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Added SDL hints to filter the set of game controllers reported by SDL
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parent
dc40018438
commit
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8 changed files with 248 additions and 42 deletions
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@ -70,6 +70,8 @@ SDL_JoystickInit(void)
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{
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int status;
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SDL_GameControllerInitMappings();
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/* Create the joystick list lock */
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if (!SDL_joystick_lock) {
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SDL_joystick_lock = SDL_CreateMutex();
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@ -561,10 +563,15 @@ SDL_JoystickQuit(void)
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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#endif
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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SDL_JoystickAllowBackgroundEventsChanged, NULL);
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if (SDL_joystick_lock) {
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SDL_DestroyMutex(SDL_joystick_lock);
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SDL_joystick_lock = NULL;
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}
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SDL_GameControllerQuitMappings();
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}
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@ -930,7 +937,7 @@ SDL_JoystickEventState(int state)
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#endif /* SDL_EVENTS_DISABLED */
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}
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static void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
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void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
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{
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Uint16 *guid16 = (Uint16 *)guid.data;
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@ -1273,5 +1280,4 @@ SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
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return joystick->epowerlevel;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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