SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter

This commit is contained in:
Sam Lantinga 2024-07-21 17:26:46 -07:00
parent b0713a7d30
commit c4bf5f9f59
5 changed files with 6 additions and 6 deletions

View file

@ -73,7 +73,7 @@ struct SDL_Texture
float SDR_white_point; /**< The SDR white point for this content */
float HDR_headroom; /**< The HDR headroom needed by this content */
SDL_PixelFormat format; /**< The pixel format of the texture */
int access; /**< SDL_TextureAccess */
SDL_TextureAccess access; /**< The texture access mode */
int w; /**< The width of the texture */
int h; /**< The height of the texture */
SDL_BlendMode blendMode; /**< The texture blend mode */