Implemented more flexible blending modes for accelerated renderers
This fixes bug 2594 - Propose new blend mode, SDL_BLENDMODE_BLEND_DSTA blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD); This fixes bug 2828 - Subtractive Blending blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT); This goes partway to fixing bug 3684 - Add support for a pre-multiplied alpha blending mode blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD);
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16 changed files with 718 additions and 778 deletions
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@ -47,11 +47,68 @@ typedef enum
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SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
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dstRGB = (srcRGB * srcA) + dstRGB
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dstA = dstA */
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SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate
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SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
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dstRGB = srcRGB * dstRGB
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dstA = dstA */
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SDL_BLENDMODE_INVALID = 0x7FFFFFFF
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/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
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} SDL_BlendMode;
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/**
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* \brief The blend operation used when combining source and destination pixel components
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*/
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typedef enum
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{
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SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
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SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
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SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
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SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
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SDL_BLENDOPERATION_MAXIMUM = 0x5, /**< max(dst, src) : supported by D3D11 */
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} SDL_BlendOperation;
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/**
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* \brief The normalized factor used to multiply pixel components
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*/
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typedef enum
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{
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SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
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SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
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SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
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SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
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SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
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SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
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SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
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SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
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SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
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SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA, /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
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} SDL_BlendFactor;
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/**
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* \brief Create a custom blend mode, which may or may not be supported by a given renderer
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*
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* \param srcColorFactor
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* \param dstColorFactor
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* \param colorOperation
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* \param srcAlphaFactor
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* \param dstAlphaFactor
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* \param alphaOperation
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*
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* The result of the blend mode operation will be:
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* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
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* and
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* dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
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*/
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extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
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SDL_BlendFactor dstColorFactor,
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SDL_BlendOperation colorOperation,
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SDL_BlendFactor srcAlphaFactor,
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SDL_BlendFactor dstAlphaFactor,
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SDL_BlendOperation alphaOperation);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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