mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-31 08:57:40 +00:00
Added a hint for alternate OpenGL NV12 data format
This commit is contained in:
parent
8a6e48d46d
commit
c55ab9631f
3 changed files with 62 additions and 18 deletions
|
@ -154,7 +154,7 @@ static const Uint8 GLES2_Fragment_TextureBGR[] = " \
|
|||
"uniform sampler2D u_texture;\n" \
|
||||
"uniform sampler2D u_texture_u;\n" \
|
||||
"uniform sampler2D u_texture_v;\n" \
|
||||
"varying vec4 v_color;\n" \
|
||||
"varying vec4 v_color;\n" \
|
||||
"varying vec2 v_texCoord;\n" \
|
||||
"\n" \
|
||||
|
||||
|
@ -176,10 +176,10 @@ static const Uint8 GLES2_Fragment_TextureBGR[] = " \
|
|||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1);\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}" \
|
||||
|
||||
#define NV12_SHADER_BODY \
|
||||
#define NV12_RA_SHADER_BODY \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
|
@ -196,7 +196,27 @@ static const Uint8 GLES2_Fragment_TextureBGR[] = " \
|
|||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1);\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}" \
|
||||
|
||||
#define NV12_RG_SHADER_BODY \
|
||||
"\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
" mediump vec3 yuv;\n" \
|
||||
" lowp vec3 rgb;\n" \
|
||||
"\n" \
|
||||
" // Get the YUV values \n" \
|
||||
" yuv.x = texture2D(u_texture, v_texCoord).r;\n" \
|
||||
" yuv.yz = texture2D(u_texture_u, v_texCoord).rg;\n" \
|
||||
"\n" \
|
||||
" // Do the color transform \n" \
|
||||
" yuv += offset;\n" \
|
||||
" rgb = matrix * yuv;\n" \
|
||||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1);\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}" \
|
||||
|
||||
#define NV21_SHADER_BODY \
|
||||
|
@ -216,7 +236,7 @@ static const Uint8 GLES2_Fragment_TextureBGR[] = " \
|
|||
"\n" \
|
||||
" // That was easy. :) \n" \
|
||||
" gl_FragColor = vec4(rgb, 1);\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
" gl_FragColor *= v_color;\n" \
|
||||
"}" \
|
||||
|
||||
/* YUV to ABGR conversion */
|
||||
|
@ -240,17 +260,27 @@ static const Uint8 GLES2_Fragment_TextureYUVBT709[] = \
|
|||
static const Uint8 GLES2_Fragment_TextureNV12JPEG[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
JPEG_SHADER_CONSTANTS \
|
||||
NV12_SHADER_BODY \
|
||||
NV12_RA_SHADER_BODY \
|
||||
;
|
||||
static const Uint8 GLES2_Fragment_TextureNV12BT601[] = \
|
||||
static const Uint8 GLES2_Fragment_TextureNV12BT601_RA[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT601_SHADER_CONSTANTS \
|
||||
NV12_SHADER_BODY \
|
||||
NV12_RA_SHADER_BODY \
|
||||
;
|
||||
static const Uint8 GLES2_Fragment_TextureNV12BT709[] = \
|
||||
static const Uint8 GLES2_Fragment_TextureNV12BT601_RG[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT601_SHADER_CONSTANTS \
|
||||
NV12_RG_SHADER_BODY \
|
||||
;
|
||||
static const Uint8 GLES2_Fragment_TextureNV12BT709_RA[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT709_SHADER_CONSTANTS \
|
||||
NV12_SHADER_BODY \
|
||||
NV12_RA_SHADER_BODY \
|
||||
;
|
||||
static const Uint8 GLES2_Fragment_TextureNV12BT709_RG[] = \
|
||||
YUV_SHADER_PROLOGUE \
|
||||
BT709_SHADER_CONSTANTS \
|
||||
NV12_RG_SHADER_BODY \
|
||||
;
|
||||
|
||||
/* NV21 to ABGR conversion */
|
||||
|
@ -313,10 +343,14 @@ const Uint8 *GLES2_GetShader(GLES2_ShaderType type)
|
|||
return GLES2_Fragment_TextureYUVBT709;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG:
|
||||
return GLES2_Fragment_TextureNV12JPEG;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT601:
|
||||
return GLES2_Fragment_TextureNV12BT601;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT709:
|
||||
return GLES2_Fragment_TextureNV12BT709;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA_BT601:
|
||||
return GLES2_Fragment_TextureNV12BT601_RA;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG_BT601:
|
||||
return GLES2_Fragment_TextureNV12BT601_RG;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA_BT709:
|
||||
return GLES2_Fragment_TextureNV12BT709_RA;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG_BT709:
|
||||
return GLES2_Fragment_TextureNV12BT709_RG;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG:
|
||||
return GLES2_Fragment_TextureNV21JPEG;
|
||||
case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue