Change return type from void to int, for functions that set an error

(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())

Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.

Check invalid parameter in SDL_SetTextInputRect() generic layer.
This commit is contained in:
Sylvain 2023-02-06 20:24:12 +01:00 committed by Sam Lantinga
parent 6c37d5b57f
commit c5c94a6be6
100 changed files with 472 additions and 389 deletions

View file

@ -172,10 +172,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersection(const SDL_Rect * A,
* \param B an SDL_Rect structure representing the second rectangle
* \param result an SDL_Rect structure filled in with the union of rectangles
* `A` and `B`
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_GetRectUnion(const SDL_Rect * A,
extern DECLSPEC int SDLCALL SDL_GetRectUnion(const SDL_Rect * A,
const SDL_Rect * B,
SDL_Rect * result);
@ -311,10 +313,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *
* \param B an SDL_FRect structure representing the second rectangle
* \param result an SDL_FRect structure filled in with the union of rectangles
* `A` and `B`
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
extern DECLSPEC int SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
const SDL_FRect * B,
SDL_FRect * result);