diff --git a/src/audio/wasapi/SDL_wasapi.c b/src/audio/wasapi/SDL_wasapi.c index 6c8eee6cae..e5e4f48728 100644 --- a/src/audio/wasapi/SDL_wasapi.c +++ b/src/audio/wasapi/SDL_wasapi.c @@ -580,12 +580,7 @@ static bool mgmtthrtask_PrepDevice(void *userdata) IAudioClient *client = device->hidden->client; SDL_assert(client != NULL); -#if defined(SDL_PLATFORM_GDK) // CreateEventEx() arrived in Vista, so we need an #ifdef for XP. - device->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS); -#else - device->hidden->event = CreateEventW(NULL, 0, 0, NULL); -#endif - + device->hidden->event = CreateEvent(NULL, FALSE, FALSE, NULL); if (!device->hidden->event) { return WIN_SetError("WASAPI can't create an event handle"); } diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c index d6c15723e5..915d82a067 100644 --- a/src/gpu/d3d12/SDL_gpu_d3d12.c +++ b/src/gpu/d3d12/SDL_gpu_d3d12.c @@ -6849,7 +6849,7 @@ static D3D12Fence *D3D12_INTERNAL_AcquireFence( return NULL; } fence->handle = handle; - fence->event = CreateEvent(NULL, 0, 0, NULL); + fence->event = CreateEvent(NULL, FALSE, FALSE, NULL); SDL_SetAtomicInt(&fence->referenceCount, 0); } else { fence = renderer->availableFences[renderer->availableFenceCount - 1];