *vita_locales[] = {
|
const char *vita_locales[] = {
|
||||||
"ja_JP",
|
"ja_JP",
|
||||||
|
@ -65,4 +65,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
SDL_strlcpy(buf, vita_locales[language], buflen);
|
SDL_strlcpy(buf, vita_locales[language], buflen);
|
||||||
|
|
||||||
sceAppUtilShutdown();
|
sceAppUtilShutdown();
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -54,7 +54,7 @@ static void SDL_SYS_GetPreferredLocales_winxp(char *buf, size_t buflen)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* this works on Windows Vista and later. */
|
/* this works on Windows Vista and later. */
|
||||||
static void SDL_SYS_GetPreferredLocales_vista(char *buf, size_t buflen)
|
static int SDL_SYS_GetPreferredLocales_vista(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
ULONG numlangs = 0;
|
ULONG numlangs = 0;
|
||||||
WCHAR *wbuf = NULL;
|
WCHAR *wbuf = NULL;
|
||||||
|
@ -66,8 +66,7 @@ static void SDL_SYS_GetPreferredLocales_vista(char *buf, size_t buflen)
|
||||||
|
|
||||||
wbuf = SDL_small_alloc(WCHAR, wbuflen, &isstack);
|
wbuf = SDL_small_alloc(WCHAR, wbuflen, &isstack);
|
||||||
if (wbuf == NULL) {
|
if (wbuf == NULL) {
|
||||||
SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!pGetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numlangs, wbuf, &wbuflen)) {
|
if (!pGetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numlangs, wbuf, &wbuflen)) {
|
||||||
|
@ -91,9 +90,10 @@ static void SDL_SYS_GetPreferredLocales_vista(char *buf, size_t buflen)
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_small_free(wbuf, isstack);
|
SDL_small_free(wbuf, isstack);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
if (!kernel32) {
|
if (!kernel32) {
|
||||||
kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
|
kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
|
||||||
|
@ -107,4 +107,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
} else {
|
} else {
|
||||||
SDL_SYS_GetPreferredLocales_vista(buf, buflen); /* available on Vista and later. */
|
SDL_SYS_GetPreferredLocales_vista(buf, buflen); /* available on Vista and later. */
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,7 +27,7 @@
|
||||||
/*using namespace Windows::Graphics::Display;*/
|
/*using namespace Windows::Graphics::Display;*/
|
||||||
#include <wchar.h>
|
#include <wchar.h>
|
||||||
|
|
||||||
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
{
|
{
|
||||||
WCHAR wbuffer[128] = L"";
|
WCHAR wbuffer[128] = L"";
|
||||||
int ret = 0;
|
int ret = 0;
|
||||||
|
@ -50,4 +50,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
|
||||||
buf[i] = (char)wbuffer[i]; /* assume this was ASCII anyhow. */
|
buf[i] = (char)wbuffer[i]; /* assume this was ASCII anyhow. */
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2013,12 +2013,12 @@ static void SDL_UnlockTextureNative(SDL_Texture *texture)
|
||||||
SDL_UnlockTexture(native);
|
SDL_UnlockTexture(native);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_UnlockTexture(SDL_Texture *texture)
|
int SDL_UnlockTexture(SDL_Texture *texture)
|
||||||
{
|
{
|
||||||
CHECK_TEXTURE_MAGIC(texture, );
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
||||||
|
|
||||||
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
#if SDL_HAVE_YUV
|
#if SDL_HAVE_YUV
|
||||||
if (texture->yuv) {
|
if (texture->yuv) {
|
||||||
|
@ -2034,6 +2034,7 @@ void SDL_UnlockTexture(SDL_Texture *texture)
|
||||||
|
|
||||||
SDL_DestroySurface(texture->locked_surface);
|
SDL_DestroySurface(texture->locked_surface);
|
||||||
texture->locked_surface = NULL;
|
texture->locked_surface = NULL;
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int SDL_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *texture)
|
static int SDL_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||||
|
@ -4002,11 +4003,11 @@ static void SDL_RenderLogicalBorders(SDL_Renderer *renderer)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_RenderPresent(SDL_Renderer *renderer)
|
int SDL_RenderPresent(SDL_Renderer *renderer)
|
||||||
{
|
{
|
||||||
SDL_bool presented = SDL_TRUE;
|
SDL_bool presented = SDL_TRUE;
|
||||||
|
|
||||||
CHECK_RENDERER_MAGIC(renderer, );
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
||||||
|
|
||||||
if (renderer->logical_target) {
|
if (renderer->logical_target) {
|
||||||
SDL_SetRenderTargetInternal(renderer, NULL);
|
SDL_SetRenderTargetInternal(renderer, NULL);
|
||||||
|
@ -4034,13 +4035,14 @@ void SDL_RenderPresent(SDL_Renderer *renderer)
|
||||||
(!presented && renderer->wanted_vsync)) {
|
(!presented && renderer->wanted_vsync)) {
|
||||||
SDL_SimulateRenderVSync(renderer);
|
SDL_SimulateRenderVSync(renderer);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SDL_DestroyTextureInternal(SDL_Texture *texture, SDL_bool is_destroying)
|
static int SDL_DestroyTextureInternal(SDL_Texture *texture, SDL_bool is_destroying)
|
||||||
{
|
{
|
||||||
SDL_Renderer *renderer;
|
SDL_Renderer *renderer;
|
||||||
|
|
||||||
CHECK_TEXTURE_MAGIC(texture, );
|
CHECK_TEXTURE_MAGIC(texture, -1);
|
||||||
|
|
||||||
renderer = texture->renderer;
|
renderer = texture->renderer;
|
||||||
if (is_destroying) {
|
if (is_destroying) {
|
||||||
|
@ -4084,11 +4086,12 @@ static void SDL_DestroyTextureInternal(SDL_Texture *texture, SDL_bool is_destroy
|
||||||
texture->locked_surface = NULL;
|
texture->locked_surface = NULL;
|
||||||
|
|
||||||
SDL_free(texture);
|
SDL_free(texture);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DestroyTexture(SDL_Texture *texture)
|
int SDL_DestroyTexture(SDL_Texture *texture)
|
||||||
{
|
{
|
||||||
SDL_DestroyTextureInternal(texture, SDL_FALSE /* is_destroying */);
|
return SDL_DestroyTextureInternal(texture, SDL_FALSE /* is_destroying */);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SDL_DiscardAllCommands(SDL_Renderer *renderer)
|
static void SDL_DiscardAllCommands(SDL_Renderer *renderer)
|
||||||
|
@ -4113,9 +4116,9 @@ static void SDL_DiscardAllCommands(SDL_Renderer *renderer)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DestroyRenderer(SDL_Renderer *renderer)
|
int SDL_DestroyRenderer(SDL_Renderer *renderer)
|
||||||
{
|
{
|
||||||
CHECK_RENDERER_MAGIC(renderer, );
|
CHECK_RENDERER_MAGIC(renderer, -1);
|
||||||
|
|
||||||
SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
|
SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
|
||||||
|
|
||||||
|
@ -4144,6 +4147,7 @@ void SDL_DestroyRenderer(SDL_Renderer *renderer)
|
||||||
|
|
||||||
/* Free the renderer instance */
|
/* Free the renderer instance */
|
||||||
renderer->DestroyRenderer(renderer);
|
renderer->DestroyRenderer(renderer);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
|
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
|
||||||
|
|
|
@ -1202,18 +1202,19 @@ int SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
|
int SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
EGLContext egl_context = (EGLContext)context;
|
EGLContext egl_context = (EGLContext)context;
|
||||||
|
|
||||||
/* Clean up GLES and EGL */
|
/* Clean up GLES and EGL */
|
||||||
if (!_this->egl_data) {
|
if (!_this->egl_data) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
|
if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
|
||||||
_this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
|
_this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
EGLSurface *
|
EGLSurface *
|
||||||
|
|
|
@ -128,7 +128,7 @@ extern void SDL_EGL_SetRequiredVisualId(_THIS, int visual_id);
|
||||||
extern int SDL_EGL_ChooseConfig(_THIS);
|
extern int SDL_EGL_ChooseConfig(_THIS);
|
||||||
extern int SDL_EGL_SetSwapInterval(_THIS, int interval);
|
extern int SDL_EGL_SetSwapInterval(_THIS, int interval);
|
||||||
extern int SDL_EGL_GetSwapInterval(_THIS, int *interval);
|
extern int SDL_EGL_GetSwapInterval(_THIS, int *interval);
|
||||||
extern void SDL_EGL_DeleteContext(_THIS, SDL_GLContext context);
|
extern int SDL_EGL_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
extern EGLSurface *SDL_EGL_CreateSurface(_THIS, NativeWindowType nw);
|
extern EGLSurface *SDL_EGL_CreateSurface(_THIS, NativeWindowType nw);
|
||||||
extern void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface);
|
extern void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface);
|
||||||
|
|
||||||
|
|
|
@ -623,20 +623,19 @@ int SDL_InitFormat(SDL_PixelFormat *format, Uint32 pixel_format)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DestroyPixelFormat(SDL_PixelFormat *format)
|
int SDL_DestroyPixelFormat(SDL_PixelFormat *format)
|
||||||
{
|
{
|
||||||
SDL_PixelFormat *prev;
|
SDL_PixelFormat *prev;
|
||||||
|
|
||||||
if (format == NULL) {
|
if (format == NULL) {
|
||||||
SDL_InvalidParamError("format");
|
return SDL_InvalidParamError("format");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_AtomicLock(&formats_lock);
|
SDL_AtomicLock(&formats_lock);
|
||||||
|
|
||||||
if (--format->refcount > 0) {
|
if (--format->refcount > 0) {
|
||||||
SDL_AtomicUnlock(&formats_lock);
|
SDL_AtomicUnlock(&formats_lock);
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Remove this format from our list */
|
/* Remove this format from our list */
|
||||||
|
@ -657,6 +656,7 @@ void SDL_DestroyPixelFormat(SDL_PixelFormat *format)
|
||||||
SDL_DestroyPalette(format->palette);
|
SDL_DestroyPalette(format->palette);
|
||||||
}
|
}
|
||||||
SDL_free(format);
|
SDL_free(format);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Palette *
|
SDL_Palette *
|
||||||
|
@ -744,17 +744,17 @@ int SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors,
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DestroyPalette(SDL_Palette *palette)
|
int SDL_DestroyPalette(SDL_Palette *palette)
|
||||||
{
|
{
|
||||||
if (palette == NULL) {
|
if (palette == NULL) {
|
||||||
SDL_InvalidParamError("palette");
|
return SDL_InvalidParamError("palette");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
if (--palette->refcount > 0) {
|
if (--palette->refcount > 0) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
SDL_free(palette->colors);
|
SDL_free(palette->colors);
|
||||||
SDL_free(palette);
|
SDL_free(palette);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -118,29 +118,26 @@ SDL_INTERSECTRECT(const RECTTYPE *A, const RECTTYPE *B, RECTTYPE *result)
|
||||||
return !SDL_RECTEMPTY(result);
|
return !SDL_RECTEMPTY(result);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_UNIONRECT(const RECTTYPE *A, const RECTTYPE *B, RECTTYPE *result)
|
int SDL_UNIONRECT(const RECTTYPE *A, const RECTTYPE *B, RECTTYPE *result)
|
||||||
{
|
{
|
||||||
SCALARTYPE Amin, Amax, Bmin, Bmax;
|
SCALARTYPE Amin, Amax, Bmin, Bmax;
|
||||||
|
|
||||||
if (A == NULL) {
|
if (A == NULL) {
|
||||||
SDL_InvalidParamError("A");
|
return SDL_InvalidParamError("A");
|
||||||
return;
|
|
||||||
} else if (B == NULL) {
|
} else if (B == NULL) {
|
||||||
SDL_InvalidParamError("B");
|
return SDL_InvalidParamError("B");
|
||||||
return;
|
|
||||||
} else if (result == NULL) {
|
} else if (result == NULL) {
|
||||||
SDL_InvalidParamError("result");
|
return SDL_InvalidParamError("result");
|
||||||
return;
|
|
||||||
} else if (SDL_RECTEMPTY(A)) { /* Special cases for empty Rects */
|
} else if (SDL_RECTEMPTY(A)) { /* Special cases for empty Rects */
|
||||||
if (SDL_RECTEMPTY(B)) { /* A and B empty */
|
if (SDL_RECTEMPTY(B)) { /* A and B empty */
|
||||||
SDL_zerop(result);
|
SDL_zerop(result);
|
||||||
} else { /* A empty, B not empty */
|
} else { /* A empty, B not empty */
|
||||||
*result = *B;
|
*result = *B;
|
||||||
}
|
}
|
||||||
return;
|
return 0;
|
||||||
} else if (SDL_RECTEMPTY(B)) { /* A not empty, B empty */
|
} else if (SDL_RECTEMPTY(B)) { /* A not empty, B empty */
|
||||||
*result = *A;
|
*result = *A;
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Horizontal union */
|
/* Horizontal union */
|
||||||
|
@ -170,6 +167,7 @@ void SDL_UNIONRECT(const RECTTYPE *A, const RECTTYPE *B, RECTTYPE *result)
|
||||||
Amax = Bmax;
|
Amax = Bmax;
|
||||||
}
|
}
|
||||||
result->h = Amax - Amin;
|
result->h = Amax - Amin;
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_bool SDL_ENCLOSEPOINTS(const POINTTYPE *points, int count, const RECTTYPE *clip,
|
SDL_bool SDL_ENCLOSEPOINTS(const POINTTYPE *points, int count, const RECTTYPE *clip,
|
||||||
|
|
|
@ -232,7 +232,7 @@ struct SDL_VideoDevice
|
||||||
/*
|
/*
|
||||||
* Get a list of the available display modes for a display.
|
* Get a list of the available display modes for a display.
|
||||||
*/
|
*/
|
||||||
void (*GetDisplayModes)(_THIS, SDL_VideoDisplay *display);
|
int (*GetDisplayModes)(_THIS, SDL_VideoDisplay *display);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Setting the display mode is independent of creating windows, so
|
* Setting the display mode is independent of creating windows, so
|
||||||
|
@ -303,7 +303,7 @@ struct SDL_VideoDevice
|
||||||
int (*GL_SetSwapInterval)(_THIS, int interval);
|
int (*GL_SetSwapInterval)(_THIS, int interval);
|
||||||
int (*GL_GetSwapInterval)(_THIS, int *interval);
|
int (*GL_GetSwapInterval)(_THIS, int *interval);
|
||||||
int (*GL_SwapWindow)(_THIS, SDL_Window *window);
|
int (*GL_SwapWindow)(_THIS, SDL_Window *window);
|
||||||
void (*GL_DeleteContext)(_THIS, SDL_GLContext context);
|
int (*GL_DeleteContext)(_THIS, SDL_GLContext context);
|
||||||
void (*GL_DefaultProfileConfig)(_THIS, int *mask, int *major, int *minor);
|
void (*GL_DefaultProfileConfig)(_THIS, int *mask, int *major, int *minor);
|
||||||
|
|
||||||
/* * * */
|
/* * * */
|
||||||
|
@ -337,7 +337,7 @@ struct SDL_VideoDevice
|
||||||
/* Text input */
|
/* Text input */
|
||||||
void (*StartTextInput)(_THIS);
|
void (*StartTextInput)(_THIS);
|
||||||
void (*StopTextInput)(_THIS);
|
void (*StopTextInput)(_THIS);
|
||||||
void (*SetTextInputRect)(_THIS, const SDL_Rect *rect);
|
int (*SetTextInputRect)(_THIS, const SDL_Rect *rect);
|
||||||
void (*ClearComposition)(_THIS);
|
void (*ClearComposition)(_THIS);
|
||||||
SDL_bool (*IsTextInputShown)(_THIS);
|
SDL_bool (*IsTextInputShown)(_THIS);
|
||||||
|
|
||||||
|
|
|
@ -2157,9 +2157,9 @@ void *SDL_GetWindowData(SDL_Window *window, const char *name)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_SetWindowPosition(SDL_Window *window, int x, int y)
|
int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
||||||
SDL_DisplayID displayID = 0;
|
SDL_DisplayID displayID = 0;
|
||||||
|
@ -2201,11 +2201,12 @@ void SDL_SetWindowPosition(SDL_Window *window, int x, int y)
|
||||||
_this->SetWindowPosition(_this, window);
|
_this->SetWindowPosition(_this, window);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
|
int SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
/* Fullscreen windows are always at their display's origin */
|
/* Fullscreen windows are always at their display's origin */
|
||||||
if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
||||||
|
@ -2242,11 +2243,12 @@ void SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
|
||||||
*y = window->y;
|
*y = window->y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)
|
int SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
||||||
const int want = (bordered != SDL_FALSE); /* normalize the flag. */
|
const int want = (bordered != SDL_FALSE); /* normalize the flag. */
|
||||||
const int have = !(window->flags & SDL_WINDOW_BORDERLESS);
|
const int have = !(window->flags & SDL_WINDOW_BORDERLESS);
|
||||||
|
@ -2259,11 +2261,12 @@ void SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)
|
||||||
_this->SetWindowBordered(_this, window, (SDL_bool)want);
|
_this->SetWindowBordered(_this, window, (SDL_bool)want);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)
|
int SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
||||||
const int want = (resizable != SDL_FALSE); /* normalize the flag. */
|
const int want = (resizable != SDL_FALSE); /* normalize the flag. */
|
||||||
const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
|
const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
|
||||||
|
@ -2276,11 +2279,12 @@ void SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)
|
||||||
_this->SetWindowResizable(_this, window, (SDL_bool)want);
|
_this->SetWindowResizable(_this, window, (SDL_bool)want);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top)
|
int SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
||||||
const int want = (on_top != SDL_FALSE); /* normalize the flag. */
|
const int want = (on_top != SDL_FALSE); /* normalize the flag. */
|
||||||
const int have = ((window->flags & SDL_WINDOW_ALWAYS_ON_TOP) != 0);
|
const int have = ((window->flags & SDL_WINDOW_ALWAYS_ON_TOP) != 0);
|
||||||
|
@ -2293,6 +2297,7 @@ void SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top)
|
||||||
_this->SetWindowAlwaysOnTop(_this, window, (SDL_bool)want);
|
_this->SetWindowAlwaysOnTop(_this, window, (SDL_bool)want);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SDL_SetWindowSize(SDL_Window *window, int w, int h)
|
int SDL_SetWindowSize(SDL_Window *window, int w, int h)
|
||||||
|
@ -2330,15 +2335,16 @@ int SDL_SetWindowSize(SDL_Window *window, int w, int h)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
|
int SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
if (w) {
|
if (w) {
|
||||||
*w = window->w;
|
*w = window->w;
|
||||||
}
|
}
|
||||||
if (h) {
|
if (h) {
|
||||||
*h = window->h;
|
*h = window->h;
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right)
|
int SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right)
|
||||||
|
@ -2370,11 +2376,11 @@ int SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *botto
|
||||||
return _this->GetWindowBordersSize(_this, window, top, left, bottom, right);
|
return _this->GetWindowBordersSize(_this, window, top, left, bottom, right);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
|
int SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
|
||||||
{
|
{
|
||||||
int filter;
|
int filter;
|
||||||
|
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (w == NULL) {
|
if (w == NULL) {
|
||||||
w = &filter;
|
w = &filter;
|
||||||
|
@ -2410,6 +2416,7 @@ void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
|
int SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
|
||||||
|
@ -2440,15 +2447,16 @@ int SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_GetWindowMinimumSize(SDL_Window *window, int *min_w, int *min_h)
|
int SDL_GetWindowMinimumSize(SDL_Window *window, int *min_w, int *min_h)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
if (min_w) {
|
if (min_w) {
|
||||||
*min_w = window->min_w;
|
*min_w = window->min_w;
|
||||||
}
|
}
|
||||||
if (min_h) {
|
if (min_h) {
|
||||||
*min_h = window->min_h;
|
*min_h = window->min_h;
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
|
int SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
|
||||||
|
@ -2478,37 +2486,39 @@ int SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_GetWindowMaximumSize(SDL_Window *window, int *max_w, int *max_h)
|
int SDL_GetWindowMaximumSize(SDL_Window *window, int *max_w, int *max_h)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
if (max_w) {
|
if (max_w) {
|
||||||
*max_w = window->max_w;
|
*max_w = window->max_w;
|
||||||
}
|
}
|
||||||
if (max_h) {
|
if (max_h) {
|
||||||
*max_h = window->max_h;
|
*max_h = window->max_h;
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_ShowWindow(SDL_Window *window)
|
int SDL_ShowWindow(SDL_Window *window)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (!(window->flags & SDL_WINDOW_HIDDEN)) {
|
if (!(window->flags & SDL_WINDOW_HIDDEN)) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_this->ShowWindow) {
|
if (_this->ShowWindow) {
|
||||||
_this->ShowWindow(_this, window);
|
_this->ShowWindow(_this, window);
|
||||||
}
|
}
|
||||||
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_SHOWN, 0, 0);
|
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_SHOWN, 0, 0);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_HideWindow(SDL_Window *window)
|
int SDL_HideWindow(SDL_Window *window)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (window->flags & SDL_WINDOW_HIDDEN) {
|
if (window->flags & SDL_WINDOW_HIDDEN) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
window->is_hiding = SDL_TRUE;
|
window->is_hiding = SDL_TRUE;
|
||||||
|
@ -2519,26 +2529,28 @@ void SDL_HideWindow(SDL_Window *window)
|
||||||
}
|
}
|
||||||
window->is_hiding = SDL_FALSE;
|
window->is_hiding = SDL_FALSE;
|
||||||
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_HIDDEN, 0, 0);
|
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_HIDDEN, 0, 0);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_RaiseWindow(SDL_Window *window)
|
int SDL_RaiseWindow(SDL_Window *window)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (window->flags & SDL_WINDOW_HIDDEN) {
|
if (window->flags & SDL_WINDOW_HIDDEN) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
if (_this->RaiseWindow) {
|
if (_this->RaiseWindow) {
|
||||||
_this->RaiseWindow(_this, window);
|
_this->RaiseWindow(_this, window);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_MaximizeWindow(SDL_Window *window)
|
int SDL_MaximizeWindow(SDL_Window *window)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (window->flags & SDL_WINDOW_MAXIMIZED) {
|
if (window->flags & SDL_WINDOW_MAXIMIZED) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* !!! FIXME: should this check if the window is resizable? */
|
/* !!! FIXME: should this check if the window is resizable? */
|
||||||
|
@ -2546,6 +2558,7 @@ void SDL_MaximizeWindow(SDL_Window *window)
|
||||||
if (_this->MaximizeWindow) {
|
if (_this->MaximizeWindow) {
|
||||||
_this->MaximizeWindow(_this, window);
|
_this->MaximizeWindow(_this, window);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static SDL_bool SDL_CanMinimizeWindow(SDL_Window *window)
|
static SDL_bool SDL_CanMinimizeWindow(SDL_Window *window)
|
||||||
|
@ -2556,16 +2569,16 @@ static SDL_bool SDL_CanMinimizeWindow(SDL_Window *window)
|
||||||
return SDL_TRUE;
|
return SDL_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_MinimizeWindow(SDL_Window *window)
|
int SDL_MinimizeWindow(SDL_Window *window)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!SDL_CanMinimizeWindow(window)) {
|
if (!SDL_CanMinimizeWindow(window)) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!DisableUnsetFullscreenOnMinimize(_this)) {
|
if (!DisableUnsetFullscreenOnMinimize(_this)) {
|
||||||
|
@ -2575,19 +2588,21 @@ void SDL_MinimizeWindow(SDL_Window *window)
|
||||||
if (_this->MinimizeWindow) {
|
if (_this->MinimizeWindow) {
|
||||||
_this->MinimizeWindow(_this, window);
|
_this->MinimizeWindow(_this, window);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_RestoreWindow(SDL_Window *window)
|
int SDL_RestoreWindow(SDL_Window *window)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
|
if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_this->RestoreWindow) {
|
if (_this->RestoreWindow) {
|
||||||
_this->RestoreWindow(_this, window);
|
_this->RestoreWindow(_this, window);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen)
|
int SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen)
|
||||||
|
@ -2840,23 +2855,24 @@ void SDL_UpdateWindowGrab(SDL_Window *window)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed)
|
int SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
SDL_SetWindowMouseGrab(window, grabbed);
|
SDL_SetWindowMouseGrab(window, grabbed);
|
||||||
|
|
||||||
if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) {
|
if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) {
|
||||||
SDL_SetWindowKeyboardGrab(window, grabbed);
|
SDL_SetWindowKeyboardGrab(window, grabbed);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed)
|
int SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (!!grabbed == !!(window->flags & SDL_WINDOW_KEYBOARD_GRABBED)) {
|
if (!!grabbed == !!(window->flags & SDL_WINDOW_KEYBOARD_GRABBED)) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
if (grabbed) {
|
if (grabbed) {
|
||||||
window->flags |= SDL_WINDOW_KEYBOARD_GRABBED;
|
window->flags |= SDL_WINDOW_KEYBOARD_GRABBED;
|
||||||
|
@ -2864,14 +2880,15 @@ void SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed)
|
||||||
window->flags &= ~SDL_WINDOW_KEYBOARD_GRABBED;
|
window->flags &= ~SDL_WINDOW_KEYBOARD_GRABBED;
|
||||||
}
|
}
|
||||||
SDL_UpdateWindowGrab(window);
|
SDL_UpdateWindowGrab(window);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed)
|
int SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed)
|
||||||
{
|
{
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
if (!!grabbed == !!(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
|
if (!!grabbed == !!(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
if (grabbed) {
|
if (grabbed) {
|
||||||
window->flags |= SDL_WINDOW_MOUSE_GRABBED;
|
window->flags |= SDL_WINDOW_MOUSE_GRABBED;
|
||||||
|
@ -2879,6 +2896,7 @@ void SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed)
|
||||||
window->flags &= ~SDL_WINDOW_MOUSE_GRABBED;
|
window->flags &= ~SDL_WINDOW_MOUSE_GRABBED;
|
||||||
}
|
}
|
||||||
SDL_UpdateWindowGrab(window);
|
SDL_UpdateWindowGrab(window);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_bool SDL_GetWindowGrab(SDL_Window *window)
|
SDL_bool SDL_GetWindowGrab(SDL_Window *window)
|
||||||
|
@ -3127,11 +3145,11 @@ SDL_Window *SDL_GetFocusWindow(void)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DestroyWindow(SDL_Window *window)
|
int SDL_DestroyWindow(SDL_Window *window)
|
||||||
{
|
{
|
||||||
SDL_VideoDisplay *display;
|
SDL_VideoDisplay *display;
|
||||||
|
|
||||||
CHECK_WINDOW_MAGIC(window, );
|
CHECK_WINDOW_MAGIC(window, -1);
|
||||||
|
|
||||||
window->is_destroying = SDL_TRUE;
|
window->is_destroying = SDL_TRUE;
|
||||||
|
|
||||||
|
@ -3208,6 +3226,7 @@ void SDL_DestroyWindow(SDL_Window *window)
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_free(window);
|
SDL_free(window);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_bool SDL_ScreenSaverEnabled()
|
SDL_bool SDL_ScreenSaverEnabled()
|
||||||
|
@ -4129,17 +4148,20 @@ int SDL_GL_SwapWindow(SDL_Window *window)
|
||||||
return _this->GL_SwapWindow(_this, window);
|
return _this->GL_SwapWindow(_this, window);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_GL_DeleteContext(SDL_GLContext context)
|
int SDL_GL_DeleteContext(SDL_GLContext context)
|
||||||
{
|
{
|
||||||
if (_this == NULL || !context) {
|
if (_this == NULL) {
|
||||||
return;
|
return SDL_UninitializedVideo(); \
|
||||||
|
}
|
||||||
|
if (!context) {
|
||||||
|
return SDL_InvalidParamError("context");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SDL_GL_GetCurrentContext() == context) {
|
if (SDL_GL_GetCurrentContext() == context) {
|
||||||
SDL_GL_MakeCurrent(NULL, NULL);
|
SDL_GL_MakeCurrent(NULL, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
_this->GL_DeleteContext(_this, context);
|
return _this->GL_DeleteContext(_this, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if 0 /* FIXME */
|
#if 0 /* FIXME */
|
||||||
|
@ -4327,11 +4349,16 @@ void SDL_StopTextInput(void)
|
||||||
SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_FALSE);
|
SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_SetTextInputRect(const SDL_Rect *rect)
|
int SDL_SetTextInputRect(const SDL_Rect *rect)
|
||||||
{
|
{
|
||||||
if (_this && _this->SetTextInputRect) {
|
if (rect == NULL) {
|
||||||
_this->SetTextInputRect(_this, rect);
|
return SDL_InvalidParamError("rect");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_this && _this->SetTextInputRect) {
|
||||||
|
return _this->SetTextInputRect(_this, rect);
|
||||||
|
}
|
||||||
|
return SDL_Unsupported();
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_bool SDL_HasScreenKeyboardSupport(void)
|
SDL_bool SDL_HasScreenKeyboardSupport(void)
|
||||||
|
|
|
@ -359,16 +359,11 @@ void Android_StopTextInput(_THIS)
|
||||||
Android_JNI_HideTextInput();
|
Android_JNI_HideTextInput();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Android_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
int Android_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
||||||
{
|
{
|
||||||
SDL_VideoData *videodata = _this->driverdata;
|
SDL_VideoData *videodata = _this->driverdata;
|
||||||
|
|
||||||
if (rect == NULL) {
|
|
||||||
SDL_InvalidParamError("rect");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
videodata->textRect = *rect;
|
videodata->textRect = *rect;
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* SDL_VIDEO_DRIVER_ANDROID */
|
#endif /* SDL_VIDEO_DRIVER_ANDROID */
|
||||||
|
|
|
@ -30,4 +30,4 @@ extern SDL_bool Android_IsScreenKeyboardShown(_THIS, SDL_Window *window);
|
||||||
|
|
||||||
extern void Android_StartTextInput(_THIS);
|
extern void Android_StartTextInput(_THIS);
|
||||||
extern void Android_StopTextInput(_THIS);
|
extern void Android_StopTextInput(_THIS);
|
||||||
extern void Android_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
extern int Android_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
||||||
|
|
|
@ -29,7 +29,7 @@ extern void Cocoa_QuitKeyboard(_THIS);
|
||||||
|
|
||||||
extern void Cocoa_StartTextInput(_THIS);
|
extern void Cocoa_StartTextInput(_THIS);
|
||||||
extern void Cocoa_StopTextInput(_THIS);
|
extern void Cocoa_StopTextInput(_THIS);
|
||||||
extern void Cocoa_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
extern int Cocoa_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
||||||
|
|
||||||
extern void Cocoa_SetWindowKeyboardGrab(_THIS, SDL_Window *window, SDL_bool grabbed);
|
extern void Cocoa_SetWindowKeyboardGrab(_THIS, SDL_Window *window, SDL_bool grabbed);
|
||||||
|
|
||||||
|
|
|
@ -354,16 +354,11 @@ void Cocoa_StopTextInput(_THIS)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Cocoa_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
int Cocoa_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
||||||
{
|
{
|
||||||
SDL_VideoData *data = _this->driverdata;
|
SDL_VideoData *data = _this->driverdata;
|
||||||
|
|
||||||
if (!rect) {
|
|
||||||
SDL_InvalidParamError("rect");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
[data.fieldEdit setInputRect:rect];
|
[data.fieldEdit setInputRect:rect];
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
|
void Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
|
||||||
|
|
|
@ -36,7 +36,7 @@ struct SDL_DisplayModeData
|
||||||
extern void Cocoa_InitModes(_THIS);
|
extern void Cocoa_InitModes(_THIS);
|
||||||
extern int Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
|
extern int Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
|
||||||
extern int Cocoa_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
|
extern int Cocoa_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
|
||||||
extern void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
extern int Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
extern int Cocoa_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
|
extern int Cocoa_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
|
||||||
extern int Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
extern int Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
||||||
extern void Cocoa_QuitModes(_THIS);
|
extern void Cocoa_QuitModes(_THIS);
|
||||||
|
|
|
@ -473,7 +473,7 @@ int Cocoa_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, f
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
int Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
{
|
{
|
||||||
SDL_DisplayData *data = display->driverdata;
|
SDL_DisplayData *data = display->driverdata;
|
||||||
CVDisplayLinkRef link = NULL;
|
CVDisplayLinkRef link = NULL;
|
||||||
|
@ -529,6 +529,7 @@ void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
}
|
}
|
||||||
|
|
||||||
CVDisplayLinkRelease(link);
|
CVDisplayLinkRelease(link);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static CGError SetDisplayModeForDisplay(CGDirectDisplayID display, SDL_DisplayModeData *data)
|
static CGError SetDisplayModeForDisplay(CGDirectDisplayID display, SDL_DisplayModeData *data)
|
||||||
|
|
|
@ -289,9 +289,9 @@ static int Cocoa_WarpMouseGlobal(float x, float y)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Cocoa_WarpMouse(SDL_Window *window, float x, float y)
|
static int Cocoa_WarpMouse(SDL_Window *window, float x, float y)
|
||||||
{
|
{
|
||||||
Cocoa_WarpMouseGlobal(window->x + x, window->y + y);
|
return Cocoa_WarpMouseGlobal(window->x + x, window->y + y);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int Cocoa_SetRelativeMouseMode(SDL_bool enabled)
|
static int Cocoa_SetRelativeMouseMode(SDL_bool enabled)
|
||||||
|
|
|
@ -78,7 +78,7 @@ extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window *window,
|
||||||
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
|
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
|
||||||
extern int Cocoa_GL_GetSwapInterval(_THIS, int *interval);
|
extern int Cocoa_GL_GetSwapInterval(_THIS, int *interval);
|
||||||
extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window *window);
|
extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window *window);
|
||||||
extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
|
extern int Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
|
|
||||||
#ifdef __clang__
|
#ifdef __clang__
|
||||||
#pragma clang diagnostic pop
|
#pragma clang diagnostic pop
|
||||||
|
|
|
@ -515,12 +515,13 @@ int Cocoa_GL_SwapWindow(_THIS, SDL_Window *window)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
|
int Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
SDLOpenGLContext *nscontext = (SDLOpenGLContext *)CFBridgingRelease(context);
|
SDLOpenGLContext *nscontext = (SDLOpenGLContext *)CFBridgingRelease(context);
|
||||||
[nscontext setWindow:NULL];
|
[nscontext setWindow:NULL];
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
|
/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
|
||||||
|
|
|
@ -39,7 +39,7 @@ extern int Cocoa_GLES_LoadLibrary(_THIS, const char *path);
|
||||||
extern SDL_GLContext Cocoa_GLES_CreateContext(_THIS, SDL_Window *window);
|
extern SDL_GLContext Cocoa_GLES_CreateContext(_THIS, SDL_Window *window);
|
||||||
extern int Cocoa_GLES_SwapWindow(_THIS, SDL_Window *window);
|
extern int Cocoa_GLES_SwapWindow(_THIS, SDL_Window *window);
|
||||||
extern int Cocoa_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
extern int Cocoa_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
||||||
extern void Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
extern int Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
extern int Cocoa_GLES_SetupWindow(_THIS, SDL_Window *window);
|
extern int Cocoa_GLES_SetupWindow(_THIS, SDL_Window *window);
|
||||||
extern SDL_EGLSurface Cocoa_GLES_GetEGLSurface(_THIS, SDL_Window *window);
|
extern SDL_EGLSurface Cocoa_GLES_GetEGLSurface(_THIS, SDL_Window *window);
|
||||||
|
|
||||||
|
|
|
@ -92,12 +92,13 @@ Cocoa_GLES_CreateContext(_THIS, SDL_Window *window)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
int Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
SDL_EGL_DeleteContext(_this, context);
|
SDL_EGL_DeleteContext(_this, context);
|
||||||
Cocoa_GLES_UnloadLibrary(_this);
|
Cocoa_GLES_UnloadLibrary(_this);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Cocoa_GLES_SwapWindow(_THIS, SDL_Window *window)
|
int Cocoa_GLES_SwapWindow(_THIS, SDL_Window *window)
|
||||||
|
|
|
@ -112,7 +112,7 @@ SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window *window)
|
||||||
return (SDL_GLContext)context;
|
return (SDL_GLContext)context;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
int Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
SDL_Window *window;
|
SDL_Window *window;
|
||||||
|
|
||||||
|
@ -126,6 +126,7 @@ void Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
}
|
}
|
||||||
|
|
||||||
emscripten_webgl_destroy_context((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)context);
|
emscripten_webgl_destroy_context((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)context);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Emscripten_GLES_SwapWindow(_THIS, SDL_Window *window)
|
int Emscripten_GLES_SwapWindow(_THIS, SDL_Window *window)
|
||||||
|
|
|
@ -34,7 +34,7 @@ extern SDL_FunctionPointer Emscripten_GLES_GetProcAddress(_THIS, const char *pro
|
||||||
extern int Emscripten_GLES_SetSwapInterval(_THIS, int interval);
|
extern int Emscripten_GLES_SetSwapInterval(_THIS, int interval);
|
||||||
extern int Emscripten_GLES_GetSwapInterval(_THIS, int *interval);
|
extern int Emscripten_GLES_GetSwapInterval(_THIS, int *interval);
|
||||||
extern SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window *window);
|
extern SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window *window);
|
||||||
extern void Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
extern int Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
extern int Emscripten_GLES_SwapWindow(_THIS, SDL_Window *window);
|
extern int Emscripten_GLES_SwapWindow(_THIS, SDL_Window *window);
|
||||||
extern int Emscripten_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
extern int Emscripten_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
||||||
|
|
||||||
|
|
|
@ -226,7 +226,7 @@ int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
|
int HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
|
||||||
/* Get the current screen */
|
/* Get the current screen */
|
||||||
BScreen bscreen;
|
BScreen bscreen;
|
||||||
|
|
||||||
|
@ -248,6 +248,7 @@ void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
free(bmodes); /* This should not be SDL_free() */
|
free(bmodes); /* This should not be SDL_free() */
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -34,7 +34,7 @@ extern int HAIKU_InitModes(_THIS);
|
||||||
extern int HAIKU_QuitModes(_THIS);
|
extern int HAIKU_QuitModes(_THIS);
|
||||||
extern int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display,
|
extern int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display,
|
||||||
SDL_Rect *rect);
|
SDL_Rect *rect);
|
||||||
extern void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
extern int HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
extern int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
|
extern int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
|
||||||
SDL_DisplayMode *mode);
|
SDL_DisplayMode *mode);
|
||||||
|
|
||||||
|
|
|
@ -142,7 +142,7 @@ SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) {
|
||||||
return (SDL_GLContext)(bwin->GetGLView());
|
return (SDL_GLContext)(bwin->GetGLView());
|
||||||
}
|
}
|
||||||
|
|
||||||
void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) {
|
int HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) {
|
||||||
// printf("HAIKU_GL_DeleteContext(%llx), thread = %d\n", (uint64)context, find_thread(NULL));
|
// printf("HAIKU_GL_DeleteContext(%llx), thread = %d\n", (uint64)context, find_thread(NULL));
|
||||||
BGLView* glView = (BGLView*)context;
|
BGLView* glView = (BGLView*)context;
|
||||||
SDL_BWin *bwin = (SDL_BWin*)glView->Window();
|
SDL_BWin *bwin = (SDL_BWin*)glView->Window();
|
||||||
|
@ -151,6 +151,7 @@ void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) {
|
||||||
} else {
|
} else {
|
||||||
bwin->RemoveGLView();
|
bwin->RemoveGLView();
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -39,7 +39,7 @@ extern int HAIKU_GL_SetSwapInterval(_THIS, int interval); /* TODO */
|
||||||
extern int HAIKU_GL_GetSwapInterval(_THIS, int *interval); /* TODO */
|
extern int HAIKU_GL_GetSwapInterval(_THIS, int *interval); /* TODO */
|
||||||
extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window *window);
|
extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window *window);
|
||||||
extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window *window);
|
extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window *window);
|
||||||
extern void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
|
extern int HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
|
|
||||||
extern void HAIKU_GL_RebootContexts(_THIS);
|
extern void HAIKU_GL_RebootContexts(_THIS);
|
||||||
|
|
||||||
|
|
|
@ -35,7 +35,7 @@
|
||||||
static SDL_Cursor *KMSDRM_CreateDefaultCursor(void);
|
static SDL_Cursor *KMSDRM_CreateDefaultCursor(void);
|
||||||
static SDL_Cursor *KMSDRM_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y);
|
static SDL_Cursor *KMSDRM_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y);
|
||||||
static int KMSDRM_ShowCursor(SDL_Cursor *cursor);
|
static int KMSDRM_ShowCursor(SDL_Cursor *cursor);
|
||||||
static void KMSDRM_MoveCursor(SDL_Cursor *cursor);
|
static int KMSDRM_MoveCursor(SDL_Cursor *cursor);
|
||||||
static void KMSDRM_FreeCursor(SDL_Cursor *cursor);
|
static void KMSDRM_FreeCursor(SDL_Cursor *cursor);
|
||||||
|
|
||||||
/**************************************************************************************/
|
/**************************************************************************************/
|
||||||
|
@ -76,7 +76,7 @@ void KMSDRM_DestroyCursorBO(_THIS, SDL_VideoDisplay *display)
|
||||||
/* Given a display's driverdata, create the cursor BO for it.
|
/* Given a display's driverdata, create the cursor BO for it.
|
||||||
To be called from KMSDRM_CreateWindow(), as that's where we
|
To be called from KMSDRM_CreateWindow(), as that's where we
|
||||||
build a window and assign a display to it. */
|
build a window and assign a display to it. */
|
||||||
void KMSDRM_CreateCursorBO(SDL_VideoDisplay *display)
|
int KMSDRM_CreateCursorBO(SDL_VideoDisplay *display)
|
||||||
{
|
{
|
||||||
|
|
||||||
SDL_VideoDevice *dev = SDL_GetVideoDevice();
|
SDL_VideoDevice *dev = SDL_GetVideoDevice();
|
||||||
|
@ -86,21 +86,18 @@ void KMSDRM_CreateCursorBO(SDL_VideoDisplay *display)
|
||||||
if (!KMSDRM_gbm_device_is_format_supported(viddata->gbm_dev,
|
if (!KMSDRM_gbm_device_is_format_supported(viddata->gbm_dev,
|
||||||
GBM_FORMAT_ARGB8888,
|
GBM_FORMAT_ARGB8888,
|
||||||
GBM_BO_USE_CURSOR | GBM_BO_USE_WRITE)) {
|
GBM_BO_USE_CURSOR | GBM_BO_USE_WRITE)) {
|
||||||
SDL_SetError("Unsupported pixel format for cursor");
|
return SDL_SetError("Unsupported pixel format for cursor");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (KMSDRM_drmGetCap(viddata->drm_fd,
|
if (KMSDRM_drmGetCap(viddata->drm_fd,
|
||||||
DRM_CAP_CURSOR_WIDTH, &dispdata->cursor_w) ||
|
DRM_CAP_CURSOR_WIDTH, &dispdata->cursor_w) ||
|
||||||
KMSDRM_drmGetCap(viddata->drm_fd, DRM_CAP_CURSOR_HEIGHT,
|
KMSDRM_drmGetCap(viddata->drm_fd, DRM_CAP_CURSOR_HEIGHT,
|
||||||
&dispdata->cursor_h)) {
|
&dispdata->cursor_h)) {
|
||||||
SDL_SetError("Could not get the recommended GBM cursor size");
|
return SDL_SetError("Could not get the recommended GBM cursor size");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dispdata->cursor_w == 0 || dispdata->cursor_h == 0) {
|
if (dispdata->cursor_w == 0 || dispdata->cursor_h == 0) {
|
||||||
SDL_SetError("Could not get an usable GBM cursor size");
|
return SDL_SetError("Could not get an usable GBM cursor size");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
dispdata->cursor_bo = KMSDRM_gbm_bo_create(viddata->gbm_dev,
|
dispdata->cursor_bo = KMSDRM_gbm_bo_create(viddata->gbm_dev,
|
||||||
|
@ -108,11 +105,11 @@ void KMSDRM_CreateCursorBO(SDL_VideoDisplay *display)
|
||||||
GBM_FORMAT_ARGB8888, GBM_BO_USE_CURSOR | GBM_BO_USE_WRITE | GBM_BO_USE_LINEAR);
|
GBM_FORMAT_ARGB8888, GBM_BO_USE_CURSOR | GBM_BO_USE_WRITE | GBM_BO_USE_LINEAR);
|
||||||
|
|
||||||
if (!dispdata->cursor_bo) {
|
if (!dispdata->cursor_bo) {
|
||||||
SDL_SetError("Could not create GBM cursor BO");
|
return SDL_SetError("Could not create GBM cursor BO");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
dispdata->cursor_bo_drm_fd = viddata->drm_fd;
|
dispdata->cursor_bo_drm_fd = viddata->drm_fd;
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Remove a cursor buffer from a display's DRM cursor BO. */
|
/* Remove a cursor buffer from a display's DRM cursor BO. */
|
||||||
|
@ -380,10 +377,10 @@ static int KMSDRM_WarpMouseGlobal(float x, float y)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void KMSDRM_WarpMouse(SDL_Window *window, float x, float y)
|
static int KMSDRM_WarpMouse(SDL_Window *window, float x, float y)
|
||||||
{
|
{
|
||||||
/* Only one global/fullscreen window is supported */
|
/* Only one global/fullscreen window is supported */
|
||||||
KMSDRM_WarpMouseGlobal(x, y);
|
return KMSDRM_WarpMouseGlobal(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
void KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display)
|
void KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display)
|
||||||
|
@ -412,7 +409,7 @@ void KMSDRM_QuitMouse(_THIS)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* This is called when a mouse motion event occurs */
|
/* This is called when a mouse motion event occurs */
|
||||||
static void KMSDRM_MoveCursor(SDL_Cursor *cursor)
|
static int KMSDRM_MoveCursor(SDL_Cursor *cursor)
|
||||||
{
|
{
|
||||||
SDL_Mouse *mouse = SDL_GetMouse();
|
SDL_Mouse *mouse = SDL_GetMouse();
|
||||||
int ret = 0;
|
int ret = 0;
|
||||||
|
@ -425,16 +422,16 @@ static void KMSDRM_MoveCursor(SDL_Cursor *cursor)
|
||||||
SDL_DisplayData *dispdata = SDL_GetDisplayDriverDataForWindow(window);
|
SDL_DisplayData *dispdata = SDL_GetDisplayDriverDataForWindow(window);
|
||||||
|
|
||||||
if (!dispdata->cursor_bo) {
|
if (!dispdata->cursor_bo) {
|
||||||
SDL_SetError("Cursor not initialized properly.");
|
return SDL_SetError("Cursor not initialized properly.");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ret = KMSDRM_drmModeMoveCursor(dispdata->cursor_bo_drm_fd, dispdata->crtc->crtc_id, mouse->x, mouse->y);
|
ret = KMSDRM_drmModeMoveCursor(dispdata->cursor_bo_drm_fd, dispdata->crtc->crtc_id, mouse->x, mouse->y);
|
||||||
|
|
||||||
if (ret) {
|
if (ret) {
|
||||||
SDL_SetError("drmModeMoveCursor() failed.");
|
return SDL_SetError("drmModeMoveCursor() failed.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* SDL_VIDEO_DRIVER_KMSDRM */
|
#endif /* SDL_VIDEO_DRIVER_KMSDRM */
|
||||||
|
|
|
@ -46,7 +46,7 @@ typedef struct KMSDRM_CursorData
|
||||||
extern void KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display);
|
extern void KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display);
|
||||||
extern void KMSDRM_QuitMouse(_THIS);
|
extern void KMSDRM_QuitMouse(_THIS);
|
||||||
|
|
||||||
extern void KMSDRM_CreateCursorBO(SDL_VideoDisplay *display);
|
extern int KMSDRM_CreateCursorBO(SDL_VideoDisplay *display);
|
||||||
extern void KMSDRM_DestroyCursorBO(_THIS, SDL_VideoDisplay *display);
|
extern void KMSDRM_DestroyCursorBO(_THIS, SDL_VideoDisplay *display);
|
||||||
extern void KMSDRM_InitCursor(void);
|
extern void KMSDRM_InitCursor(void);
|
||||||
|
|
||||||
|
|
|
@ -1281,7 +1281,7 @@ void KMSDRM_VideoQuit(_THIS)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Read modes from the connector modes, and store them in display->display_modes. */
|
/* Read modes from the connector modes, and store them in display->display_modes. */
|
||||||
void KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
int KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
{
|
{
|
||||||
SDL_DisplayData *dispdata = display->driverdata;
|
SDL_DisplayData *dispdata = display->driverdata;
|
||||||
drmModeConnector *conn = dispdata->connector;
|
drmModeConnector *conn = dispdata->connector;
|
||||||
|
@ -1306,6 +1306,7 @@ void KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
SDL_free(modedata);
|
SDL_free(modedata);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int KMSDRM_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
|
int KMSDRM_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
|
||||||
|
|
|
@ -119,7 +119,7 @@ SDL_bool KMSDRM_WaitPageflip(_THIS, SDL_WindowData *windata);
|
||||||
/* Display and window functions */
|
/* Display and window functions */
|
||||||
int KMSDRM_VideoInit(_THIS);
|
int KMSDRM_VideoInit(_THIS);
|
||||||
void KMSDRM_VideoQuit(_THIS);
|
void KMSDRM_VideoQuit(_THIS);
|
||||||
void KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
int KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
int KMSDRM_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
int KMSDRM_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
||||||
int KMSDRM_CreateWindow(_THIS, SDL_Window *window);
|
int KMSDRM_CreateWindow(_THIS, SDL_Window *window);
|
||||||
int KMSDRM_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
|
int KMSDRM_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
|
||||||
|
@ -148,6 +148,6 @@ int KMSDRM_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
||||||
int KMSDRM_GLES_SetSwapInterval(_THIS, int interval);
|
int KMSDRM_GLES_SetSwapInterval(_THIS, int interval);
|
||||||
int KMSDRM_GLES_GetSwapInterval(_THIS);
|
int KMSDRM_GLES_GetSwapInterval(_THIS);
|
||||||
int KMSDRM_GLES_SwapWindow(_THIS, SDL_Window *window);
|
int KMSDRM_GLES_SwapWindow(_THIS, SDL_Window *window);
|
||||||
void KMSDRM_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
int KMSDRM_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
|
|
||||||
#endif /* SDL_kmsdrmvideo_h */
|
#endif /* SDL_kmsdrmvideo_h */
|
||||||
|
|
|
@ -31,7 +31,7 @@
|
||||||
|
|
||||||
#define N3DSVID_DRIVER_NAME "n3ds"
|
#define N3DSVID_DRIVER_NAME "n3ds"
|
||||||
|
|
||||||
SDL_FORCE_INLINE void AddN3DSDisplay(gfxScreen_t screen);
|
SDL_FORCE_INLINE int AddN3DSDisplay(gfxScreen_t screen);
|
||||||
|
|
||||||
static int N3DS_VideoInit(_THIS);
|
static int N3DS_VideoInit(_THIS);
|
||||||
static void N3DS_VideoQuit(_THIS);
|
static void N3DS_VideoQuit(_THIS);
|
||||||
|
@ -100,14 +100,13 @@ static int N3DS_VideoInit(_THIS)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AddN3DSDisplay(gfxScreen_t screen)
|
static int AddN3DSDisplay(gfxScreen_t screen)
|
||||||
{
|
{
|
||||||
SDL_DisplayMode mode;
|
SDL_DisplayMode mode;
|
||||||
SDL_VideoDisplay display;
|
SDL_VideoDisplay display;
|
||||||
SDL_DisplayData *display_driver_data = SDL_calloc(1, sizeof(SDL_DisplayData));
|
SDL_DisplayData *display_driver_data = SDL_calloc(1, sizeof(SDL_DisplayData));
|
||||||
if (display_driver_data == NULL) {
|
if (display_driver_data == NULL) {
|
||||||
SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_zero(mode);
|
SDL_zero(mode);
|
||||||
|
@ -125,6 +124,7 @@ static void AddN3DSDisplay(gfxScreen_t screen)
|
||||||
display.driverdata = display_driver_data;
|
display.driverdata = display_driver_data;
|
||||||
|
|
||||||
SDL_AddVideoDisplay(&display, SDL_FALSE);
|
SDL_AddVideoDisplay(&display, SDL_FALSE);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void N3DS_VideoQuit(_THIS)
|
static void N3DS_VideoQuit(_THIS)
|
||||||
|
|
|
@ -235,7 +235,7 @@ void PSP_InitOSKeymap(_THIS)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void PSP_EventInit(_THIS)
|
int PSP_EventInit(_THIS)
|
||||||
{
|
{
|
||||||
#ifdef PSPIRKEYB
|
#ifdef PSPIRKEYB
|
||||||
int outputmode = PSP_IRKBD_OUTPUT_MODE_SCANCODE;
|
int outputmode = PSP_IRKBD_OUTPUT_MODE_SCANCODE;
|
||||||
|
@ -249,14 +249,13 @@ void PSP_EventInit(_THIS)
|
||||||
#endif
|
#endif
|
||||||
/* Start thread to read data */
|
/* Start thread to read data */
|
||||||
if ((event_sem = SDL_CreateSemaphore(1)) == NULL) {
|
if ((event_sem = SDL_CreateSemaphore(1)) == NULL) {
|
||||||
SDL_SetError("Can't create input semaphore");
|
return SDL_SetError("Can't create input semaphore");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
running = 1;
|
running = 1;
|
||||||
if ((thread = SDL_CreateThreadInternal(EventUpdate, "PSPInputThread", 4096, NULL)) == NULL) {
|
if ((thread = SDL_CreateThreadInternal(EventUpdate, "PSPInputThread", 4096, NULL)) == NULL) {
|
||||||
SDL_SetError("Can't create input thread");
|
return SDL_SetError("Can't create input thread");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PSP_EventQuit(_THIS)
|
void PSP_EventQuit(_THIS)
|
||||||
|
|
|
@ -165,14 +165,13 @@ int PSP_GL_SwapWindow(_THIS, SDL_Window *window)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
|
int PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
SDL_VideoData *phdata = _this->driverdata;
|
SDL_VideoData *phdata = _this->driverdata;
|
||||||
EGLBoolean status;
|
EGLBoolean status;
|
||||||
|
|
||||||
if (phdata->egl_initialized != SDL_TRUE) {
|
if (phdata->egl_initialized != SDL_TRUE) {
|
||||||
SDL_SetError("PSP: GLES initialization failed, no OpenGL ES support");
|
return SDL_SetError("PSP: GLES initialization failed, no OpenGL ES support");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Check if OpenGL ES connection has been initialized */
|
/* Check if OpenGL ES connection has been initialized */
|
||||||
|
@ -181,13 +180,11 @@ void PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
status = eglDestroyContext(_this->gl_data->display, context);
|
status = eglDestroyContext(_this->gl_data->display, context);
|
||||||
if (status != EGL_TRUE) {
|
if (status != EGL_TRUE) {
|
||||||
/* Error during OpenGL ES context destroying */
|
/* Error during OpenGL ES context destroying */
|
||||||
SDL_SetError("PSP: OpenGL ES context destroy error");
|
return SDL_SetError("PSP: OpenGL ES context destroy error");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* SDL_VIDEO_DRIVER_PSP */
|
#endif /* SDL_VIDEO_DRIVER_PSP */
|
||||||
|
|
|
@ -153,7 +153,7 @@ void PSP_VideoQuit(_THIS)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
int PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
{
|
{
|
||||||
SDL_DisplayMode mode;
|
SDL_DisplayMode mode;
|
||||||
|
|
||||||
|
@ -169,6 +169,7 @@ void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
/* 16 bpp secondary mode */
|
/* 16 bpp secondary mode */
|
||||||
mode.format = SDL_PIXELFORMAT_BGR565;
|
mode.format = SDL_PIXELFORMAT_BGR565;
|
||||||
SDL_AddFullscreenDisplayMode(display, &mode);
|
SDL_AddFullscreenDisplayMode(display, &mode);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
|
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
|
||||||
|
|
|
@ -47,7 +47,7 @@ struct SDL_WindowData
|
||||||
/* Display and window functions */
|
/* Display and window functions */
|
||||||
int PSP_VideoInit(_THIS);
|
int PSP_VideoInit(_THIS);
|
||||||
void PSP_VideoQuit(_THIS);
|
void PSP_VideoQuit(_THIS);
|
||||||
void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
int PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
||||||
int PSP_CreateWindow(_THIS, SDL_Window *window);
|
int PSP_CreateWindow(_THIS, SDL_Window *window);
|
||||||
int PSP_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
|
int PSP_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
|
||||||
|
@ -72,7 +72,7 @@ int PSP_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
||||||
int PSP_GL_SetSwapInterval(_THIS, int interval);
|
int PSP_GL_SetSwapInterval(_THIS, int interval);
|
||||||
int PSP_GL_GetSwapInterval(_THIS, int *interval);
|
int PSP_GL_GetSwapInterval(_THIS, int *interval);
|
||||||
int PSP_GL_SwapWindow(_THIS, SDL_Window *window);
|
int PSP_GL_SwapWindow(_THIS, SDL_Window *window);
|
||||||
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context);
|
int PSP_GL_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
|
|
||||||
/* PSP on screen keyboard */
|
/* PSP on screen keyboard */
|
||||||
SDL_bool PSP_HasScreenKeyboardSupport(_THIS);
|
SDL_bool PSP_HasScreenKeyboardSupport(_THIS);
|
||||||
|
|
|
@ -42,7 +42,7 @@
|
||||||
static SDL_Cursor *RPI_CreateDefaultCursor(void);
|
static SDL_Cursor *RPI_CreateDefaultCursor(void);
|
||||||
static SDL_Cursor *RPI_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y);
|
static SDL_Cursor *RPI_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y);
|
||||||
static int RPI_ShowCursor(SDL_Cursor *cursor);
|
static int RPI_ShowCursor(SDL_Cursor *cursor);
|
||||||
static void RPI_MoveCursor(SDL_Cursor *cursor);
|
static int RPI_MoveCursor(SDL_Cursor *cursor);
|
||||||
static void RPI_FreeCursor(SDL_Cursor *cursor);
|
static void RPI_FreeCursor(SDL_Cursor *cursor);
|
||||||
|
|
||||||
static SDL_Cursor *global_cursor;
|
static SDL_Cursor *global_cursor;
|
||||||
|
@ -283,9 +283,9 @@ static int RPI_WarpMouseGlobal(float x, float y)
|
||||||
return RPI_WarpMouseGlobalGraphically(x, y);
|
return RPI_WarpMouseGlobalGraphically(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void RPI_WarpMouse(SDL_Window *window, float x, float y)
|
static int RPI_WarpMouse(SDL_Window *window, float x, float y)
|
||||||
{
|
{
|
||||||
RPI_WarpMouseGlobal(x, y);
|
return RPI_WarpMouseGlobal(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RPI_InitMouse(_THIS)
|
void RPI_InitMouse(_THIS)
|
||||||
|
@ -310,12 +310,12 @@ void RPI_QuitMouse(_THIS)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* This is called when a mouse motion event occurs */
|
/* This is called when a mouse motion event occurs */
|
||||||
static void RPI_MoveCursor(SDL_Cursor *cursor)
|
static int RPI_MoveCursor(SDL_Cursor *cursor)
|
||||||
{
|
{
|
||||||
SDL_Mouse *mouse = SDL_GetMouse();
|
SDL_Mouse *mouse = SDL_GetMouse();
|
||||||
/* We must NOT call SDL_SendMouseMotion() on the next call or we will enter recursivity,
|
/* We must NOT call SDL_SendMouseMotion() on the next call or we will enter recursivity,
|
||||||
* so we create a version of WarpMouseGlobal without it. */
|
* so we create a version of WarpMouseGlobal without it. */
|
||||||
RPI_WarpMouseGlobalGraphically(mouse->x, mouse->y);
|
return RPI_WarpMouseGlobalGraphically(mouse->x, mouse->y);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* SDL_VIDEO_DRIVER_RPI */
|
#endif /* SDL_VIDEO_DRIVER_RPI */
|
||||||
|
|
|
@ -61,7 +61,7 @@ struct SDL_WindowData
|
||||||
/* Display and window functions */
|
/* Display and window functions */
|
||||||
int RPI_VideoInit(_THIS);
|
int RPI_VideoInit(_THIS);
|
||||||
void RPI_VideoQuit(_THIS);
|
void RPI_VideoQuit(_THIS);
|
||||||
void RPI_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
int RPI_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
int RPI_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
int RPI_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
||||||
int RPI_CreateWindow(_THIS, SDL_Window *window);
|
int RPI_CreateWindow(_THIS, SDL_Window *window);
|
||||||
int RPI_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
|
int RPI_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
|
||||||
|
@ -86,6 +86,6 @@ int RPI_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
||||||
int RPI_GLES_SetSwapInterval(_THIS, int interval);
|
int RPI_GLES_SetSwapInterval(_THIS, int interval);
|
||||||
int RPI_GLES_GetSwapInterval(_THIS);
|
int RPI_GLES_GetSwapInterval(_THIS);
|
||||||
int RPI_GLES_SwapWindow(_THIS, SDL_Window *window);
|
int RPI_GLES_SwapWindow(_THIS, SDL_Window *window);
|
||||||
void RPI_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
int RPI_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
|
|
||||||
#endif /* SDL_rpivideo_h */
|
#endif /* SDL_rpivideo_h */
|
||||||
|
|
|
@ -230,7 +230,7 @@ int RISCOS_InitModes(_THIS)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
int RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
{
|
{
|
||||||
SDL_DisplayMode mode;
|
SDL_DisplayMode mode;
|
||||||
_kernel_swi_regs regs;
|
_kernel_swi_regs regs;
|
||||||
|
@ -243,14 +243,12 @@ void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
regs.r[7] = 0;
|
regs.r[7] = 0;
|
||||||
error = _kernel_swi(OS_ScreenMode, ®s, ®s);
|
error = _kernel_swi(OS_ScreenMode, ®s, ®s);
|
||||||
if (error != NULL) {
|
if (error != NULL) {
|
||||||
SDL_SetError("Unable to enumerate screen modes: %s (%i)", error->errmess, error->errnum);
|
return SDL_SetError("Unable to enumerate screen modes: %s (%i)", error->errmess, error->errnum);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
block = SDL_malloc(-regs.r[7]);
|
block = SDL_malloc(-regs.r[7]);
|
||||||
if (block == NULL) {
|
if (block == NULL) {
|
||||||
SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
regs.r[6] = (int)block;
|
regs.r[6] = (int)block;
|
||||||
|
@ -258,8 +256,7 @@ void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
error = _kernel_swi(OS_ScreenMode, ®s, ®s);
|
error = _kernel_swi(OS_ScreenMode, ®s, ®s);
|
||||||
if (error != NULL) {
|
if (error != NULL) {
|
||||||
SDL_free(block);
|
SDL_free(block);
|
||||||
SDL_SetError("Unable to enumerate screen modes: %s (%i)", error->errmess, error->errnum);
|
return SDL_SetError("Unable to enumerate screen modes: %s (%i)", error->errmess, error->errnum);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (pos = block; pos < (void *)regs.r[6]; pos += *((int *)pos)) {
|
for (pos = block; pos < (void *)regs.r[6]; pos += *((int *)pos)) {
|
||||||
|
@ -273,8 +270,8 @@ void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
|
|
||||||
mode.driverdata = convert_mode_block(pos + 4);
|
mode.driverdata = convert_mode_block(pos + 4);
|
||||||
if (!mode.driverdata) {
|
if (!mode.driverdata) {
|
||||||
SDL_OutOfMemory();
|
SDL_free(block);
|
||||||
break;
|
return SDL_OutOfMemory();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!SDL_AddFullscreenDisplayMode(display, &mode)) {
|
if (!SDL_AddFullscreenDisplayMode(display, &mode)) {
|
||||||
|
@ -283,6 +280,7 @@ void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_free(block);
|
SDL_free(block);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int RISCOS_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
|
int RISCOS_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
#define SDL_riscosmodes_h_
|
#define SDL_riscosmodes_h_
|
||||||
|
|
||||||
extern int RISCOS_InitModes(_THIS);
|
extern int RISCOS_InitModes(_THIS);
|
||||||
extern void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
extern int RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
extern int RISCOS_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
|
extern int RISCOS_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
|
||||||
SDL_DisplayMode *mode);
|
SDL_DisplayMode *mode);
|
||||||
|
|
||||||
|
|
|
@ -45,7 +45,7 @@ extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
|
||||||
extern int UIKit_InitModes(_THIS);
|
extern int UIKit_InitModes(_THIS);
|
||||||
extern int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event);
|
extern int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event);
|
||||||
extern void UIKit_DelDisplay(UIScreen *uiscreen);
|
extern void UIKit_DelDisplay(UIScreen *uiscreen);
|
||||||
extern void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
extern int UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
extern int UIKit_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
|
extern int UIKit_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
|
||||||
extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
||||||
extern void UIKit_QuitModes(_THIS);
|
extern void UIKit_QuitModes(_THIS);
|
||||||
|
|
|
@ -417,7 +417,7 @@ int UIKit_InitModes(_THIS)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
int UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
{
|
{
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
SDL_DisplayData *data = display->driverdata;
|
SDL_DisplayData *data = display->driverdata;
|
||||||
|
@ -448,6 +448,7 @@ void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
|
UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int UIKit_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
|
int UIKit_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
|
||||||
|
|
|
@ -29,7 +29,7 @@ extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window,
|
||||||
SDL_GLContext context);
|
SDL_GLContext context);
|
||||||
extern int UIKit_GL_SwapWindow(_THIS, SDL_Window *window);
|
extern int UIKit_GL_SwapWindow(_THIS, SDL_Window *window);
|
||||||
extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window);
|
extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window);
|
||||||
extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
|
extern int UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
extern SDL_FunctionPointer UIKit_GL_GetProcAddress(_THIS, const char *proc);
|
extern SDL_FunctionPointer UIKit_GL_GetProcAddress(_THIS, const char *proc);
|
||||||
extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
|
extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
|
||||||
|
|
||||||
|
|
|
@ -185,7 +185,7 @@ SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
|
int UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
/* The context was retained in SDL_GL_CreateContext, so we release it
|
/* The context was retained in SDL_GL_CreateContext, so we release it
|
||||||
|
@ -193,6 +193,7 @@ void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
* context is deallocated. */
|
* context is deallocated. */
|
||||||
CFRelease(context);
|
CFRelease(context);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIKit_GL_RestoreCurrentContext(void)
|
void UIKit_GL_RestoreCurrentContext(void)
|
||||||
|
|
|
@ -89,5 +89,5 @@ SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
|
||||||
void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
|
void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
|
||||||
void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
|
void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
|
||||||
SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
|
SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
|
||||||
void UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
int UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -552,13 +552,8 @@ UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
int UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
||||||
{
|
{
|
||||||
if (!rect) {
|
|
||||||
SDL_InvalidParamError("rect");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
@autoreleasepool {
|
@autoreleasepool {
|
||||||
SDL_uikitviewcontroller *vc = GetWindowViewController(SDL_GetFocusWindow());
|
SDL_uikitviewcontroller *vc = GetWindowViewController(SDL_GetFocusWindow());
|
||||||
if (vc != nil) {
|
if (vc != nil) {
|
||||||
|
@ -569,6 +564,7 @@ void UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* SDL_IPHONE_KEYBOARD */
|
#endif /* SDL_IPHONE_KEYBOARD */
|
||||||
|
|
|
@ -191,14 +191,13 @@ int VITA_GLES_SwapWindow(_THIS, SDL_Window *window)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void VITA_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
int VITA_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
SDL_VideoData *phdata = _this->driverdata;
|
SDL_VideoData *phdata = _this->driverdata;
|
||||||
EGLBoolean status;
|
EGLBoolean status;
|
||||||
|
|
||||||
if (phdata->egl_initialized != SDL_TRUE) {
|
if (phdata->egl_initialized != SDL_TRUE) {
|
||||||
SDL_SetError("VITA: GLES initialization failed, no OpenGL ES support");
|
return SDL_SetError("VITA: GLES initialization failed, no OpenGL ES support");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Check if OpenGL ES connection has been initialized */
|
/* Check if OpenGL ES connection has been initialized */
|
||||||
|
@ -207,13 +206,12 @@ void VITA_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
status = eglDestroyContext(_this->gl_data->display, context);
|
status = eglDestroyContext(_this->gl_data->display, context);
|
||||||
if (status != EGL_TRUE) {
|
if (status != EGL_TRUE) {
|
||||||
/* Error during OpenGL ES context destroying */
|
/* Error during OpenGL ES context destroying */
|
||||||
SDL_SetError("VITA: OpenGL ES context destroy error");
|
return SDL_SetError("VITA: OpenGL ES context destroy error");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* SDL_VIDEO_DRIVER_VITA */
|
#endif /* SDL_VIDEO_DRIVER_VITA */
|
||||||
|
|
|
@ -60,7 +60,7 @@ extern SDL_Window *Vita_Window;
|
||||||
/* Display and window functions */
|
/* Display and window functions */
|
||||||
int VITA_VideoInit(_THIS);
|
int VITA_VideoInit(_THIS);
|
||||||
void VITA_VideoQuit(_THIS);
|
void VITA_VideoQuit(_THIS);
|
||||||
void VITA_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
int VITA_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
int VITA_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
int VITA_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
||||||
int VITA_CreateWindow(_THIS, SDL_Window *window);
|
int VITA_CreateWindow(_THIS, SDL_Window *window);
|
||||||
int VITA_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
|
int VITA_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
|
||||||
|
@ -94,7 +94,7 @@ int VITA_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
||||||
int VITA_GLES_SetSwapInterval(_THIS, int interval);
|
int VITA_GLES_SetSwapInterval(_THIS, int interval);
|
||||||
int VITA_GLES_GetSwapInterval(_THIS, int *interval);
|
int VITA_GLES_GetSwapInterval(_THIS, int *interval);
|
||||||
int VITA_GLES_SwapWindow(_THIS, SDL_Window *window);
|
int VITA_GLES_SwapWindow(_THIS, SDL_Window *window);
|
||||||
void VITA_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
int VITA_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* VITA on screen keyboard */
|
/* VITA on screen keyboard */
|
||||||
|
|
|
@ -70,7 +70,7 @@ struct SDL_WindowData
|
||||||
/* Display and window functions */
|
/* Display and window functions */
|
||||||
int VIVANTE_VideoInit(_THIS);
|
int VIVANTE_VideoInit(_THIS);
|
||||||
void VIVANTE_VideoQuit(_THIS);
|
void VIVANTE_VideoQuit(_THIS);
|
||||||
void VIVANTE_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
int VIVANTE_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
int VIVANTE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
int VIVANTE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
||||||
int VIVANTE_CreateWindow(_THIS, SDL_Window *window);
|
int VIVANTE_CreateWindow(_THIS, SDL_Window *window);
|
||||||
void VIVANTE_SetWindowTitle(_THIS, SDL_Window *window);
|
void VIVANTE_SetWindowTitle(_THIS, SDL_Window *window);
|
||||||
|
|
|
@ -112,15 +112,9 @@ void Wayland_StopTextInput(_THIS)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
int Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
||||||
{
|
{
|
||||||
SDL_VideoData *driverdata = _this->driverdata;
|
SDL_VideoData *driverdata = _this->driverdata;
|
||||||
|
|
||||||
if (rect == NULL) {
|
|
||||||
SDL_InvalidParamError("rect");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (driverdata->text_input_manager) {
|
if (driverdata->text_input_manager) {
|
||||||
struct SDL_WaylandInput *input = driverdata->input;
|
struct SDL_WaylandInput *input = driverdata->input;
|
||||||
if (input != NULL && input->text_input) {
|
if (input != NULL && input->text_input) {
|
||||||
|
@ -141,6 +135,7 @@ void Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
||||||
SDL_IME_UpdateTextRect(rect);
|
SDL_IME_UpdateTextRect(rect);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_bool Wayland_HasScreenKeyboardSupport(_THIS)
|
SDL_bool Wayland_HasScreenKeyboardSupport(_THIS)
|
||||||
|
|
|
@ -35,7 +35,7 @@ extern int Wayland_InitKeyboard(_THIS);
|
||||||
extern void Wayland_QuitKeyboard(_THIS);
|
extern void Wayland_QuitKeyboard(_THIS);
|
||||||
extern void Wayland_StartTextInput(_THIS);
|
extern void Wayland_StartTextInput(_THIS);
|
||||||
extern void Wayland_StopTextInput(_THIS);
|
extern void Wayland_StopTextInput(_THIS);
|
||||||
extern void Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
extern int Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
||||||
extern SDL_bool Wayland_HasScreenKeyboardSupport(_THIS);
|
extern SDL_bool Wayland_HasScreenKeyboardSupport(_THIS);
|
||||||
|
|
||||||
#endif /* SDL_waylandkeyboard_h_ */
|
#endif /* SDL_waylandkeyboard_h_ */
|
||||||
|
|
|
@ -533,22 +533,23 @@ static int Wayland_ShowCursor(SDL_Cursor *cursor)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Wayland_WarpMouse(SDL_Window *window, float x, float y)
|
static int Wayland_WarpMouse(SDL_Window *window, float x, float y)
|
||||||
{
|
{
|
||||||
SDL_VideoDevice *vd = SDL_GetVideoDevice();
|
SDL_VideoDevice *vd = SDL_GetVideoDevice();
|
||||||
SDL_VideoData *d = vd->driverdata;
|
SDL_VideoData *d = vd->driverdata;
|
||||||
struct SDL_WaylandInput *input = d->input;
|
struct SDL_WaylandInput *input = d->input;
|
||||||
|
|
||||||
if (input->cursor_visible == SDL_TRUE) {
|
if (input->cursor_visible == SDL_TRUE) {
|
||||||
SDL_Unsupported();
|
return SDL_Unsupported();
|
||||||
} else if (input->warp_emulation_prohibited) {
|
} else if (input->warp_emulation_prohibited) {
|
||||||
SDL_Unsupported();
|
return SDL_Unsupported();
|
||||||
} else {
|
} else {
|
||||||
if (!d->relative_mouse_mode) {
|
if (!d->relative_mouse_mode) {
|
||||||
Wayland_input_lock_pointer(input);
|
Wayland_input_lock_pointer(input);
|
||||||
input->relative_mode_override = SDL_TRUE;
|
input->relative_mode_override = SDL_TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int Wayland_SetRelativeMouseMode(SDL_bool enabled)
|
static int Wayland_SetRelativeMouseMode(SDL_bool enabled)
|
||||||
|
|
|
@ -187,10 +187,11 @@ int Wayland_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
int Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
SDL_EGL_DeleteContext(_this, context);
|
SDL_EGL_DeleteContext(_this, context);
|
||||||
WAYLAND_wl_display_flush(_this->driverdata->display);
|
WAYLAND_wl_display_flush(_this->driverdata->display);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
EGLSurface Wayland_GLES_GetEGLSurface(_THIS, SDL_Window *window)
|
EGLSurface Wayland_GLES_GetEGLSurface(_THIS, SDL_Window *window)
|
||||||
|
|
|
@ -42,7 +42,7 @@ extern int Wayland_GLES_SetSwapInterval(_THIS, int interval);
|
||||||
extern int Wayland_GLES_GetSwapInterval(_THIS, int *interval);
|
extern int Wayland_GLES_GetSwapInterval(_THIS, int *interval);
|
||||||
extern int Wayland_GLES_SwapWindow(_THIS, SDL_Window *window);
|
extern int Wayland_GLES_SwapWindow(_THIS, SDL_Window *window);
|
||||||
extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
||||||
extern void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
extern int Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
extern SDL_EGLSurface Wayland_GLES_GetEGLSurface(_THIS, SDL_Window *window);
|
extern SDL_EGLSurface Wayland_GLES_GetEGLSurface(_THIS, SDL_Window *window);
|
||||||
|
|
||||||
#endif /* SDL_waylandopengles_h_ */
|
#endif /* SDL_waylandopengles_h_ */
|
||||||
|
|
|
@ -681,15 +681,14 @@ static const struct wl_output_listener output_listener = {
|
||||||
display_handle_scale
|
display_handle_scale
|
||||||
};
|
};
|
||||||
|
|
||||||
static void Wayland_add_display(SDL_VideoData *d, uint32_t id)
|
static int Wayland_add_display(SDL_VideoData *d, uint32_t id)
|
||||||
{
|
{
|
||||||
struct wl_output *output;
|
struct wl_output *output;
|
||||||
SDL_DisplayData *data;
|
SDL_DisplayData *data;
|
||||||
|
|
||||||
output = wl_registry_bind(d->registry, id, &wl_output_interface, 2);
|
output = wl_registry_bind(d->registry, id, &wl_output_interface, 2);
|
||||||
if (output == NULL) {
|
if (output == NULL) {
|
||||||
SDL_SetError("Failed to retrieve output.");
|
return SDL_SetError("Failed to retrieve output.");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
data = (SDL_DisplayData *)SDL_calloc(1, sizeof(*data));
|
data = (SDL_DisplayData *)SDL_calloc(1, sizeof(*data));
|
||||||
data->videodata = d;
|
data->videodata = d;
|
||||||
|
@ -717,6 +716,7 @@ static void Wayland_add_display(SDL_VideoData *d, uint32_t id)
|
||||||
data->xdg_output = zxdg_output_manager_v1_get_xdg_output(data->videodata->xdg_output_manager, output);
|
data->xdg_output = zxdg_output_manager_v1_get_xdg_output(data->videodata->xdg_output_manager, output);
|
||||||
zxdg_output_v1_add_listener(data->xdg_output, &xdg_output_listener, data);
|
zxdg_output_v1_add_listener(data->xdg_output, &xdg_output_listener, data);
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Wayland_free_display(SDL_VideoData *d, uint32_t id)
|
static void Wayland_free_display(SDL_VideoData *d, uint32_t id)
|
||||||
|
|
|
@ -31,7 +31,7 @@
|
||||||
#include <oleauto.h>
|
#include <oleauto.h>
|
||||||
|
|
||||||
#ifndef SDL_DISABLE_WINDOWS_IME
|
#ifndef SDL_DISABLE_WINDOWS_IME
|
||||||
static void IME_Init(SDL_VideoData *videodata, HWND hwnd);
|
static int IME_Init(SDL_VideoData *videodata, HWND hwnd);
|
||||||
static void IME_Enable(SDL_VideoData *videodata, HWND hwnd);
|
static void IME_Enable(SDL_VideoData *videodata, HWND hwnd);
|
||||||
static void IME_Disable(SDL_VideoData *videodata, HWND hwnd);
|
static void IME_Disable(SDL_VideoData *videodata, HWND hwnd);
|
||||||
static void IME_Quit(SDL_VideoData *videodata);
|
static void IME_Quit(SDL_VideoData *videodata);
|
||||||
|
@ -235,16 +235,11 @@ void WIN_StopTextInput(_THIS)
|
||||||
#endif /* !SDL_DISABLE_WINDOWS_IME */
|
#endif /* !SDL_DISABLE_WINDOWS_IME */
|
||||||
}
|
}
|
||||||
|
|
||||||
void WIN_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
int WIN_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
||||||
{
|
{
|
||||||
SDL_VideoData *videodata = _this->driverdata;
|
SDL_VideoData *videodata = _this->driverdata;
|
||||||
HIMC himc = 0;
|
HIMC himc = 0;
|
||||||
|
|
||||||
if (rect == NULL) {
|
|
||||||
SDL_InvalidParamError("rect");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifndef SDL_DISABLE_WINDOWS_IME
|
#ifndef SDL_DISABLE_WINDOWS_IME
|
||||||
videodata->ime_rect = *rect;
|
videodata->ime_rect = *rect;
|
||||||
|
|
||||||
|
@ -275,6 +270,7 @@ void WIN_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
||||||
ImmReleaseContext(videodata->ime_hwnd_current, himc);
|
ImmReleaseContext(videodata->ime_hwnd_current, himc);
|
||||||
}
|
}
|
||||||
#endif /* !SDL_DISABLE_WINDOWS_IME */
|
#endif /* !SDL_DISABLE_WINDOWS_IME */
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef SDL_DISABLE_WINDOWS_IME
|
#ifdef SDL_DISABLE_WINDOWS_IME
|
||||||
|
@ -374,12 +370,12 @@ static SDL_bool WIN_ShouldShowNativeUI()
|
||||||
return SDL_GetHintBoolean(SDL_HINT_IME_SHOW_UI, SDL_FALSE);
|
return SDL_GetHintBoolean(SDL_HINT_IME_SHOW_UI, SDL_FALSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void IME_Init(SDL_VideoData *videodata, HWND hwnd)
|
static int IME_Init(SDL_VideoData *videodata, HWND hwnd)
|
||||||
{
|
{
|
||||||
HRESULT hResult = S_OK;
|
HRESULT hResult = S_OK;
|
||||||
|
|
||||||
if (videodata->ime_initialized) {
|
if (videodata->ime_initialized) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
videodata->ime_hwnd_main = hwnd;
|
videodata->ime_hwnd_main = hwnd;
|
||||||
|
@ -388,8 +384,7 @@ static void IME_Init(SDL_VideoData *videodata, HWND hwnd)
|
||||||
hResult = CoCreateInstance(&CLSID_TF_ThreadMgr, NULL, CLSCTX_INPROC_SERVER, &IID_ITfThreadMgr, (LPVOID *)&videodata->ime_threadmgr);
|
hResult = CoCreateInstance(&CLSID_TF_ThreadMgr, NULL, CLSCTX_INPROC_SERVER, &IID_ITfThreadMgr, (LPVOID *)&videodata->ime_threadmgr);
|
||||||
if (hResult != S_OK) {
|
if (hResult != S_OK) {
|
||||||
videodata->ime_available = SDL_FALSE;
|
videodata->ime_available = SDL_FALSE;
|
||||||
SDL_SetError("CoCreateInstance() failed, HRESULT is %08X", (unsigned int)hResult);
|
return SDL_SetError("CoCreateInstance() failed, HRESULT is %08X", (unsigned int)hResult);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
videodata->ime_initialized = SDL_TRUE;
|
videodata->ime_initialized = SDL_TRUE;
|
||||||
|
@ -397,7 +392,7 @@ static void IME_Init(SDL_VideoData *videodata, HWND hwnd)
|
||||||
if (!videodata->ime_himm32) {
|
if (!videodata->ime_himm32) {
|
||||||
videodata->ime_available = SDL_FALSE;
|
videodata->ime_available = SDL_FALSE;
|
||||||
SDL_ClearError();
|
SDL_ClearError();
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
/* *INDENT-OFF* */ /* clang-format off */
|
/* *INDENT-OFF* */ /* clang-format off */
|
||||||
videodata->ImmLockIMC = (LPINPUTCONTEXT2 (WINAPI *)(HIMC))SDL_LoadFunction(videodata->ime_himm32, "ImmLockIMC");
|
videodata->ImmLockIMC = (LPINPUTCONTEXT2 (WINAPI *)(HIMC))SDL_LoadFunction(videodata->ime_himm32, "ImmLockIMC");
|
||||||
|
@ -412,7 +407,7 @@ static void IME_Init(SDL_VideoData *videodata, HWND hwnd)
|
||||||
if (!videodata->ime_himc) {
|
if (!videodata->ime_himc) {
|
||||||
videodata->ime_available = SDL_FALSE;
|
videodata->ime_available = SDL_FALSE;
|
||||||
IME_Disable(videodata, hwnd);
|
IME_Disable(videodata, hwnd);
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
videodata->ime_available = SDL_TRUE;
|
videodata->ime_available = SDL_TRUE;
|
||||||
IME_UpdateInputLocale(videodata);
|
IME_UpdateInputLocale(videodata);
|
||||||
|
@ -424,6 +419,7 @@ static void IME_Init(SDL_VideoData *videodata, HWND hwnd)
|
||||||
}
|
}
|
||||||
IME_UpdateInputLocale(videodata);
|
IME_UpdateInputLocale(videodata);
|
||||||
IME_Disable(videodata, hwnd);
|
IME_Disable(videodata, hwnd);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void IME_Enable(SDL_VideoData *videodata, HWND hwnd)
|
static void IME_Enable(SDL_VideoData *videodata, HWND hwnd)
|
||||||
|
|
|
@ -31,7 +31,7 @@ extern void WIN_ResetDeadKeys(void);
|
||||||
|
|
||||||
extern void WIN_StartTextInput(_THIS);
|
extern void WIN_StartTextInput(_THIS);
|
||||||
extern void WIN_StopTextInput(_THIS);
|
extern void WIN_StopTextInput(_THIS);
|
||||||
extern void WIN_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
extern int WIN_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
||||||
extern void WIN_ClearComposition(_THIS);
|
extern void WIN_ClearComposition(_THIS);
|
||||||
extern SDL_bool WIN_IsTextInputShown(_THIS);
|
extern SDL_bool WIN_IsTextInputShown(_THIS);
|
||||||
|
|
||||||
|
|
|
@ -718,7 +718,7 @@ void WIN_ScreenPointToSDLFloat(LONG x, LONG y, float *xOut, float *yOut)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
int WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
{
|
{
|
||||||
SDL_DisplayData *data = display->driverdata;
|
SDL_DisplayData *data = display->driverdata;
|
||||||
DWORD i;
|
DWORD i;
|
||||||
|
@ -741,6 +741,7 @@ void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||||
SDL_free(mode.driverdata);
|
SDL_free(mode.driverdata);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DEBUG_MODES
|
#ifdef DEBUG_MODES
|
||||||
|
|
|
@ -44,7 +44,7 @@ extern void WIN_ScreenPointFromSDLFloat(float x, float y, LONG *xOut, LONG *yOut
|
||||||
extern void WIN_ScreenPointToSDL(int *x, int *y);
|
extern void WIN_ScreenPointToSDL(int *x, int *y);
|
||||||
extern void WIN_ScreenPointToSDLFloat(LONG x, LONG y, float *xOut, float *yOut);
|
extern void WIN_ScreenPointToSDLFloat(LONG x, LONG y, float *xOut, float *yOut);
|
||||||
extern int WIN_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
|
extern int WIN_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
|
||||||
extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
extern int WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
||||||
extern void WIN_RefreshDisplays(_THIS);
|
extern void WIN_RefreshDisplays(_THIS);
|
||||||
extern void WIN_QuitModes(_THIS);
|
extern void WIN_QuitModes(_THIS);
|
||||||
|
|
|
@ -277,7 +277,7 @@ void WIN_SetCursorPos(int x, int y)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void WIN_WarpMouse(SDL_Window *window, float x, float y)
|
static int WIN_WarpMouse(SDL_Window *window, float x, float y)
|
||||||
{
|
{
|
||||||
SDL_WindowData *data = window->driverdata;
|
SDL_WindowData *data = window->driverdata;
|
||||||
HWND hwnd = data->hwnd;
|
HWND hwnd = data->hwnd;
|
||||||
|
@ -285,7 +285,7 @@ static void WIN_WarpMouse(SDL_Window *window, float x, float y)
|
||||||
|
|
||||||
/* Don't warp the mouse while we're doing a modal interaction */
|
/* Don't warp the mouse while we're doing a modal interaction */
|
||||||
if (data->in_title_click || data->focus_click_pending) {
|
if (data->in_title_click || data->focus_click_pending) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
WIN_ClientPointFromSDLFloat(window, x, y, &pt.x, &pt.y);
|
WIN_ClientPointFromSDLFloat(window, x, y, &pt.x, &pt.y);
|
||||||
|
@ -294,6 +294,7 @@ static void WIN_WarpMouse(SDL_Window *window, float x, float y)
|
||||||
|
|
||||||
/* Send the exact mouse motion associated with this warp */
|
/* Send the exact mouse motion associated with this warp */
|
||||||
SDL_SendMouseMotion(0, window, SDL_GetMouse()->mouseID, 0, x, y);
|
SDL_SendMouseMotion(0, window, SDL_GetMouse()->mouseID, 0, x, y);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int WIN_WarpMouseGlobal(float x, float y)
|
static int WIN_WarpMouseGlobal(float x, float y)
|
||||||
|
|
|
@ -885,12 +885,13 @@ int WIN_GL_SwapWindow(_THIS, SDL_Window *window)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
|
int WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
if (!_this->gl_data) {
|
if (!_this->gl_data) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
_this->gl_data->wglDeleteContext((HGLRC)context);
|
_this->gl_data->wglDeleteContext((HGLRC)context);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window *fromWindow, SDL_Window *toWindow)
|
SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window *fromWindow, SDL_Window *toWindow)
|
||||||
|
|
|
@ -113,7 +113,7 @@ extern int WIN_GL_MakeCurrent(_THIS, SDL_Window *window,
|
||||||
extern int WIN_GL_SetSwapInterval(_THIS, int interval);
|
extern int WIN_GL_SetSwapInterval(_THIS, int interval);
|
||||||
extern int WIN_GL_GetSwapInterval(_THIS, int *interval);
|
extern int WIN_GL_GetSwapInterval(_THIS, int *interval);
|
||||||
extern int WIN_GL_SwapWindow(_THIS, SDL_Window *window);
|
extern int WIN_GL_SwapWindow(_THIS, SDL_Window *window);
|
||||||
extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
|
extern int WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
extern void WIN_GL_InitExtensions(_THIS);
|
extern void WIN_GL_InitExtensions(_THIS);
|
||||||
extern SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window *fromWindow, SDL_Window *toWindow);
|
extern SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window *fromWindow, SDL_Window *toWindow);
|
||||||
|
|
||||||
|
|
|
@ -94,10 +94,11 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
|
||||||
return context;
|
return context;
|
||||||
}
|
}
|
||||||
|
|
||||||
void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
int WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
SDL_EGL_DeleteContext(_this, context);
|
SDL_EGL_DeleteContext(_this, context);
|
||||||
WIN_GLES_UnloadLibrary(_this);
|
WIN_GLES_UnloadLibrary(_this);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_EGL_SwapWindow_impl(WIN)
|
SDL_EGL_SwapWindow_impl(WIN)
|
||||||
|
|
|
@ -39,7 +39,7 @@ extern int WIN_GLES_LoadLibrary(_THIS, const char *path);
|
||||||
extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window *window);
|
extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window *window);
|
||||||
extern int WIN_GLES_SwapWindow(_THIS, SDL_Window *window);
|
extern int WIN_GLES_SwapWindow(_THIS, SDL_Window *window);
|
||||||
extern int WIN_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
extern int WIN_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
|
||||||
extern void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
extern int WIN_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
extern int WIN_GLES_SetupWindow(_THIS, SDL_Window *window);
|
extern int WIN_GLES_SetupWindow(_THIS, SDL_Window *window);
|
||||||
extern SDL_EGLSurface WIN_GLES_GetEGLSurface(_THIS, SDL_Window *window);
|
extern SDL_EGLSurface WIN_GLES_GetEGLSurface(_THIS, SDL_Window *window);
|
||||||
|
|
||||||
|
|
|
@ -422,16 +422,12 @@ void X11_StopTextInput(_THIS)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void X11_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
int X11_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
||||||
{
|
{
|
||||||
if (rect == NULL) {
|
|
||||||
SDL_InvalidParamError("rect");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef SDL_USE_IME
|
#ifdef SDL_USE_IME
|
||||||
SDL_IME_UpdateTextRect(rect);
|
SDL_IME_UpdateTextRect(rect);
|
||||||
#endif
|
#endif
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_bool
|
SDL_bool
|
||||||
|
|
|
@ -28,7 +28,7 @@ extern void X11_UpdateKeymap(_THIS, SDL_bool send_event);
|
||||||
extern void X11_QuitKeyboard(_THIS);
|
extern void X11_QuitKeyboard(_THIS);
|
||||||
extern void X11_StartTextInput(_THIS);
|
extern void X11_StartTextInput(_THIS);
|
||||||
extern void X11_StopTextInput(_THIS);
|
extern void X11_StopTextInput(_THIS);
|
||||||
extern void X11_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
extern int X11_SetTextInputRect(_THIS, const SDL_Rect *rect);
|
||||||
extern SDL_bool X11_HasScreenKeyboardSupport(_THIS);
|
extern SDL_bool X11_HasScreenKeyboardSupport(_THIS);
|
||||||
extern void X11_ShowScreenKeyboard(_THIS, SDL_Window *window);
|
extern void X11_ShowScreenKeyboard(_THIS, SDL_Window *window);
|
||||||
extern void X11_HideScreenKeyboard(_THIS, SDL_Window *window);
|
extern void X11_HideScreenKeyboard(_THIS, SDL_Window *window);
|
||||||
|
|
|
@ -656,7 +656,7 @@ int X11_InitModes(_THIS)
|
||||||
return X11_InitModes_StdXlib(_this);
|
return X11_InitModes_StdXlib(_this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void X11_GetDisplayModes(_THIS, SDL_VideoDisplay *sdl_display)
|
int X11_GetDisplayModes(_THIS, SDL_VideoDisplay *sdl_display)
|
||||||
{
|
{
|
||||||
SDL_DisplayData *data = sdl_display->driverdata;
|
SDL_DisplayData *data = sdl_display->driverdata;
|
||||||
SDL_DisplayMode mode;
|
SDL_DisplayMode mode;
|
||||||
|
@ -699,9 +699,9 @@ void X11_GetDisplayModes(_THIS, SDL_VideoDisplay *sdl_display)
|
||||||
X11_XRRFreeOutputInfo(output_info);
|
X11_XRRFreeOutputInfo(output_info);
|
||||||
X11_XRRFreeScreenResources(res);
|
X11_XRRFreeScreenResources(res);
|
||||||
}
|
}
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
#endif /* SDL_VIDEO_DRIVER_X11_XRANDR */
|
#endif /* SDL_VIDEO_DRIVER_X11_XRANDR */
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if SDL_VIDEO_DRIVER_X11_XRANDR
|
#if SDL_VIDEO_DRIVER_X11_XRANDR
|
||||||
|
|
|
@ -52,7 +52,7 @@ struct SDL_DisplayModeData
|
||||||
};
|
};
|
||||||
|
|
||||||
extern int X11_InitModes(_THIS);
|
extern int X11_InitModes(_THIS);
|
||||||
extern void X11_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
extern int X11_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||||
extern int X11_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
extern int X11_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
|
||||||
extern void X11_QuitModes(_THIS);
|
extern void X11_QuitModes(_THIS);
|
||||||
|
|
||||||
|
|
|
@ -347,7 +347,7 @@ static void X11_WarpMouseInternal(Window xwindow, float x, float y)
|
||||||
videodata->global_mouse_changed = SDL_TRUE;
|
videodata->global_mouse_changed = SDL_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void X11_WarpMouse(SDL_Window *window, float x, float y)
|
static int X11_WarpMouse(SDL_Window *window, float x, float y)
|
||||||
{
|
{
|
||||||
SDL_WindowData *data = window->driverdata;
|
SDL_WindowData *data = window->driverdata;
|
||||||
|
|
||||||
|
@ -359,6 +359,7 @@ static void X11_WarpMouse(SDL_Window *window, float x, float y)
|
||||||
#else
|
#else
|
||||||
X11_WarpMouseInternal(data->xwindow, x, y);
|
X11_WarpMouseInternal(data->xwindow, x, y);
|
||||||
#endif
|
#endif
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int X11_WarpMouseGlobal(float x, float y)
|
static int X11_WarpMouseGlobal(float x, float y)
|
||||||
|
@ -373,10 +374,8 @@ static int X11_SetRelativeMouseMode(SDL_bool enabled)
|
||||||
if (X11_Xinput2IsInitialized()) {
|
if (X11_Xinput2IsInitialized()) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
SDL_Unsupported();
|
|
||||||
#endif
|
#endif
|
||||||
return -1;
|
return SDL_Unsupported();
|
||||||
}
|
}
|
||||||
|
|
||||||
static int X11_CaptureMouse(SDL_Window *window)
|
static int X11_CaptureMouse(SDL_Window *window)
|
||||||
|
|
|
@ -863,7 +863,7 @@ int X11_GL_SetSwapInterval(_THIS, int interval)
|
||||||
int status = -1;
|
int status = -1;
|
||||||
|
|
||||||
if ((interval < 0) && (!_this->gl_data->HAS_GLX_EXT_swap_control_tear)) {
|
if ((interval < 0) && (!_this->gl_data->HAS_GLX_EXT_swap_control_tear)) {
|
||||||
SDL_SetError("Negative swap interval unsupported in this GL");
|
return SDL_SetError("Negative swap interval unsupported in this GL");
|
||||||
} else if (_this->gl_data->glXSwapIntervalEXT) {
|
} else if (_this->gl_data->glXSwapIntervalEXT) {
|
||||||
Display *display = _this->driverdata->display;
|
Display *display = _this->driverdata->display;
|
||||||
const SDL_WindowData *windowdata = SDL_GL_GetCurrentWindow()->driverdata;
|
const SDL_WindowData *windowdata = SDL_GL_GetCurrentWindow()->driverdata;
|
||||||
|
@ -900,7 +900,7 @@ int X11_GL_SetSwapInterval(_THIS, int interval)
|
||||||
swapinterval = interval;
|
swapinterval = interval;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
SDL_Unsupported();
|
return SDL_Unsupported();
|
||||||
}
|
}
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
|
@ -952,16 +952,17 @@ int X11_GL_SwapWindow(_THIS, SDL_Window *window)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void X11_GL_DeleteContext(_THIS, SDL_GLContext context)
|
int X11_GL_DeleteContext(_THIS, SDL_GLContext context)
|
||||||
{
|
{
|
||||||
Display *display = _this->driverdata->display;
|
Display *display = _this->driverdata->display;
|
||||||
GLXContext glx_context = (GLXContext)context;
|
GLXContext glx_context = (GLXContext)context;
|
||||||
|
|
||||||
if (!_this->gl_data) {
|
if (!_this->gl_data) {
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
_this->gl_data->glXDestroyContext(display, glx_context);
|
_this->gl_data->glXDestroyContext(display, glx_context);
|
||||||
X11_XSync(display, False);
|
X11_XSync(display, False);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* SDL_VIDEO_OPENGL_GLX */
|
#endif /* SDL_VIDEO_OPENGL_GLX */
|
||||||
|
|
|
@ -79,7 +79,7 @@ extern int X11_GL_MakeCurrent(_THIS, SDL_Window *window,
|
||||||
extern int X11_GL_SetSwapInterval(_THIS, int interval);
|
extern int X11_GL_SetSwapInterval(_THIS, int interval);
|
||||||
extern int X11_GL_GetSwapInterval(_THIS, int *interval);
|
extern int X11_GL_GetSwapInterval(_THIS, int *interval);
|
||||||
extern int X11_GL_SwapWindow(_THIS, SDL_Window *window);
|
extern int X11_GL_SwapWindow(_THIS, SDL_Window *window);
|
||||||
extern void X11_GL_DeleteContext(_THIS, SDL_GLContext context);
|
extern int X11_GL_DeleteContext(_THIS, SDL_GLContext context);
|
||||||
|
|
||||||
#endif /* SDL_VIDEO_OPENGL_GLX */
|
#endif /* SDL_VIDEO_OPENGL_GLX */
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue