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Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam()) Update prototype to forward errors to generic layer, for the functions: MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes. Check invalid parameter in SDL_SetTextInputRect() generic layer.
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100 changed files with 472 additions and 389 deletions
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@ -783,11 +783,14 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
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*
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* \param texture a texture locked by SDL_LockTexture()
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*
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockTexture
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
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extern DECLSPEC int SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
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/**
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* Set a texture as the current rendering target.
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@ -1408,6 +1411,8 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer,
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* pixel.
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*
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* \param renderer the rendering context
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety You may only call this function on the main thread.
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*
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@ -1425,7 +1430,7 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer,
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* \sa SDL_SetRenderDrawBlendMode
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* \sa SDL_SetRenderDrawColor
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*/
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extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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extern DECLSPEC int SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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/**
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* Destroy the specified texture.
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@ -1434,13 +1439,15 @@ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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* to "Invalid texture".
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*
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* \param texture the texture to destroy
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateTexture
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* \sa SDL_CreateTextureFromSurface
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*/
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extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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extern DECLSPEC int SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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/**
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* Destroy the rendering context for a window and free associated textures.
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@ -1449,12 +1456,14 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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* the SDL error message to "Invalid renderer". See SDL_GetError().
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*
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* \param renderer the rendering context
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRenderer
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*/
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extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
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extern DECLSPEC int SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
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/**
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* Force the rendering context to flush any pending commands to the underlying
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